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Messages - Ramidel

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I mostly used the Deep Ones for easy infiltration in coastal metropoles (without triggering the security), for extra firepower against enemy armies, and for a couple of fear denunciations. They syncretize well with Fear, but you're right that they're not really a super-effective power. They're a distraction.

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So, after fiddling around with several failed games, I got a win. I was playing as Fear/Deep.

Fear is Freedom!
I started with the Grand Duchy of Prat, which was a compact middle power (four locations and 60 power) on the edge of the big continental Empire of Deux, with a single big archduke governing a metropole on the coast, and a couple of smaller nearby duchies to snack on. Well, if the map seed was going to be that obliging...I started infiltrating the metropole with a deep cult while my vampire and an enthralled agent worked over the rest of the lords, and I took advantage of their fear of the Empire to turn a bunch of namby-pamby pacifists into a proper war faction. I did not madden anyone in this duchy! Instead, I got them to 50% infiltration and shadowed them till they broke. Once everyone except the archduke was shadowed and broken, I finished infiltrating him and made a Dark Hierophant to enthrall him.

Subjugation is Liberation!
On the noble side of things, I had my hiero and my agent (now a knight) schmooze up the lords a bit to get everyone on the same page, work the duchy to Offensive Stance and go charging at the next-door duchies. That wasn't a complete success, but I got most of the first duchy (one fiefdom captured with its lord dead somehow, and another destroyed one that I could recolonize) and destroyed the second duchy (one hold) - but the latter rebuilt and I decided it wasn't worth messing with again, especially with my lords hunkering down into Defensive Stance all the time. Meanwhile, I built up a couple of Deep Cults on the sides of the Empire, maddened the Deux Empress and stirred up trouble for her with a couple of lords, and pretty soon the Empire flew apart in a big, chaotic rebellion. Perfect. I didn't even have to ask my lords to take offensive stance and target the Empire, they did that for me - I just was the one to call the war vote. Boom. When the dust settled, the Empire was gone, I'd eaten a chunk of the West and there were a whole buncha pieces churning around. I targeted a next-door Grand Duchy and declared war just after a bunch of the other shards vassalized under it. Well, more for me. After that point, the world panic was starting to rise and everyone feared Prat's shadowy nobles already, so I went "what the hell" and declared the Dark Empire. Then I killed my Hierophant.

Contradiction is Truth!

So now the world is actually taking evil seriously. The Grand Duchy of Chaler in the north started voluntarily absorbing some vassals on the other end of the map and got big enough to declare a Lightbringer Ritual. I herded my nobles into a war with them (by that point it was like herding cats - everyone was worried about the Kingdom of Avees, which had taken most of the east of the old Empire) and raised the Deep Ones against the Kingdom. The fishfrogs weren't too effective, but they had Chaler's armies flanked while Prat took the kingdom, and I ended up with all of Chaler either ruined or conquered. Unfortunately, then my armies started attacking the Deep One units for no reason. Sigh.

Avees triggers the Lightbringer Ritual now. This time, though, I don't have to do anything because they break out into a civil war without my intervention and shatter into pieces. Then the Duchy of Avees (one of the shards) becomes the Avees Guardians, vassalizes everyone back and starts another Lightbringer Ritual. Well, that was productive. However, I'm too distracted with a lot of factionalization in my Dark Empire and risking a civil war, and I have to bring all that under control through some careful socializing and vote manipulation to rebuild the Emperor's faction. (I have too many unshadowed nobles right now from my conquests, and the wrangling I had to do to get the war in the North going had divided my lords.) So while my agent is holding the Dark Empire together, I madden the King, then send a vamp to shadow him. One revolution later, the Avees Guardians are replaced by the Kingdom of Pues holding all of their territory. Well, at least the Lightbringer ritual is sto...

...Another Lightbringer Ritual. ::)

Fortunately, I have my lords together by this point, so I target them, declare war, and conquer the place. After a bit, this gives me enough shadows for a win.

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Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 06:44:09 am »
I recall from an ancient post that JH had never intended to support full-on Villainous playstyles, so the benefits for Heroic and lack thereof for Villainous kind of reinforce that. You also don't get to join Aegis Overlord Luna, the Bone Devils or the Ravagers - the worst you can do is join the Thieves' Guild (which is just Chaotic), Kettel Industries or BioCorp.

Haven't played GH2 so I don't know if GH2 allows more flexibility. But either way, I'm sure there's mod space for, say, a Ravager outpost in GH1 and players turning outright bad.

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Curses / Re: [LCS] Why Limit Hate Speech is a Conservative Prop.?
« on: December 31, 2015, 03:09:54 pm »
Well, in the LCS, once the country is awakened to its True Liberal Nature, nobody will say anything Conservative, so restrictions on free speech won't be necessary. Until then, they can support free speech laws while violently shutting down the Conservative media.

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Curses / Re: [LCS] Why Limit Hate Speech is a Conservative Prop.?
« on: December 31, 2015, 12:11:09 pm »
The truth is that free speech is an area where both sides each want free speech for what they want to say and are usually interested in suppressing the other side. But that doesn't make for a convenient in-game soundbite.

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Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: December 31, 2015, 11:51:09 am »
Quote
Bride - the bride at a wedding. Appears in church and in church sieges. Wears an expensive suit and usually has seduction skill. Conservative.
Groom - the groom at a wedding. Appears in church and in church sieges. Wears an expensive suit and usually has seduction skill. Conservative.

