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Messages - Failbird105

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1
Quote from: Votey Boxy
Main design
Army Swarmer: (1) Jerick
+1 : ()
Shieldbearers: ()
Flame Reaper: ()
Messengers: (2) Jerick, Failbird
 +1: (1) Failbird

Mercenary Recruit
Support Unit ()
No requests yet (2): Jerick, Failbird

I remembered that we did managed to meet the soft deadline for the Shift, so we have a +1. I figure that, while the Swarmers will probably be more difficult, the Messengers are far more important to make sure we get right.

2
Personally, I feel like the Army Swarmers complexity isn't going to be quite as offset as one might think. Really I think the biggest reason to make a Revision phase is just so we can work on improving the output speed of the Gates. Though we could also use a different Shift to create something that can be used to create Gate alternatives instead.

Other Shift ideas:
A fucking sun and moon(or an emulation of them) for day/night cycles, we're going to be pretty limited on what we can get from the Menagerie if we don't have those. I'd personally say it should be that the first half of a Battle Phase takes place under daylight, while the second half takes place under moonlight.
A way to create a persistent shelter for creatures we bring from the Menagerie, since we can't do that when the battlefield shifts every week. I'd recommend creating a decently sized "home base" for each faction, which remains consistent between battlefield shifts and would steadily change whenever a design that can theoretically contribute to it arrives.


Oh on the topic of the Messengers though: brilliant idea. Honestly, they even make it more viable to use non-sapient creatures in armies, since they can bypass the communication barrier with direct mind-to-mind instruction. I'm not sure on anything else though. Keep in mind Tric: I added the Elements, but there's not really any system of magic yet, nor is there necessarily any "elemental mana" or energy. I feel like we need to keep our applications of the elements more material in the short term.

Quote from: Votey Boxy
Main design
Army Swarmer: (1) Jerick
Shieldbearers: ()
Flame Reaper: ()
Messengers: (1) Jerick

Mercenary Recruit
Support Unit ()
No requests yet (2): Jerick, Failbird

3
The birds would likely be an Air/Nature/metal mix?
I mean, I'm no scientist but I'm pretty sure Birds don't need wind magic to fly. These are pretty much just reinforced birds of above-average size. Think like a shoebill with a spear for a beak.


Also, two things:
1. We get two designs this turn, same with the next. Y'all don't need to vote for just one thing
2. We don't get to design the Merc units ourselves. As far as I can tell the idea is that we write up a request in a manner of "we want something/someone that can do these general things, plus a few additional notes." and it's Fallacy who comes up with the actual design if our Request rolls well. Also, Merc units don't really fall under the limitations of our own personal units.

4
Shoot, I have to admit I've kinda had some of the wind sucked from my sails, especially because this has been a really bad week for me that I'm not going to be through with until the hard deadline is basically over. The concept of the Stymphalian is something I had come up with literally the exact same day the forums first went down, so any proper write-up for them vanished from my brain long before I was able to propose them. I'm kinda just drawing a blank on ideas in general right now.

5
Those Stymphalian things are exactly the kind of thing we could be requesting from the Menagerie. So the question is do we make a negotiator or something to care and feed animals this turn at the risk of losing progress on the battlefront? Or do we ignore making that kind of infrastructure design, ignore future long run benefits to hit them harder now? I feel there's a good chance they'll make something to support animals this turn. Otherwise what's the point of making that shift?
Yes but here's the thing: this world is currently not made to support the existence of long-term life like the Menagerie would want. We can feed them and give water, sure, but the lack of sunlight is going to be a big problem for most creatures. And the Stymphalian's in particular are the kind of creature where their main function is inherently sacrificial, they basically use themselves as living arrows and that means anything they're exposing themselves to anything they don't kill. If we design a creature we can at least be sure we'll have unrestricted use of it and that it can have metacrystal eyes for sunless sight.

We do still have two designs this turn IIRC, so we can make a negotiator and a combat unit anyway, but getting something from the Menagerie on this particular turn will be hard unless we do legitimately have a fairly good set-up.

Anyway this is all to say: we should prioritize getting creatures that don't care for sunlight from the Menagerie this turn(if any) until someone bothers to Shift in a Sun. Not ones who are repelled by Sunlight, but things like cave dwelling monsters that have no need for sunlight to navigate and hunt.

Honestly, making a sun(or facsimile of one) so as to improve the viability of living creatures without the need for metacrystal feels like it'll be an important Shift to make for almost ANY Mercenary group we might want to hire.

