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Messages - hun

Pages: [1] 2 3 ... 14
1
Thank you, looks super neat! I love bee-colored decorations, althought I guess they must have been hard to do this way for the dwarf  :D

One image per artifact restriction is completely understandable, and image of a tree in green glass also looks like the right choice to me.

2
Can I ask for an art for my artifact bone shield? Nothing particularly special about it (except the decorations made from honey bee chitin maybe). Just a warm-up for you, I guess.

Here is the description:
Spoiler (click to show/hide)

3
DF Dwarf Mode Discussion / Re: Newest update brought some !!FUN!!
« on: January 29, 2020, 10:49:48 am »
From my past experience, the problem is that necromancers in squads are hostile to all undead, including those they raise and try to attack them on sight. Which in turn results in the undead turning against their master.

But one could develop techniques to use necromancers in defense for sure!

4
DF Dwarf Mode Discussion / Re: The Desert Fort
« on: January 29, 2020, 07:59:24 am »
Also coming to say thanks for the challenge-generator link. It seems to be fun to play a game based on it once in a while.

Good luck with your fort!

5
DF Gameplay Questions / Re: Libraries and Books
« on: January 22, 2020, 03:04:16 am »
On a different note, is there a way (dfhack script?) to search for the specific artifacts for creating a mission? I am trying to raid for specific books, but looking for those manually in the list with hundreds, if not thousands, entries is just insanely tedious.

6
DF Gameplay Questions / Re: Libraries and Books
« on: January 19, 2020, 08:41:40 pm »
The problematic topic is "Reproductive Behaviour". Although I have no idea whether the problem is in the topic or in the dwarf that studies it.

7
DF Gameplay Questions / Re: Libraries and Books
« on: January 18, 2020, 09:01:15 pm »
Sounds like a plan. I'll start a table myself.  If we can get a few other people to periodically collect data, we can at least get estimates of average good enough to put some usable advice on the wiki.
Yeah, although it is going to be slow on my side for sure, and I don't even know if I collect enough data worthing any analysis. There is a lot of randomness, as far as I can see. But probably still less than a uniform distribution.

Quote
Edit 2:  Got it fixed! 
Thanks, now it is OK with most of the dwarves. But I still have one guy for whom I cannot see the progress.

8
DF Gameplay Questions / Re: Libraries and Books
« on: January 17, 2020, 04:31:40 pm »
I'll start compiling my results into a table as well.  What do you think should go in a table? 

I record for every event of credit gain an index, a topic, a current relevant skill level, and resulting credits. But I am just playing my fortress for fun (rather than for pure testing purposes), so I don't think there will be a lot of data. :D 

Quote
I don't think it is a useful number since it is the same across skill levels and my initial calculation of 58.5 times on average seems to be accurate enough.

Yeah, I agree. It is too tedious to check it and your estimate seems good, so I do not track it.

9
DF Gameplay Questions / Re: Libraries and Books
« on: January 17, 2020, 12:39:47 am »
For training scholars from 0xp, note that several topics actually use skills that have a practical use and that can be trained other ways, in particular, a bunch of engineering topics uses mechanics, many medical topics using surgery or diagnostician, one topic uses organizer, and a few topics use record keeper. 

Yes, you are right, engineering and medical school should be really easy to set up. I actually forgot about record keeper and organizer, it is neat to remember.
But the main challenge is to train mathematicians or chemists or other "pure" scientists.  And that is where focused discussions can help.

Btw, instead of dumping all the observations about scholars getting credits in this topic, I will just set up a table and will be collecting the data for a while, and upload it later. I think you could also make a summary of your observations, it would allow for easier analysis later.
I will be recording an academic topic, scholar's skill level, and the progress of the credits (record current progress number every time the credits increase or decrease).

EDIT: my chemist ponders Combustible Materials, but this topic is not displayed in learning. It might be just a rare bug of the script or dfhack. The number of times pondered seems to reset normally.

