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Messages - Stinthad

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1
DF Gameplay Questions / Prayer in Adventure Mode
« on: February 11, 2017, 09:59:34 am »
My elven adventurer has listed under his needs "Pray to Yawo" but pressing 'k' only gives the options "Begin a performance" or "Shout out to everybody". Now he is unfocused because of it. Help?

2
Recently embarked on a new fortress.

Name: Basementmorals

Cue dead elf merchant dumped in a purpose-built wooden tomb
Had to do something, everyone was all "Urist McSnowflake cancels important task: Horrified"
(a werebeast killed it)
I wanted to put the corpse in a wooden casket, but it turns out you can't bury the little buggers.


3
DF Gameplay Questions / Re: Outpost liaison
« on: July 28, 2016, 07:18:29 pm »
Update: a Titan came by and killed a bunch of dwarves caught outside when the bridge was shut. A goblin appeared, apparently the new liaison. Managed to let him in while the Titan slaughtered the merchants. Still won't talk to anyone. Also the human diplomat came by shortly after (in the fall, still) and is now being chased around the map. But not to worry, a forgotten beast has shown up and will surely vanquish the Titan!

4
DF Gameplay Questions / Re: Separation
« on: July 27, 2016, 11:23:30 am »
My version has no taverns

5
DF Gameplay Questions / Re: Separation
« on: July 27, 2016, 11:07:29 am »
Come to think of it, the liaison did mention several kidnappings from "many years ago". It's not the most recent version, how do I tell which it is?

6
DF Gameplay Questions / Separation
« on: July 27, 2016, 10:35:16 am »
Relatively new fortress of about 30 dorfs. I've received a few migrant waves with some useful dwarves, but now pretty much everyone EXCEPT the original six (werelizard got the mason) is sad over "being separated from a loved one."

For example, my broker: "I am separated from Ilral Laudedpillars. I cannot give in to sadness."

This is his son, who lives elsewhere. Everyone is sad about their kid, or their niece, or their cousin, or sibling, or some other relation not at the fortress. It's getting to the point where people are slipping into depression and tantruming.

HOW DO I FIX THIS?

7
DF Gameplay Questions / Re: Can I just "wait it out?"
« on: July 27, 2016, 10:19:56 am »
Personally, I prefer the following strategy:
1. Create an access to the cavern level with the entrance OUTSIDE your fortress.
2. Make it sealable with a hatch or drawbridge (so it can't be destroyed)
3. When beast shows up, seal caverns.
4. Unseal cavern the next time a siege comes around. Be sure to have a backup plan in case the beast manages to fight off the siege.

8
DF Gameplay Questions / Re: Outpost liaison
« on: July 25, 2016, 09:10:09 am »
It could be that your mayor is too busy to meet. Is your mayor in the military or otherwise burdened with a lot of jobs?

I've disabled all labors for both of them. Nothing happened.

9
DF Gameplay Questions / Outpost liaison
« on: July 25, 2016, 02:22:09 am »
Playing version 40.something because I haven't gotten around to updating the game

My fortress has around 150 dwarves (about 20% I want to say are babies), a mayor (who likes cabinets), and a "baroness of Fortresscrystal" (my fortress is called Flagstable). The liaison has come as usual, but just wanders around. I haven't been able to make a trade agreement since the first fall. During the second year, the current baroness' mother inherited the barony, made some perfectly reasonable requests, and was tragically crushed by a falling floor. Human and elven diplomats meet with the baroness. The second caravan I gave up and switched mayors to make the liaison go away, but had the same issue a year later. This time he wandered outside during a siege. He wasn't following anyone (a civilian alert was active, so he couldn't have been) he just made a beeline for the outdoor meeting area and was promptly killed. Anyone know why this is happening?

Oh, and also a vampire managed to survive his execution (but I've made arrangements for a cave-in)

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