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Messages - Skully

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Cowsea: At first be flattered, but then get indignant when you realize you're being milked like some common bovine. Maybe curse Misty with the "odor of cheese".

No, no, Curse her to be a Were-cheese! She turns into a giant, sentient cheese once a month. Delicious.

A giant cheese wheel, after all, she's Mistem Wheeldream. Besides, that way she has mobility by rolling around the fort! She can kill people by rolling over them like that one movie about the possessed tire.

Do you mean Rubber? Cuz I'm pretty sure in that one the tire blows people's heads up with telekinesis.

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Life Advice / Re: Why am I awake right now?
« on: December 25, 2015, 10:22:38 pm »
Prazosin is an alpha blocker drug which is used for blood pressure management and... tada, preventing nightmares in PTSD. I've personally had magnificent results with it in my patients, you should look into that and discuss with your physician if it is worth a try. It doesn't alter sleep architecture nor is addictive, as a plus.

... that's convenient. I'll probably ask someone about that at some point.

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DF Dwarf Mode Discussion / Re: Preventing the dogpile
« on: December 25, 2015, 10:20:43 pm »
...Also in this one like 5 minutes after embarking my miner became the new king. Wonder how that happened.
I think, in that case, that means your current fort is the only fort left in your civilization.

Well, I've still been getting immigrants and trade caravans from other forts in the civ. I guess the old king must have died somehow?

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DF Gameplay Questions / Re: How Do I Get On Santa's Bad Side?
« on: December 25, 2015, 03:02:35 am »
*REALIZES IT'S CHRISTMAS* :O
*facedesk* how am I so oblivious?

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Life Advice / Why am I awake right now?
« on: December 25, 2015, 02:55:23 am »
I have a sleep issue. Or, more specifically, I have a psych issue where I get unimaginably bad nightmares (long story, just take my word for it). They don't happen all the time, but because I'm always so afraid of them I'll take any excuse I can get to avoid going to sleep until the last possible moment. It's kinda really bad.
I've kinda started to take naps during the day to make up for my lost sleep during the night and have gotten a reputation for being nocturnal because of it (the nightmares only happen during the actual night). But I'm always tired all the time, because I never really get enough sleep. I don't even know why I'm posting this, since I don't really expect any useful advice.
I dunno. I kinda just wonder if anyone can relate. k thx bai. <3

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Life Advice / Re: I need to git gud
« on: December 25, 2015, 02:43:45 am »
Needs more cowbell

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DF Dwarf Mode Discussion / Re: Preventing the dogpile
« on: December 25, 2015, 02:22:14 am »
I had like 95 dwarves all attacking a giant cave spider. I was basically like "well, that's how *this* fort dies." But then they won, with no casualties.
I was like "holy crap they did it!"
and then a forgotten beast arrives with fire breath. like 15 tiles away.
when my FPS settled I was down my entire legion of war rhinos and like 80 dwarves.
And the booze. WE LOST THE BOOZE. Some dwarf must have made it back and evaporated it.
Anyway, fort's still going strong somehow.
Also in this one like 5 minutes after embarking my miner became the new king. Wonder how that happened.
I also have a civ where, as far as I can tell, 100% of the citizens are of a different race from the one it's listed as. :/

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Personally, I like really, *really* hard games. I am several different types of masochist.  ;)
Fortress Defense is pretty dang good. For reasons I don't particularly understand all the FD races I've encountered in my most recent world are peaceful to my civ, but with some proper dwarfy torture I think I can fix that.
I rely super heavily on traps. I find having a huge hallway of ballistas and spiked balls and spike traps on repeaters to be incredibly satisfying.
My most recent project has been trying to figure out how to automate flinging weaponized sieger corpses back at their friends. Progress is slow but fun.
I also frequently make my own ludicrously hard enemy civs to fight (like "dragons" with steel armor and a nasty attitude that come in huge waves) just to kinda set my own doomsday alarm clock. Eventually they'll just come and vaporize me and I need to start over (or just use a drawbridge and wait for the spikes to *eventually* take them out).

question that I just randomly thought of: Since now there's an invader cap in the init, does this mean that there was originally no limit (which I doubt) or that we can now modify the limit that already existed? If the second one's true that could make some fun zerg rushes on your insane computer over there.

also just dig really deep. there's fun stuff down there. I've never actually gotten to the HFS, even though I've been obsessively playing this game for like 5 years now. My computer sucks and by the time I get down there my FPS is sad and I start over. Now I mostly stick to tiny forts close to the surface and rely on goblinite.

I want to make a super aggressive unicorn civ now. that would be hilarious. ^-^

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Probably something to do with the new fort visitors. It makes more sense to put your dead human bard in the corpse stockpile than in the refuse one.
Yea, but it's also annoying to need to dump each wave of monster corpses into the trash compactor, instead of just having a hauling route do it for me. :/

10
So, I play with the Fortress Defense mod, as well as a couple of additional civs I cooked up myself. But for some reason in 42.02 all the dead siegers go into the "corpse" stockpile instead of the "refuse" one.
In previous versions I've generally set up automated corpse disposal systems for enemies, but because of the lack of filters on the "corpse" option I can't only get rid of the enemies.
I normally play with DFHack, fyi.
This may be a bug, I dunno.

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