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1
General Discussion / Nostalgia for an old bay12forum art game.
« on: February 03, 2021, 04:21:42 am »
I don't really expect anything to come from this, but I thought "what the heck" maybe someone will know what I'm talking about.

Anyway, I used to frequent Bay12Forums over a decade ago. That's a long long time. I remember when Roll to Dodge and Mafia forums were first added.

Back then there were some awesome artists on the forum and some roleplaying games with amazing art were made around that time.

The only thing like that (a forum roleplaying game thread with art), that I can remember off of the top of my head is The Littlest Cheesemaker. Everything else has kind of vanished from my mind except for the certain fact that there existed some amazing stories in the Forum Games and Roleplaying subforum with full blown art (that wasn't pixelart, though there were a couple that were pixelart)

If anyone remembers any old Bay12Forums art roleplaying games I'd love to be told about them. If nothing else it'd be a good way to discover something I may not have known about.

2
DF General Discussion / Re: DF Song Converted to IRL Song!
« on: December 18, 2015, 09:07:25 pm »
This is pretty neat. I love the glittery suitor especially. Good job.

3
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 22, 2015, 12:08:57 pm »
Last I played this game was 4 years ago or something like that.

That was back when injectors permanently boosted stats to mutants. I also discovered a bug where you could get the points for a disadvantage and then lose the disadvantage and keep the points.

Right now I have a character on level 22 that's pretty much invincible.

Dedicated Esper, didn't put many points in ST or AG, and only 14 IN to start with.

The game is pretty much a cakewalk when you know what you're doing. I have about 1000-2000 water and no way to spend it.

I always play the game a certain way, and it leads to more or less smooth sailing until Bethesda Susa (at least with mental mutants, gonna try to play a True Man next for the cybernetics)

It goes like this:

Talk to argyve, get a level.
Walk down the hidden stairs in the pool NW in Joppa for free 50 xp
Go down to the marshes and kill glowfish, glowpods and giant dragonflies. Each gives 10 - 25 exp and none of them fight back.
Grind to level 4, level 3 if you're feeling ballsy.
Get the red wire or do the girshling quest, either is fine and about the same difficulty
Travel to Grit Gate
Go south east, grind on madpoles until level 14-15.
Talk to Indrix, go north, by the time you reach Mamon you'll be level 18
Laugh at Mamon. He's pretty weak against mental mutants.
Keep the prism
???
UNLIMITED POWAH

From there on I can just laugh at everything. I have 40 ego and my mutations do a lot of damage. I have no skills except for harvestry, but that's okay because I didn't need them.

4
I've mostly abandoned Bay12 for SpaceBattles and SufficientVelocity

5
Where this statue stands
The entire history bends
Like a book of making
Minds that see it are breaking
Planepacked! Planepacked!
Deliver unto us
Teach us
The secrets of Armok

6
General Discussion / Re: Up for 36 hours, can't sleep
« on: July 24, 2013, 04:31:06 am »
I managed to get some sleep thankfully, so I didn't get isomnia.
btw I don't drink coffee It happened naturally.

7
General Discussion / Up for 36 hours, can't sleep
« on: July 23, 2013, 03:30:59 pm »
The worst part is that I didn't loose concentration, and I don't feel tired, and it's freaking me out.

8
Life Advice / Re: Why do people like My Little Pony?
« on: July 05, 2013, 10:30:21 pm »
I never grew up. I still am 12. I might have lived for 20 years, but to me, I'm very much a child. The other parts of it is that I like what I like, and I was always the outcast, therefore I never wanted to fit in. And I'm 20% more gay than the average dude.
I cry like at the drop of a hat. I cry watching adventure time just as much as I cry listening to master of the wind by Manowar. I never had a male role model in my life to stomp out what I am. And I admit I didn't like MLP at first, but I suppose I warmed up, just as I warmed up to K-pop. It gets better after the 10th time you see/hear it.

9
The truth is you can't change a person. You can show them the method, but you can't internalise the change for them.

Make them watch these:

World god only knows : about a dude who doesn't like reality - he may relate
Kung fu panda 2: Strong message about not letting the past rule you, I've watched it 3 times it was that good.

And lastly:
Katawa shoujo: For the feels. The amount of people that became better people because of this VN is a meme.

Think about someone wanting to change you giving you a lecture and advice. You'd be annoyed because you didn't ask for it. But pestering your friend into watching something with a message you wanted to tell him? Very effective.

PS Encouraging him to delve deeper into the brony fandom would be also good. Bronies are absolutely positive people.
PS 2 If he thinks about MLP this much he seriously needs to write fanfic. Writing fanfic is both a stress reliever, something he'll have motivation and passion for, and a bridge to something constructive in general.