I can't help but feel that because people who get married are conservative (meaning this version of Liberals are Anti-religion secular paradise as opposed to separated church and state freedom of religion secular paradise) that they should absolutely not have any seduction skill.

They should be the typical stereotype of married couples who still don't know how the reproductive system works :P

More to the point, if they're just married, then they saved themselves for marriage like good Conservatives. Once married, conservatives are very much in favor of "goodsex," as 1984 put it.

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Curses / Re: Terra Vitae Mod (version 0.31 released!)
« on: December 18, 2014, 09:34:08 am »
This is one of the inaccuracies of Liberal Crime Squad: the U.S. federal government does not have the authority to govern things like murder, common thievery, marriage, and most anything else that doesn't deal either with interactions between states or interactions between the U.S. as a whole and other countries. In LCS, for example, the death penalty is legislated by Congress; in reality, each state has its own death penalty laws, with some states using it frequently and others having outlawed it entirely. The U.S. constitution actually forbids the federal government from getting involved in this. Outlawing the death penalty throughout the U.S. would actually require a constitutional amendment. The same goes for outlawing (or legalizing) adultery.

Liberal Crime Squad treats the concept of "constitutionality" with about as much reverence as the RL Supreme Court does (that is, the Constitution means whatever the Justices want it to mean).

Also, if we did have a state-and-federal political system, States' Rights would have to be added to the issue list, which would have an effect on what issues fall under the state banner or the federal banner, and that would get complicated real quick.

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Curses / Re: Mod Planning: Terra Vitae mod
« on: January 08, 2014, 03:41:04 am »
Hm. Should Pollution/Nuclear Power/Genetic Modification be tied into this mod somehow as well?

I also think mutants should have a chance of starting with Powers, for obvious reasons.

And one thing: Why does the player lose the game if TV dies off and the LCS hasn't allied with them? Shouldn't TV just die and the secret war storyline become impossible to prosecute? (For example, if the LCS has decided to eliminate TV themselves.)

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Curses / Re: L.C.S. - You're Playstyle
« on: January 08, 2014, 03:21:05 am »
I start my founder off as a persuasive type with a little stealth and security, and have her engage in apartment theft to build her initial juice, stealth skills and cash supply. Then I have her recruit a hacker squad who can help her run the Liberal Guardian and keep it primed with good data theft and generally keep me afloat, while she does persuasion, datenapping and low-heat infiltration work. Sometimes I recruit a professional thief to turn the latter job over to.

Now, the above people stay mostly under the radar, while I build my death squad. The combat squad is composed of the Enlightened, preferably Agents or Vigilantes and maybe with one unenlightened Army Veteran early on; I have the founder pull her pistol, kidnap them, and psychology them up. These guys are there for stuff that's high-blood and high-noise; that said, they'll usually develop enough stealth, security disguise skill to handle any infiltrations that I need done, excepting stuff like the Intelligence Supercomputer or a quiet raid on the CEO Residence. These people are the ones who destroy the CCS, handle bank robberies for the big buckazoids, shut down the police station and the radio/news stations, capture judges for Enlightenment and generally shift opinion by force of arms. Sometimes they also kidnap radio personalities and news anchors for liberalization.

Once the CCS are dead, I've got a horde of sleepers speaking truth to the masses and things are swinging left, I probably have nothing to worry about, so my combat team relaxes the policy of wholesale slaughter (and if they're overheated from mass murder and death penalty laws are no longer C+, I let them get imprisoned while I wait out the revolution; if their methods become necessary later, I can free them then). The House should liberalize in 2010, and the Senate and White House in 2012; after that, I just have to wait for the Elite Liberal Amendments.

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Curses / Re: Understanding Crime and Evidence
« on: February 23, 2012, 12:23:41 am »
If the LCS start using Guy Fawkes masks as a trademark, then any LCS member can be, through the proper legal channels (Conservatives love loopholes) charged with the actions of any LCS member who also acted behind the mask. Essentially, it's either a RICO case (Racketeering, the charge you get against your founder if one of hir subordinates rats hir out) or a "gang-related crime" case (which, depending on how the law currently reads, is essentially a blank check).

Besides, masks should be a trademark and a way to increase the LCS' cool factor, not a way to actually hide your face.

11
Curses / Re: Healthcare laws
« on: April 18, 2011, 08:49:19 pm »
While ablative baby armor is of course in-theme, even Dwarf Fortress did not have its dwarves make babies solely to impale upon goblin spears.

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Curses / Re: Healthcare laws
« on: April 18, 2011, 02:03:29 am »
I personally think that the Back Alley Clinic should cost money (though not as much as the Hospital) and be risky. They're an illegal body-chop-shop, after all.

Also, I like the idea of the University Hospital refusing individuals referred to their emergency rooms without paying at C.

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Curses / Re: some questions from a newbie
« on: December 07, 2010, 06:48:29 pm »
It more or less represents a cynical view of the current state of American politics as of the present.

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Curses / Re: Possible Feature: Liberal Road Trips
« on: May 24, 2009, 11:31:28 am »
Jack Chick must be liberalized.

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Curses / Re: Suggestion: Presidential Pardon
« on: May 24, 2009, 11:26:54 am »
Pardons are such a Conservative way of doing things, though. They're used to keep corrupt politicians out of jail, not honest liberals.

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