10
DF Gameplay Questions / Re: Libraries and Books
« on: January 16, 2020, 12:50:12 am »
Regarding the practical implications for a science fort, do all the mechanics imply that it is much better to make separate libraries for different academic areas? Do the scholars lead the discussion only with the scholars of the same library?

If it is the case, then the separated libraries has two advantages: 
1) there would be discussions only regarding the specialty of the library, thus a lot of focused skill boost rather than situations when a skilled mathematician gaining xp for useless for him geography.
2) it can be the best way to train scholars from zero xp to a specific academic skill. Sure, initially a newbie starts working on a random topic, but there are gonna be a lot of focused discussions, so after he finishes working on the first topic, he is likely to have a higher skill in library's academic area and would start working only on related topics.

11
DF Gameplay Questions / Re: Libraries and Books
« on: January 15, 2020, 09:32:34 pm »

The skill roll and skill level makes a massive difference, 7000 research credits on my proficient mathematician. 


Edit 2: Just got another success on research credits.  Something like 55-57th times pondering (I wasn't checking quite frequently enough).  I am more confident about my calculation of an average of 58.54 times pondering to get research credit.  Competent optics engineer got 4200 research credits.

Edit 3:  Proficient chemist on 60st-61th (again not sure exactly, only checking every 3-4 ingame days) got 7200 research credit.  Adequate astronomer on 61st-62nd time pondering got 2700 research credit.

I had just one example of credits on my scholar so far. A skilled matematician, 6200 credits (didn't see how much time pondering did it take). From this and your numbers it seems that there is a start around 1000-1500 credits for a dabbling researcher, and then something around additional 700-1200 per every skill (clearely some roll is involved). So the skill seems to be super important, even a couple of levels matters. We can do more accurate calculations later after collecting more data.

12
DF Gameplay Questions / Re: Libraries and Books
« on: January 15, 2020, 06:33:50 pm »
Here's the script as I am using it now

Thank you, it works now! At least I can check learned topics, that is already useful by itself.

13
DF Gameplay Questions / Re: Libraries and Books
« on: January 15, 2020, 09:49:32 am »
This also returns an error in my case. The problem is not in the empty histfig.info.secret.read_books. The problem is in returning nil by histfig.info.secret, which is also used later to get information about learning progress (field histfig.info.secret.knowledge). So if it is nil, then script cannot really do anything the way it is written (which is 90% of time).  Also, I am quite sure that many of the problematic dwarves read books (my scholars at the very least).

Either something is very broken with my DF/dfhack, of DF can store these information about books and knowledge in a field, different from histfig.info.secret, in some cases.

14
DF Gameplay Questions / Re: Libraries and Books
« on: January 14, 2020, 10:28:27 pm »
I gave it another shot, and it actually turns out that the script works for some dwarves (very few, but all of them read some books), but for the rest ~90% (including all my scholars) it does not. From looking into the code and the error text, and from some simple manipulations I figured out that the reason why it does not work is because the field histfig.info.secret returns nil for most of the dwarves (when I suppose it never should?).

This is as much as I can get without any knowledge of lua or dfhack internal structure. :D

15
DF Gameplay Questions / Re: Libraries and Books
« on: January 13, 2020, 07:41:49 pm »
therahedwig, is you script "read-knowledge" updated to use now? I got an error when try to run it. Would be nice to track the progress of my scholars.

Code: [Select]
[DFHack]# read-knowledge

Printing data for `McMason' Mersethubbul
======================================

Books Read:
-----------
...8\Dwarf Fortress 0.44.12/hack/scripts/read-knowledge.lua:30: attempt to index a nil value (field 'secret')
stack traceback:
        ...8\Dwarf Fortress 0.44.12/hack/scripts/read-knowledge.lua:30: in local 'script_code'
        ...k 0.44.12-r08\Dwarf Fortress 0.44.12\hack\lua\dfhack.lua:680: in function 'dfhack.run_script_with_env'
        (...tail calls...)

I've also made one csv with correlations for the world I am currently playing, if it is still of any use for you: http://dffd.bay12games.com/file.php?id=14663


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