6
Well, now that the forum is back, I wanted to pitch a unit design idea for this Shift:

Stymphalian's. Large birds(Natura base) with powerful wing muscles, beaks sharpened to a spear-point, and both beak and bone alike reinforced with metal(Earth), though the bones have it in more trace amounts than the beak. They'd fight enemies by dive-bombing in coordinated strikes like a volley of arrows.

7
Quote from: votey box
Revision Phase ()
Unvision Phase ()
Market Fluctuations ()
Elemental Foundations (2); Jerick, Failbird
Yeah. I'll go for Revision Phase if we mostly-but-not-quite flub a design this turn and/or get handed one by the 6.

8
I'd say Pawns should be made exempt from either potential handicap, just so the two teams always at least have a basic fighting force.

I personally either want revisions, or a resource Shift. I'll make one of the latter when I get home in a couple hours.

Update:

Quote from: Shift: Elemental Foundations
Six Core elements, magical fundamentals from which to be built upon. Fire, Water(yes that includes ice), Earth(Everything from metal to soil), Air, Electricity, Natura(Biological matter and Life). All in balance around the elementally neutral base that is Metacrystal.

With their formation, the creation of non-Metacrystal things becomes dramatically simplified, provided they are reasonably within the bounds of the elements. However the elements are not unlimited. To create a fully animate construct will require one of two things:

1. A basis in the biology from Natura, which are capable of higher speed and thought with less difficulty, but resist large scale integration of other elements and can be killed with things such as blood loss or destruction of vital organs.(Theoretically starvation is also an issue, but it's not hard to just produce lumps of plant/meat matter to be fed on)
or
2. A Metacrystal core, providing far more elemental flexibility and possessing no biological failings, but causing greater limitations in mental and physiological complexity.

9
Alright, I don't have much time for idea-making right now, but I'm gonna say it before it potentially happens:

It will be hilarious if we design a structure-breaking unit, they design a structure-repairing unit, and we roll the 6.

We, with no Structures to repair, now get a repair unit and motivation to design structures next turn, while they, with no enemy structures to break, get just a basic artillery unit.

It'd be a worse deal for us overall, but still funny.

10
Cloth Shroud should at least make it simple to form alts. Also got an idea to use the stuff to form golems with a central core, using it as a conductor. Overall a very productive turn.

Bulwarks can have a lesser version. Keep the shield, standard metacrystal durability. Perhaps we should shift a Revision Phase into being?

I think Revisions would be helpful. Especially because it'll allow us to adjust or fix things that the Reverse 6 might hand us.

11
Okay I've got 3 more hours until I get home, I'll swap my votes then

Edit:
Quote from: Voicebox
Bishop ():
Fairy Gate ():
-Primary?:
Reaver ():
-Primary?:
Bulwark (4): Jerick, TricMagic, Failbird, Thanatos Russ
-Primary?:
Swarmer (1): Jerick
The Wizard (3): TricMagic, Thanatos Russ, Failbird
-Primary?: TricMagic, Failbird
Roll the Dice, let them fall where they may ():

12
Also, another unit idea I really want to try to do something with.


13
Didn't realize I didn't finish what I was saying last time before posting, guess I got caught up in something and just hit post. I was gonna say that a concept I want to Shift next turn is the addition of some typical fantasy 'elements' for magic+monster purposes.

Also, Fallacy did explicitly say that designs made using non-metacrystal materials(and presumably more complex 'magic' than "throw energy at it") are more difficult unless you Shift those materials/concepts into being.


Edit: remembered to vote
Quote from: Voicebox
Bishop ():
Fairy Gate ():
-Primary?:
Reaver (1): Failbird
-Primary?: Failbird
Bulwark (3): Jerick, TricMagic, Failbird
-Primary?:
Swarmer (1): Jerick
The Wizard (1): TricMagic
-Primary?: TricMagic
Roll the Dice, let them fall where they may ():

14
I like the thought of the Wizard + Bulwark combo. Though I don't know if we actually have cloth, squishy high-damage Caster hiding behind a big tank is a tried and true combo. I'll still vote for the Reaver(will vote when I get home) but I'll switch to Wizard if nobody has sided with me when the soft deadline starts to close in.

Also a concept I want to

15
Fear is the mindkiller. Though It'd be silly to be caught with the Wizard chess piece when they have a Bishop.
On the contrary I'd much rather have THE WIZARD
Spoiler (click to show/hide)

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