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Messages - Kaelem Gaen

Pages: [1] 2 3 ... 51
1
DF Adventure Mode Discussion / So about the pet interaction...
« on: January 29, 2020, 01:37:00 pm »
I can't seem to figure out how to do the most important thing, which is pet my pets, how do I do it? I can't find the option, is it buried somewhere?

2
I made an engraved slab though with their original name,  hopefully that is enough to keep the ghost at bay, otherwise I might not even ahve to turn back on Invaders for a for to end in Fun.

3
So I constructed a DAS in a small alcove (With a statue of a Deity of Murder out of the reach of the smashing) to dispose of a vampire that had snuck into my fort,  but I just realized I can't engrave their name on a slab as no one saw them crushed and are therefore marked missing.   Have I accidentally created a murderous ghost vampire to wreak havoc on my fortress? Will they eventually be declared dead or do they stay missing forever?

4
Edit: Nevermind figured out what I did wrong, when trying to download the memory layout the way I was taking was saving the webpage represenation of the Memory layout instead of the actual layout.

So uh, I'm trying to get this to work again on .43.05 32bit for Windows, I grabbed the proper Memory Layout from the github, but it claims the game is still unrecognized.  Is there a difference in Memory Layout between the version of DF With Music, and the Version Without,  as I've been getting the version without the Music since I was either turning it down or using Soundsense.


So to re-ask,   Is there a different in memory layouts between the version with music, and the version without?



5
DF Dwarf Mode Discussion / Where do you count from for Deep metals?
« on: March 26, 2017, 08:44:06 pm »
Basically curious I have a deep metals only fortress in a world but I'm not sure where I should start my exploratory mining.   I mean I know the wiki says -17 to -61,  but do I count from the Highest point that has walkable tiles, or do I count from the lowest suface point with walk-able tiles?
I also kinda went somewhere that was a bit mountainous as you do so I have a low point that would be still be the surface and walk-able and a high point that would the surface and walk-able.

6
Alas that adventurer had to be retired with the Lord living in his camp.   I couldn't really drop him off anywhere I think it's coded that you take them to Family out of the Town their in, but this Lord had no Family.


My Adventurer Retired to a town to die from an Infection eventually while I build up a Dwarf Fort in said world.

7
So I just was able to grab a lord from a City where an army was marching.   It said I can have them come with me to rescue them and I'm curious how do you successfully do this?


Right now I'm planning to drag their Lord-ass to one of my Adventurer Camps out of Range of the Army, is that how it works or can you only move them to  other cities?

8
Ah! Thank you, I wasn't sure what the search for on the Wiki, good to know that it has a table.

9
So I was wondering, is there a table or anything that can tell you what needs you can actually complete to lose the Distracted status?  I'm aware Make Romance is impossible to fix at the moment, what are some other ones?


For example since you can get companions is there a way to stoke a friendship with them to satisfy the "be with friends" need if you have it?   


What would be nice as stated above, is there's a table or something that lists  possible vs impossible?

10
Yeah the tavern is a Meeting Area style one (Read about the issue with Barkeeps not keeping bar if it was from a table.)  Also my tavern's above ground,  and the floors are constructed Limestone floors.  (I had lots of limestone and no iron producing Metals on the map that I can see so far.)

11
So like do we know if Vomit ever gets cleaned up in Interiors?  Cause right now my Tavern's floor is pretty much covered in Vomit and it's nasty.  I have set some dorfs to cleaning only duty but they don't seem interested in cleaning up all the vomit.


Otherwise I might have to make a suggestion for assignable cleaning or some such.





12
Ah woops let me see if I can get a smaller window with the description I tend to play with something that go all the way across my screen (But maybe only 75% down the screen)\



Looked up some youtube videos of a Carillon and songs being played on it... I found new "weird" instrument I like.   It's not really weird but it sounds awesome and Metal songs sound really cool on one.

13
I'm no good at large topics like this but I just wanted to share one of the procedural Generated Instruments in my Current Fortress/world  It's called the Solon and I'm pretty sure it's basically an acoustic/analog Keytar made of stone.

See smaller image in lower post.  unless you get scroll bars in spoiler tags.  Then this one might be easier to read.

Spoiler (click to show/hide)

Oh if you decide to post an image of  the description maybe put it in spoilers incase to files to large


14
DF Gameplay Questions / Secrets of Generating a World to 1050?
« on: December 02, 2015, 04:16:54 pm »
So for the last few versions (I think since before 40d... maybe starting after 40d) I can't seem to get worlds to generate to 1050.  Anyone successfully gen to 1050 in .42?  Depending on worlds Dwarf Fortress Crashes/stops responding between 111 and 300.


Do you just need a beefy Processor now or patience?

15
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 02, 2015, 01:55:27 am »
I just had one now.   Building a Tavern and decided to clear out an open space for the main meeting hall give it a sort of Balcony, so I started removing floors forgot to do it a row at a time,  had a collapse and killed my Tavern Keeper...


RIP Zefon Gigintobul

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