I know, but I really thought the magma and water wells were a way to use very rare gems to do those "cheats" in a more legit way.
I guess my choices now are magma sea (deep down at -50, vetical 3rd cavern), cheating, or using minecarts to take magma up (last time I tried ended badly, green glass melted, and iron was too heavy and got stuck in the magma).
Glass melted? Weird. Anyway, build magma well one level under a basin for magma (no holes in the floor) and use "Spawn magma trap" in well. It was in
changelog. (Scroll down to Water Wells and Magma Wells)
Some problems with it, though. It needs two rough blood of Amrok gems. One for well itself and one for reaction and it gives only fixed amount of magma.
Another is that is spawns incorrectly and sticks magma into walls and in any open space, no matter if it would be possible for magma to get there by flowing. So you'll have to be very careful to have enough empty space over the well. I suppose to prevent constant flow in less than 7/7 filled basin it would be better to have a drain somewhere to keep actual magma storage full and compact and let excess evaporate...
On an other side note, I have a few questions that might as well be posted here:
1/ How do you guys deal with worn out clothes? They clutter my fort all over, and I can't seem to find a good way to take only those to a stockpile to get disposed.
2/ Very similar question, but for surplus of seeds, and potentially other items.
I use a central "seed" stockpile, that gives to individual seed piles, and either sell or roast the ones in surplus (depending on food needs).
This is very heavy on the preparation, but that's the best I could figure out so far to ensure keeping seeds on the side.
3/ I embarked with plump helmet folks. Those breed like madmens and throw parties all the time (cancelled because in a pe'n', but still). I tried to butcher a lot of them, and I am now with piles of their "meat" in the plant pile. I know I can brew that, but I'd need way too many barrels and brewers.
Anyone else had troubles with those critters?
EDIT:
4/ Is there any way at all to make a wood plank stockpile per type?
I'd love to be able to filter them, because of colour, weight and value, but the only option seems to be building multiple sawmills and 't'ake from them, or to switch the pile that takes each time, the first option being a waste of materials and place, the second very micro intensive.
1. I don't have stockpile for clothes. Everything which just lays around gets burned in Crematorium. (Though I cheat sometimes and use alternative stock interface to dump everything with wear and not equipped to speed up the process. Or to dump them on refuse stockpile.)
2. dfhack seedwatch if you want. But usually I don't bother. I simply don't cook them or any plants which seeds are useful.
3. LOL Luckily the only plumphelmet man I saw quickly died in a cursed dust accident, so no.
4. I don't think there is. Actually, I mostly gave up on stockpiles %-) They are buggy, kill fps and are otherwise unmanageable.