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Other Games / Re: Human Orbit | Influence your crew as the AI of a space station
« on: December 12, 2014, 06:58:20 pm »It'd be interesting to see if your station would end up like that if you pushed it in that direction
With dystopian gangs? Totally possible. People form social groups based on shared ideals and shared personality traits (as well as external forces bringing them together or apart). If things collapse, and a group of friends are particularly aggressive or self-serving ,then you are going to get these sorts of situations arising naturally.
I don't know about the war-paint though, that might be cut.
The video looked fairly scripted but I believe the UI interface for selecting people and possibly the camera movement may have been in game video. Unsure about that notification area. I think the statues need to be a little more.... enhaced.
Tobel is pretty much exactly right. The notification window is an experimental feature in-game but seemed to work well for communicating things in the trailer.
He's also right about it being mainly scripted but we have kept it as true to game-play as possible.
We actually wanted to release a build to the press instead of a trailer. It looked like it wouldn't be together quite in time for Christmas press though so we put out a trailer instead.
Which means you can expect more game-play footage over the next month or so! We actually leave our day jobs and go full-time on this soon, which is nice