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Messages - LadySerpentine

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DF Dwarf Mode Discussion / Re: Steam: Labor
« on: January 09, 2023, 06:24:49 pm »
While I broadly agree, I do have a couple of complaints, nevertheless.

Job selection prioritizing more skilled dwarves is relevant, but imperfect - I've experienced a number of cases of someone random making something because the most skilled dude was asleep, hauling, or otherwise occupied in some fashion at the particular moment I assigned it. That ties into the next issue, which is...

...I've had some issues with assigning individual dwarves to a workshop. The last time that I tried doing so, it instead resulted in nobody performing the task, including that dwarf. I'm not sure if this is a bug or the result of me doing something wrong, but I did try to do due diligence at the time, so I would argue that if I did miss something there's a good chance it ought to be more clearly flagged in-game.

Also, having to create a custom work detail for some jobs to be performed at all is, I would argue, the opposite of how the rest of the labor system behaves. Having both paradigms in there is just kind of weird. That said, the place I've encountered this was trying to get a hospital running, which was noted. Not that any doctoring happened once I made one - might be a bug there?

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 15, 2020, 09:01:58 am »
I think something may have screwed up slightly in this reclaim. I knew there was a Forgotten Beast here - it's what wrecked the fort in worldgen - but I don't think it's supposed to be quite like this...


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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 02, 2019, 09:31:11 am »
I accidentally duplicated some creature raws while changing versions.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 02, 2019, 09:10:28 am »

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DF Dwarf Mode Discussion / Re: Accidental Challenge Fort?
« on: July 09, 2019, 04:39:25 am »
Duplicated raws, yes. I'm doing this as practice for a potential Dawnthunders turn, hence the rather... Extreme... conditions and the inclusion of that; I wanted to be properly prepared, and part of that is this sort of nonsense. (I decided that the version where I duplicated them in such a way that my tools immediately turned into magma on embark was a bit too much, though. This, I can probably manage; no picks, no axes, and all caravans having a high chance of spontaneous combustion, not so much.)

I decided to open up for a large migrant wave halfway through making my proper entrance, which is going to incorporate the most recent recommendations now that it's a bit less urgent. (Not, I admit, a totally altruistic plan. Having eight dwarven thralls on the surface was a horrifying prospect and I took a chance while the current population of one such horror was away from the entrance). I briefly spiked to eleven residents, but I delayed resealing the entrance to get the pets in too.

Four dwarves were struck down immediately, and two more were gravely wounded, when it showed up just as the last animal entered the fortress. The fortress's planter, acting more bravely than expected from a civilian who'd just seen her home turned into an abattoir, leapt into the fray, taking serious injuries before finally getting in one decisive - and frankly quite impressive - blow.



I initially meant to starve her in a locked room, but a quarantine breach revealed her to be seemingly peaceful, and others happy to let her be. A quick check also confirmed her as a member of my site and the parent civilization, so since this doesn't appear to have caused a loyalty cascade - possibly due to the incident where this thrall and the other two who got caught fought to the death - she's been integrated back into the fort.

Unfortunately, while stable, the two injured dwarves mentioned above died to a lack of water; an emergency well was completed just too late to save them. This left the total at five dwarves... Which was somehow still an improvement on before. Says something about the state of this place, that does.

The caravan showed up soon after that, so I let them in too. They made it inside without incident, and I was soon in possession of a shiny new nickel anvil. Although it's a mixed blessing - the fortress was slain by a berserk donkey, of all things, after the merchants refused to leave in any of the brief windows where they could safely do so.

Still. This should be reclaimable. Thanks for the help; I might make a thread on the story board, if it works out.

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DF Dwarf Mode Discussion / Accidental Challenge Fort?
« on: July 07, 2019, 11:31:37 pm »
So, I embarked into a Terrifying biome with thralling weather; this, in itself, isn't the problem. I knew that much when I set out, from previous (failed) efforts to establish a foothold in the region. All in all, I was quite happy with how things were going, even. Sure, I didn't save everyone, but I got four dwarves walled away safely when a cloud got the other three! Considering that I got everything but three barrels of booze, a splint, and a bunch of coal in with them, that's actually a fine start for somewhere like this.

...and then I went to build my forge. It turns out that I accidentally embarked with an anvil that isn't fire-safe, because I forgot to check materials carefully pre-embark.



So, given that, how would you suggest I go about setting up a trade depot without dying? Bear in mind there's a thrall on the surface, besides the haunting mist, and giant insects that can also get thralled if I'm unlucky. (Right now it's giant flies, so they'd even be flight-capable.)

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I'm tempted to take a turn, but I'll let Wierd go first while I decide regardless.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 18, 2019, 07:53:55 am »
Just got what I believe to be my very first ever Forgotten Beast! Which led to a bit of a tale. Sure do wish nesting spoilers worked so this wouldn't eat half the page...



I thought that the worldgen fort I was reclaiming had no cavern access. I don't know why I was at all confident of this, since I had recently been shown a totally new section of it by a kobold thief, but I was very quickly proven wrong. This is... Something of a problem, because this fort has never seen a serious threat before. The only dwarf to have ever seen combat is Olon Kenudib and, well...



...her record isn't particularly awe-inspiring, even if you include the first Kobold she encountered, who ran away rather than face an unarmed dwarf. (Although the way she killed the other is a story in itself.)

