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Messages - Heretic

Pages: [1] 2 3 ... 19
1


Code: ("ann.lua") [Select]
--proof of concept of an announcement menu.

local dlg=require("gui.dialogs")

local JUNK={}
local Dang=df.global.world.status.announcements

  for ultimate,checked_Ann in pairs(Dang) do
local mono=checked_Ann.text

      table.insert(JUNK,{mono,search_key = mono:lower()})
end
 
 dlg.showListPrompt("Announcement list","scroll through the list of Announced alerts",COLOR_WHITE,JUNK,nil,nil,nil,nil,true)

ok so out of boredom I decided to write up a script that grabs all the alerts/reports and shoves them into a list... there was a previous version of this script that grab every report but some folks don't want to sift through combat logs so I made this instead. there was an attempt at adding a filter on it but shrugs.

Amazing job!
Really wish to see full-functional annoncement menu.

2
DF Community Games & Stories / Re: The 10,000 Dwarf Challenge.
« on: April 10, 2023, 02:31:06 am »
PTW

3
DF Dwarf Mode Discussion / PTW
« on: April 10, 2023, 02:17:09 am »
Actually this thread is kinda classic example about one old computer science proverb: optimizing before profiling is worst idea. Just as clear and perfect as it can be.
1%, my god, i can't belive in it.

4
DF Dwarf Mode Discussion / Re: Steam: Labor
« on: December 25, 2022, 06:15:30 am »
I can agree with a lot of reasoning of new system
Main (and an only, in my personal opinion) - it's much easier for new player to play game "somehow" without going into depths of details.
It's BIG. Really big, i meant. When newplayer want get something, he just place order, and boom, it's done.
This is enough for this to exists. Justified.

Which I don't really like that seems like Putnam meant that now we have basicly only one approach to fortress to exists - his own one.
I want mention - not everybody calls "micromanagment hell" actually hell. I personally know person who would manually manage all 100+ planets of his empire in Stellaris. Or 20-30 in Aurora4X. And for him this update is big NO. Like, he already tell that game is dead for him for now. But okey, his game, his choise, it's just kinda radical example.

I myself can play 200+ beards forts, but sometomes like playing of the edge with 15-30 dwarves in as harsh enviroment as i can handle.
In such scenarious i'm usually basicly play turn-based game, usually managing every crysis turn by turn and have in memory everything about every dorf in fortress - even without any Therapiest or DFhack. And now i feels such scenarious kinda... screwed. Maybe they will return then "skill not less then" and maybe even  with addition of "equal" and "less" will come back...  But now it's seems doomed.

5
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 17, 2022, 03:32:03 pm »
PTW

6
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 16, 2022, 10:54:58 am »
Seems like Civilization(actyally, any entity) name via DFhack always empty. Was trying to get civilizations to which armies belong too - but wasn't able get names.
Names of leader working fine.
Any help?
Also, any way to get info about armies non-historic unnamed members?

7
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 13, 2022, 11:29:21 am »
One more diffrent question...
How can i give dfhack commands via powershell?
https://docs.dfhack.org/en/stable/docs/Core.html#using-an-os-terminal
dfhack-run etc from this documentation doesn't work for me

8
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 13, 2022, 10:40:32 am »
Only particulary. I want map all map in Isoworld oversized mod. For this i need to
1)TP to global map tile.
2)Wait until Isoworld load data
Size of 3x3 embark size will be mapped automatically.
3)Repeat from point 1. Where are else a lot of little additions to this, but this is basic idea. I need do it fully automatically because it's thousands little jumps to explore all the map.

9
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 13, 2022, 10:20:29 am »
questport is for teleporting to different world tiles, teleport is for local tiles.
Is it possible to use it automaitc, without manually enter Quest screen?

10
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 13, 2022, 08:57:24 am »
Also, need script for teleporting long distances.
(Wanna visit all squares of the world with single character for data exporting purpose)
Old teleport doesn't seem work.
(Dont generate bugs, just don't TP)
Any help?

11
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 13, 2022, 08:56:56 am »
Exactly. Found it myself already, but was about to search smoother alternatives.

13
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 13, 2022, 05:25:59 am »
What is modern analogs of DwarfExplorer?
How can i get info about ingame structure i have access fur making lua script?

14
Any chance this is still works and alive?
Sorry for necroposting, found out gui/gm-editor df.global.world
At least it's something.

15
Other Games / Re: Sword of the Stars
« on: May 05, 2021, 12:04:44 pm »
You better give it a try. One of the best 4X ever. In a lot of cases much better then Stellaris. Especially then it comes to tech tree and combats.

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