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Mod Releases / Re: Splint's Vanilla Expanded Mod v4 - More beasties and plants
« on: December 11, 2020, 08:43:47 am »
Found a few other things.
-There is a duplicate object called ZM_TORCH_SHAPE in descriptor_shapes_ex.txt. I'm not sure if that would cause any issues
-A few creatures have solid white color tokens and some others that are pretty close to solid white with really high values . You can find them by searching [COLOR:192:192:192] Intentional?
-Need to follow up on the [RODENT MAN] to [RODENT_MAN] change and also change those tokens in entity_default.txt to match the correction. There are references in [ENTITY:EVIL] [ENTITY:SKULKING] and [ENTITY:SUBTERRANEAN_ANIMAL_PEOPLES]
I'll keep you updated if I find anything else.
-There is a duplicate object called ZM_TORCH_SHAPE in descriptor_shapes_ex.txt. I'm not sure if that would cause any issues
-A few creatures have solid white color tokens and some others that are pretty close to solid white with really high values . You can find them by searching [COLOR:192:192:192] Intentional?
-Need to follow up on the [RODENT MAN] to [RODENT_MAN] change and also change those tokens in entity_default.txt to match the correction. There are references in [ENTITY:EVIL] [ENTITY:SKULKING] and [ENTITY:SUBTERRANEAN_ANIMAL_PEOPLES]
I'll keep you updated if I find anything else.
I'm glad you decided to go with the more clean version. I agree, it does fit in much better with your style!