Spoiler: Olon's Second Kill (click to show/hide)

Spoiler (click to show/hide)

Still, our other recruits are brave enough, despite their lack of training. It had direct access to the only level of the reclaimed fort that Yelledseals is actually starting to make use of, and it just so happened to arrive right as several dwarves were storing wood down there. One of the recruits, fortunately, was with the party at the time - you can see him holding the beast off while the rest, including his lover, escape.

Spoiler (click to show/hide)




Olon, however, has other plans. She found what seems to be an abandoned armory on her way back from killing the kobold thief, and now she's planning to make good use of it. As are the rest of the dwarves, since one of them was enlisted to build a wall there and remembers that it might be safe...

Spoiler: The armory (click to show/hide)


The last remaining member of the militia? A newly-married captain, first appointed to a separate squad so she could guard the exit while Olon chased down the the thief. She's currently thirteen floors up, making her way down to help distract Thepani. Her husband, on the other hand, is one of the four who were hauling wood.

Zuglar falls quickly, the toad having no need for its poison - the one thing to be thankful for is that, unnaturally large or not, toads don't seem to be good at biting, since it tried but couldn't get past his clothes. And now Ast is but a floor away. With the civilians already running and Thepani separated from them by two doors it's going to have to break down, she should arrive in time to let them get away.

Spoiler (click to show/hide)

...although with Olon (currently back to civilian in hopes she'll run away) having gotten lost on the way to the armory despite it being a straight run down the central shaft, this plan may have some issues.

Spoiler (click to show/hide)


Olon escapes, the beast stopping to topple a tanner's shop after maiming her. The trouble is that while Thepani doesn't seem inclined to give chase, Ast just showed up, and now she's needlessly endangered, since everyone else is safely below for the time being. Well, with the admittedly-important exception of our chief medical dwarf, but she's getting away too.

Spoiler (click to show/hide)


Ast escapes even less harmed than Olon, and - after a bit of Benny Hill with pathing where it went to the previously-safe path and forced the chief medical dwarf to go back the way she just had along the previously-locked path - everyone arrives safety in the armory.

Spoiler (click to show/hide)


...unfortunately, lacking any safe access to food, booze, and water -and with Ast having bravely, but foolishly, charged up from the armory to try to restore the safety of the fortress after I cancelled her orders to because she wasn't properly equipping herself, which I didn't get a good screenshot of - the settlement soon passed quietly into the night.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 18, 2019, 01:14:50 am »
Most likely, he's a runaway goblin slave, hence, the haircut and the kill list, which are actually goblin-style murders and not combat kills.
As for the name, it is possible he was originally born in an elven civ, probably a child of some traveling scientist or bard.


So, I was expecting to say "Never mind, you were right. He was just a goblin slave." after checking Legends. That is not the case, but he's apparently not an elf, either.

He's the only one to ever bear the name Ecamo, apparently.



He's also definitively a dwarf. And those do seem to be combat kills.

Spoiler: "Legends mode dump" (click to show/hide)


I still have no idea how he got an Elven name. He's a dwarf from the very first generation of dwarves, in a dwarven kingdom ruled by an unbroken line of dwarves.



Spoiler: "Ustuth Bustteeth" (click to show/hide)
Spoiler: "Kib Fleshmanors" (click to show/hide)

Spoiler: "Kol Beachedvessel" (click to show/hide)


Spoiler: "Bonus: Goblin Humor" (click to show/hide)

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2019, 09:08:32 pm »
Indeed they are, but I don't think you can fake additions to a kill list - and why would he pick an Elven name?

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 16, 2019, 08:08:47 pm »
There's something strange afoot in Canyonburials right now. I just checked the bottom of my unit list for the first time since unretiring, and there's a "dwarven" peasant with an unusual name.



Quite a long name, in fact. Suspiciously long, considering his lack of combat skills.


Spoiler: "Or at anything else" (click to show/hide)


In fact, he's suspiciously bad at things - he's 71 and worse at social skills than the three peasants who grew up in the fort, and they're 5, 7, and 14. Still, though, that could just be chance. And as one of my engravers demonstrated when a potash maker went insane, even poor combatants can be pretty deadly in the right circumstances - maybe he just got lucky? I'd expect that to raise his wrestling skill or something, since strangulation seems to be the fastest way for an unskilled dwarf to kill something, barring the strength required for reliably making body parts collapse into lumps of gore with a single punch, but still.



...oooookay then. Either he's the luckiest dwarf alive, or there's something strange going on here. Thirty-seven kills? Fourteen goblins is respectable enough, but twenty-three of them trolls? I'm pretty sure that I've seen steel-clad legendary combatants with shorter kill lists than this. And they were all in the same place, too.

It was at this point that I realized Ecamo is not a normal Dwarven name. A quick trip to the Wiki later, and I find that it's Elven - as is the rest of his name. That... Throws my previous theory of a vampire for something of a loop. Especially because not one of those kills is a dwarf or elf, and he doesn't seem to be hiding like they usually do. Seeking further clues, it's back to the description.

Spoiler: "Hang on a minute..." (click to show/hide)


So, yeah. It looks like I may have an incredibly badass - all the more so for having presumably used wooden weapons and armor if he is one - Elven agent in my fort (possibly here to try and investigate the rather suspicious death of every caravan they send?); I'm not sure how to get into Legends mode to try to confirm this without retiring briefly, and I don't actually know what retiring again might do here.

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