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Messages - DarkerDark

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1
I can't seem to get past worldgen with this latest version. As soon as it gets a couple of years into generating the history it'll just crash. Tried with both pre-set advanced parameters and just standard medium/small worlds. I've tried with both the wanderlust download and again with the starterpack, same results.

2
Heya, I'm playing v36 and it seems that I can't produce cartridges for my arquebuses in Fort Mode. I'm producing lead arquebus bullets which then get used up in the 'Load cartridges' task. After the task is complete I get nothing but my bag and gunpowder back. No cartridges to be seen.

I'm not running DFHack. Is this a problem for anyone else, or should I try upgrading to v36a?

3
Play With Your Buddies / Re: Dominions 4 Round 4.09 - Yomi wins!
« on: October 08, 2014, 03:46:30 am »
So I owe my early-game survival mainly to diplomacy and luck. My turnaround during the mid-game transition came from a combination of better focus, heavy research, and smart limited aggression.

Yeah, It made perfect strategic sense to invade you immediately after I beat your expansion force. With my armies already in position on a broad front and with you standing to lose some border temples and a few site searching mages, it was sooo tempting. But with you being the only neighbour I hadn't sent a message to, I thought it might be a little unfair to just help myself to your provinces uninvited. So we had a friendly little chat via Steam. Your willingness to engage in diplomacy was what set my sights on Berytos instead, since he was the only one who hadn't replied to my generic elf-boasting diplomatic inquiry. Sorry, tom, but your silence made me paranoid, and ultimately it's what killed you. :P


4
Play With Your Buddies / Re: Dominions 4 Round 4.09 - Yomi wins!
« on: October 08, 2014, 03:03:39 am »
If Berytos decides to keep pushing, I'm not sure I recover at all. Sailing is insanely powerful on this map, and losing provinces like that wrecks my income.
Mutual Assured Destruction. :D
With Tir loosing much less than you in his invasion of my lands and me being much less efficient with sailors raiding him (wasn't as easy to attack him from the back and I didn't scout him as much), I couldn't keep my capital if I didn't retreat my troops from your lands.
Anyway, it's pretty clear in the graphs when you and Tir attacked me, and I couldn't get back in the competition afterwards. My lack of experience with Berytos failed me there, with me not summoning sacred goats early and not recruiting enough sacred units. I should also have inspected both Tir and your units to understand how my "mass javelins" could not stand a real chance agaisnt Tir (he simply let me attack then assassinated the commander more than once) nor against your biggest armies (cause you had, you know, spell-casters).

Yeah, the moment your first raiding group made landfall on the shores of my nation, I immediately dispatched assassins to provinces that I suspected of being targets for raiding. It may have seemed like I had assassins everywhere, but really I think I only had 4. I would simply make an assessment on where your next target would be and sent an assassin over there to intercept your raiding group. I would assassinate the commander and attack with a small skirmish group on the same turn and watch as all those commanderless spearmen would flee back into the sea. I think buying at least 1 PD in the provinces you raided would have made this much more costly for me, since I would then have to actually fight all those spearmen, which would have resulted in casualties on my side.

Once I captured your fort on my frontier and you counter-attacked with what seemed like everything you had (research mages included?), I just held up in my newly captured fort and rounded up the assassins. So those 4 assassins sallied forth from the fort each turn to assassinate one of your commanders/mages until the walls finally fell and I simply marched out to fight your army that was seriously depleted of magical support. I think putting a few soldiers on "Guard commander" for your mages might have helped you a lot, as my assassins weren't kitted out very heavily, they had a handful of acorns and that was it. Those same assassins ended up meeting sticky ends at the hands of Machaka (who had actually assigned guards to some of the 'less-fighty' commanders)

When I made the run for Machaka's water throne I actually had a rather small task force of necromancers and lords equipped with Shambler skins for water breathing and supported by dispensable mercenaries to fight their way into Machaka's lands. Unfortunately the resistance I met managed to knock out a couple of my Sidhe Lords who were crucial in protecting the necromancers for the upcoming underwater fight. This wouldn't have been a big problem as I had plenty of Sidhe Lords accompanying that group. The problem was, those Shambler skins I needed for underwater breathing were picked up by the mercenary captains and they stubbornly refused to give them back. So I sent my necromancers into that water province without any thugs to tank for them. Still, I expected a handful of necromancers firing off a shadowblast and then summoning skeletons to fight would be able to take on a bunch of wimpy mermen. I completely underestimated how fast Shark Tribe warriors could move. It didn't end well, and it set me back a few turns as I had to recruit a few more necromancers. In the meantime I just gave my surviving assassins some shambler skins and sent them in to assassinate the mermen commanders (I should have done that to start with).

