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DF General Discussion / Re: Dwarf Fortress for the BLind: Advice sought
« on: October 29, 2014, 09:03:47 pm »...it's when you think about removing material types or whatever I get wary.
I wouldn't worry about removing material types changing much gameplay wise, there are SO MANY different materials that their sheer number makes them cumbersome to process. What happens in the mods is instead of displaying "limonite" or "magnetite," they display "iron ore" and all regular stone is called "stone" and all flux stones are called "flux stone." The only visible difference between many materials (especially stone) during gameplay is the colour. Weight also varies slightly, but not so much that dwarf travel time is massively changed.
tl;dr: Don't worry about removing materials, there's too many anyway and the rocks don't matter unless you're a geologist.