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Messages - numerobis

Pages: [1] 2 3 ... 139
1
DF Dwarf Mode Discussion / Re: super cow...
« on: April 10, 2012, 10:57:33 pm »
TheeBaconman: I regret to inform you that a cow doesn't successfully breed with females in pre-cloning times.  Not that there's anything wrong with anything that might happen behind a closed corral gate.

2
DF Dwarf Mode Discussion / Re: Refuses to Heal
« on: March 11, 2012, 07:41:32 pm »
How long have you waited?  It can take several season to heal a bad injury.

3
DF Gameplay Questions / Re: Poultry/egg farm/birds underground
« on: March 04, 2012, 08:12:09 pm »
Five different species in a cage -- that gets you to 1,000.  Then add a dragon.

4
DF Gameplay Questions / Re: Best ways to get food
« on: February 29, 2012, 09:09:38 pm »
Fisherman can overfish an area, and then they're not so amazingly productive anymore.  Farming always works.

5
DF Dwarf Mode Discussion / Re: Dumping that food for the lower populations.
« on: February 28, 2012, 07:34:24 pm »
I'm sure it's theoretically possible to make an automated chute with a stockpile, water and pressure plates.  Dwarf deposits food on stockpile, walking away he triggers the pressure plate, that pushes out some water, water pushes the food down the chute.  People with more experience setting such things up should say more about how to make this fully automated (what I can think of has a possibility of failure but I'm probably just not being crafty enough).

6
DF Dwarf Mode Discussion / Re: Beware the Giant Sponge
« on: February 26, 2012, 07:37:46 pm »
I'm sad that the result of hacking at a sponge doesn't allow the dwarves to soap up more luxuriously.

Yet.

Butcher a sponge and turn the fat into soap.

Sponge soap.

Because why not.

Ooh, good idea!

@MiniMacker: you air-drown the sponge, which conveniently (but not coincidentally) involves removing water from its vicinity so your butcher can go pick up the corpse.  In an ancient version I used this technique to farm large fish.

7
DF Dwarf Mode Discussion / Re: Beware the Giant Sponge
« on: February 26, 2012, 12:56:22 am »
I'm sad that the result of hacking at a sponge doesn't allow the dwarves to soap up more luxuriously.

Yet.

8
DF Dwarf Mode Discussion / Re: Optimum DF computer?
« on: February 24, 2012, 07:30:46 pm »
It depends on what the limiting factor is.  If it's CPU-bound, then faster CPU will help the most of all other possibilities.  If it's memory-bound, then bigger L1/L2 cache and faster bus will help.  If it's IO-bound then more memory (i.e. more file buffer space) and a faster or second drive will help.  I really, really doubt DF is IO-bound.

Unless you're I/O bound, getting more memory will do little for the speed, until you run out and hit swap.  If you're swapping, for the love of Armok, get more RAM.


Parallelism is hard.  I recently had the joy of rewriting our implementation a complicated algorithm, from scratch (ask me about this time next year what it is; for now I'm embargoed).  It basically runs in two phases: one where we gather a bunch of data, another where we iterate over the data and make complicated decisions one item at a time with complicated dependences between the decisions.  The first phase is possible to parallelize.  The second, not so much.  So I knocked myself out and parallelized the first phase up the wazoo.  Running on a 12-core machine, the speedup on the first phase is very nearly a factor of 12!  Overall that means it's a whole... 10-15% faster than it otherwise would be.  Woot!

9
DF Dwarf Mode Discussion / Re: Optimum DF computer?
« on: February 24, 2012, 01:20:50 am »
How does using more ram help?  Do you just mean it increases the maximum world size?

10
DF Dwarf Mode Discussion / Re: Apology to the soapmaker
« on: February 23, 2012, 11:43:28 pm »
I had a last-dwarves-in-the-world fortress in 40d or so where I trained a legendary soap maker.  Most of it went into building an inverted soap pyramid.  It got to about 6-7 z high before the weather improved and I could go skiing (at which point I put the game away).

11
DF Dwarf Mode Discussion / Re: So I found an amazing waterfall fortress
« on: February 23, 2012, 07:30:06 pm »
Restricted means they'll take another path even if it's 12.5 times longer.  But if there's no other path, marking a path "R" doesn't forbid it.

I take it dwarves pathing through the waterfall is an unintended consequence of riverbanks having ramps now?  You could just build a wall to keep them from going that way.

12
DF Dwarf Mode Discussion / Re: Apology to the soapmaker
« on: February 23, 2012, 01:20:34 am »
The Test Of Empathy in a Foreign Land is pretty easy to fake if you bring a cute cat to the test.

13
I tend to embark with the default skills, but if I'm optimizing, I don't bring miners or woodcutters, just several axes and one pick (reversed from the default).  I simply wait until my miners are legendary to dig out the nice veins.  It also means I get a nice empty main hall early on because my novice miners don't leave behind much stone.  One thing I train my miners on is removing ramps.  It gives me a nice big goblin-inaccessible plateau to build on.

Not having played with the dread rains yet, I can't comment on how it changes my thinking.

14
DF General Discussion / Re: Future of the Fortress
« on: November 11, 2011, 10:32:41 pm »
Given the relationship code is now fresh in your mind -- and that there's more opportunity now for people to die horribly -- is now a good time to implement remarriage for widows and widowers?

And particularly for the unmarried.  Right now if two kids fall in love, then one falls in magma, the other will be forever alone.

15
DF General Discussion / Re: Future of the Fortress
« on: October 18, 2011, 12:04:14 pm »
For the 64-bit save file size, I doubt it will be much larger.  Most data fields won't need to change width -- quite likely none of them will.  That would be ideal since then you can ship 32- and 64-bit versions and get save compatibility between them.

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