All this delay allowed Yomi to come in and take the level 2 throne from that Sidhe-murdering Titan. This didn't matter to me much since I gave him my blessings in the first place and I was expecting to win the game a few turns before he was able to do anything with that throne anyways. One teleporting totem later and Yomi wins. Yikes! Serves me right for not making sufficient preparations. I originally planned to send a bunch of Tuatha down into that province for defense against R'lyeh early in the game, but somewhere between the birth of that thought and the war with Berytos I completely forgot about it.

5
Congratulations indeed.

P.S. AlStar: I think after you took most of my land and bought a bunch of PD, you could have just taken your armies and gone after the thrones. I wasn't really a threat and you didn't have much to gain by trying to take my remaining provinces (The lost gold in (dead) unit costs must have far exceeded the income you could have gained from the last few provinces). Of course, you probably didn't know just how hard it was going to be, but now you have the tactic you used in the last couple battles, which should make things much easier in future games where you can use it (except for sieging)...

This is what I did with Berytos. Once I defeated his armies and saw the death of his mage corps, I figured I wouldn't have much to gain by engaging in a prolonged battle to take his capital, especially as Machaka was showing signs of army buildup on my newly expanded borders. Of course, that left Berytos' capital to be gobbled up by R'lyeh, but I had paid for R'lyeh's friendship early in the game and I guessed that Bluerobin probably wasn't going to engage in any hostilities with me any time in the near future.

I did have some unfortunate luck of starting close to a level 2 throne that was guarded by a Titan with 7 air and 5 earth. He was backed up by about a 250 unit flying army that he would buff with Fog Warriors. I made the mistake of thinking that Spring Hawks were simply those silly crows that were usually unable to defeat even sparse Militia PD, I had no idea that in reality they were flying ethereal ghost hawks from Mount Olympus that shot lightning from their flesh rending beaks! This cost me an army that would have been put to use against Yomi if he ever decided to invade. And so, Yomi was able to take that throne with his massive stack of doom, pretty much unopposed on my end. Actually, I think that Titan and his Springhawks killed more of my men and mages than all other engagements combined.

6
I'm going to be taking my turn sometime in the next couple hours, most likely. I have most of the map orders setup, but I need to do some extensive scripting for my main army.

So I guess that means you're NOT going to be claiming those thrones right away then? :P

7
And yeah, it's way better than I can muster at this point, with my god and my best astral mages all... temporarily on break.

Are they held up by Berytos? I noticed he capped that throne province and took your castle, did either of you take a lot of losses from that? I can't imagine Berytos has much left besides his mercenaries.

8
Oh ho! Well played, Yomi. Well played.

I was not expecting your immobile pretender to teleport into that underwater throne at all. Well guys, it seems the tables have turned and Yomi now holds enough thrones to win. I'm not sure I can do anything about it unless Yomi delays the claiming process for a few turns (which I don't think is going to happen).

9
R'lyeh, Tir just took the Throne province at 82 with his God. We can't really do much of anything to underwater provinces, so if you have a way to stop the whole winning thing by hitting one or more underwater thrones, or hitting a coast throne, that would help.

Relax guys, I'm just keeping the old thing warm until, you know, if the Pantokrator ever decides to come back, or something. Yeah.

Spoiler (click to show/hide)

10
You know what's always demoralizing? Losing an entire mage corps to independents.  :'(


11
Suddenly, Berytos spearmen. Berytos spearmen everywhere. Hundreds of them.

12
When does claiming a throne take place in the turn order? Before or after battles?

13
Yo! Alstar, can you tell Hellheart to accept Reshig's friend request on Steam? It's a family steam account too, so when he does accept, it may not be me at the helm. Still, I'd love to have a chat with him! If he doesn't feel comfortable with the friend request, can you prod him into signing up on the forum?

14
Thanks for the rollback! Didn't even realize I staled!

15
I'm interested! I'm not too familiar with the EA races, so at a quick glance I think I'll take Tir na n'Og.

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