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Messages - Insert_Gnome_Here

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1
What's the (software) caching of LOS like? AFAICT, whether Urist McAlice can see Urist McBob can change if either of them move, if Urist McAlice gets her eyes stabbed out etc. or if some bit of the environment that affects LOS changes.
So you could have an nxn matrix for your n units used as a cache. Whenever a unit moves, its row and column are wiped. Whenever something in the world changes e.g. a tree is felled so you can see through where the trunk used to be, the whole matrix is wiped (or maybe you can find a way to only wipe a subset of it). World LOS changes don't seem to happen that often unless something weird is happening like obsidian is being formed so you'd usually only have to recalculate LOS relating to entities that moved last tick.

Sorry if this is a bad suggestion I seldom stray this close to bare metal. IDK if it would play nice with the crazy optimisations CPUs do nowadays.

2
DF Dwarf Mode Discussion / Shotgun physics and velocity
« on: June 26, 2022, 08:02:21 am »
I'm building a minecart shotgun before I go and provoke some nearby civs and I have a couple of questions.

How does minecart velocity translate into weapon strike velocity/momentum? A bolt moves across the screen at 1 tile per tick, same as a 10k velocity minecart and hits with a max weapon velocity of 20. But featherwood bolts travel at the same speed as platinum ones so it can't purely be a question of how fast it moves across the screen. My prior for now is that momentum scales linearly with the velocity of the minecart when it fired. 

There's also the question of how far projectiles move along the ground once fired. Covering a longer area means you have to worry less about aim and timing.

I tried firing shotgunning cloth and thread at some recruits for testing purposes and it did a lot more damage than I was expecting, bruising bones and breaking noses. Is there a safer form of ammunition or do I need to uparmour my guinea pigs? Would bone armour be good enough?

†Metaphorical. No actual guinea pigs were harmed during tese tests although a kitten did wander into the line of fire and get its legs pretty badly damaged.

3
DF Dwarf Mode Discussion / Re: Magma Question
« on: June 26, 2022, 04:10:12 am »
AIUI, constructions (walls, floors, drawbridges when they're up?) don't melt or take damage from magma. They are only destroyed by cave-ins or dwarves ordered to deconstruct them.

4
If you're lucky you won't be far from magma so you don't have to worry about either charcoal or hauling ores 150 z-levels

5
DF Dwarf Mode Discussion / Re: How should I finish this wall?
« on: January 06, 2019, 08:34:02 am »
Empty moat around the outside of the wall, and a 'release the magma' lever.

6
DF Dwarf Mode Discussion / Re: !!Science!! No More Book Theft
« on: November 11, 2018, 11:58:59 am »
Check standing orders using 'o'. I think you can turn outside cleaning off.

7
DF Dwarf Mode Discussion / Re: Civilization restoration
« on: August 24, 2018, 05:33:57 am »
You can always gen starting 7 after starting 7. 
Founding a fort and immediately retiring.

8
DF Dwarf Mode Discussion / Re: fps on embark in 0.44.12
« on: July 29, 2018, 11:53:07 am »
I think one of the big sources is pathing. 
I've never tested it scientifically, but pasturing all my animals somewhere with a door tends to lessen the effect on FPS.

9
DF Dwarf Mode Discussion / Re: "The Purge"
« on: July 19, 2018, 03:29:31 am »
Or kill a caravan from your own civ. 

10
You could make it a bit more vertical, like Amsterdam, or a really nice favela.

11
You could organise everyone by profession, in lowrise buildings surrounding halls/courtyards where the relevant workshops are. 
Just build whatever size feels comfortable.   

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 28, 2018, 07:45:25 pm »
Followup: So. Much Blood. 
My military is pretty much gone. 
There are hundreds of corpses lying around. 
Might just retire.

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 27, 2018, 10:10:36 pm »
An elf ambush and a goblin siege just happened at exactly the same time.
They seem to be attacking each other. 
I think i'll just turtle and grab whatever passes for popcorn in this game.

14
*breathes heavily while waiting for 44.11 update **while understanding that it has been only 2 days, and those 2 days were the weekend, and it will probably take a week or two to finish***

*also PTW, because I don't think I have yet*



The above but playing drunk fortress at the same time, while listening to Albert Ayler.

15
Yeah. Linux 64 bit segfaults after a second or so. 
Most of the messages look like:
Code: [Select]
2018-Jun-24 22:22:55.310 ERROR core READ_RAW: "Bad address" READING 8 BYTES FROM "0xffffffffffffffff" TO 0x7ffe9c922368 [/home/insert_gnome_here/Dwarf-Therapist/src/dfinstancelinux.cpp:115] (read_raw)
2018-Jun-24 22:22:55.310 ERROR core Invalid string at "0xffffffffffffffff" [/home/insert_gnome_here/Dwarf-Therapist/src/dfinstancelinux.cpp:397] (read_string)

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