10
Not a let's play.
I wanted to try out hard character builds and restrictions, but nobody suggested any good ones I would like to try and this one legitimately ended on the first night from disease.

11


Robert Steward was a runaway boy. He ran away at the age of 8 so he never learned how to read properly. Everything was going fine for him these past couple of years when suddenly a meteor struck just outside the city. A strange fungus started growing out of it,
and walking fungus-monsters invaded the land infecting humans and controlling their minds.



He ran and ran, running past fungoloids everywhere. They were approaching fast and he feared for his life. He wasn't safe anymore in his shed.




He found a gas station. There were corpses everywhere. Looks like they were running from something. And that would suggest the tragedy struck everywhere. That would explain the lack of help. He was in fact alone. He had one idea where he could be safe.
These corpses had science key cards. He knew where the lab was located. Maybe he'll be safe there. He also found this.



Too bad he couldn't make use of it. He ran towards the science lab grabbing only a few supplies from the station. They were spreading. Oh god they were spreading so quickly.

He finally arrived at the science lab he opened the door, when he was jumped, by a fungaloid. He had to fight it. With it at the door he would never be able to hide here.



Oh no. He got infected! No damn you! You blew it! You blew it all to hell!!! He knew what he had to do. He wouldn't become one of them. Never!




12
Golf cart challenge? Please elaborate, because I don't know what you mean.

I found one wolf suit, they are actually pretty good. I'd have to probably wrestle bears to get rid of them under this challenge.

Because there are no other challenges, I'll do werty892 one, until I die or get so badass that I'll be impossible to kill.


13
Play With Your Buddies / Cataclysm: dda 0.6 suggest challenge games
« on: July 01, 2013, 10:25:31 am »
After a week in evac shelter and turning all the wood there to arrows, and getting archery to at least 6 the game got quite easy, which is ironic because none of my first characters even got to survive the first night, before I learned to leave the city alone.

Suggest:
1 Static or dynamic spawn
2 point pool
3 specific trait/flaw combo
4 extra handicaps like don't use bows, don't use guns, go to town as fast as you can etc.

I won't take ridiculous challenges like minimal stats 24 flaw points and nothing else plus hardcore and glass jaw

I'll pretty much make up a story for every character, plus a couple of screenshots

Suggestions go!

14
Life Advice / Re: MLP:FiM rpg campaign for my little sister
« on: June 24, 2013, 07:04:25 am »
She cried that one time she saw happy tree friend, and she's scared to play games with enemies, she always plays minecraft on peacful.
So I can safely say that she isn't bloodthirsty.

15
Life Advice / Re: MLP:FiM rpg campaign for my little sister
« on: June 22, 2013, 09:50:44 am »
We played again yesterday, and I tried following your advice to some extent.

The setup
   It started with her waking up on sunday morning in her room with nothing else but her remembering that her friend Cindy wanted to meet her. She decided to go there right away, and then her friend showed her that she found a pirate map, that leads to an island on the lake nearby. Her npc friend announced that she's forming a pirate crew, and that she's going to find a boat. My sister decided to accept and that she will get supplies. She decided to play to the strength of her character that has a lot of books, and looked for a book on pirates to know what to take, she rolled a critical success so she found a complete compedium on pirates, and so she took lemons, rope, a knife and carpenter tools, then they sailed onto the island.

Adventure
They were free to explore the island, and found a river that was impassable in the point that they were at, and she decided to look into the book on how pirates crossed rivers, and they decided to walk down the river to find a crossing. Then she rolled poorly and fell into the river, and had to cast a spell to make a branch catch her. Then they found a cave were the treasure was supposed to be at. There they found a skeleton clutching a medallion, and she decided again to look into the book to get more knowledge, and so she read a legend of Goatbeard a pirate that robbed the world looking for six medallions, some of which he lost playing cards, and he was never heard from again after running away from people he owed money to. She didn't want to take the medallion so I awarded her with a point of virtue for that, but her sidekick which I'm playing to be a rash, impulsive pony took it, because it was what they came here for.

Ending
 Then they explored the rest of the cave and failed their spot checks so a bear snuck up on them. While running away from him in the rain her friend tripped and I ended it there on a cliffhanger to build tension. Afterwards she said she liked that episode, but was surprised I ended it there and wanted to continue.

I'm still not entirely comfortable making an engaging adventure, with challenges she would have to beat. for example I didn't really prepare any locations other than the cave. I just decided on the spot that they encountered a river, just so that she would have something to beat.

And really when it comes to player derailing? I highly doubt it'll ever happen. I'd roll with whatever she decides to do, but I know her enough that she'd feel lost in an open world/ no goal situation. It'd be like playing morrowind. She loves watching me play it, but didn't want to play herself when I offered her.

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