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Messages - Sudurandom

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1
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: February 14, 2024, 07:29:03 pm »
Quote
Rita Lin
Spoiler: Wizard: (click to show/hide)



It had taken forever, two weeks of searching, but Rita Lin had finally found people who would help her with her quest. The Gruggi called things silly names, but they were kind of toad like so that was probably a good sign.

But their sheep were getting sick and dying. Rita Lin had to do something about that. She remembered when her friend was sick, and her parents wouldn't let her play with them so she wouldn't get sick.
That was the solution, make the sick sheep go away and the healthy sheep would stay that way. Rita Lin had been folding space to travel, with a little work it could be used to move sheep.

Action: Create Spell
Foldspace Portal: Space is folded to bring two locations together, and a portal is opened between them allowing travel over great distances with a single step.

If I get the free spell for map making, then perform a ritual:
Sacrifice: A percentage of the sick sheep.
Connection: Toy sheep made from the wool of as many sheep as possible across the country.
Intent: Make the sheep healthy by opening a foldspace portal under any sheep that is or becomes infected, moving them far away. (To the skies above our rivals maybe??)

Rita Lin stood in her tower room surrounded by knit lambs. White for the healthy ones, black for the sick. As she sang the necessary spells, she skipped among the toys picking up the ugly black ones and tossing them out the window. This was a good ritual. Not only would it help the Gruggi, but she'd be left with lots of toys for her room.

2
Forum Games and Roleplaying / Re: Counsel of Wizards
« on: February 08, 2024, 09:14:55 pm »
Your a Wizard!
Name- Rita Lin
Appearance- A perky young girl fond of colourful dresses. Her long pink hair blows in a wind that isn't there.
Speciality- Space warping

A Nation Calls!
Name- Forest Guard
Description- Located at the edge of the Creeping Wood this kingdom has held back the magical forest for generations.
Traits- Desperate, Guardians
What problem is it facing?- The Creeping Wood is advancing.
Why does it hate its neighbor- They refuse to meet their ancient promise of support.

3
Name: Elliot Witt
Trait: Inspires loyalty
B.  Princess Lenora. The competent heir, as well as the rightful heir. It will be an honor to serve her, just as it is our duty to do so. And there are ways to deal with unwanted husbands.

4
Forum Games and Roleplaying / Re: Rise of the Mighty
« on: March 26, 2023, 09:58:05 pm »
Seeing the elders gathering for story time Dathuil takes a break from dancing with the women of the town to go listen.
A chance to hear the town's history and mythology was not to be passed up.

--- After the celebration---
It was good seeing the elders teach the children the village's traditions, but it wasn't enough.
Finding the best teachers in the town Dathuil began organizing a school where they could study all sorts of other subjects.

(1 dominion to create a school.)

5
Forum Games and Roleplaying / Re: Rise of the Mighty
« on: March 14, 2023, 09:41:56 pm »
Dathuil waits until the officers are out of earshot and a good number of the common pirates can hear, then he plants his barbs.
"I'm surprised you put up with your boss. I hear Captain Redfear keeps more than his share of the loot. And what it must take to stay on your ship when I'm told the Terror is haunted by the ghosts of it's victims. If I were you I don't know if I could stand it."
Once the poison has been administered he tries to find the location of the Black Cove.

(2 effort for Haven't You Heard. 0/3 Effort remain.)

6
Forum Games and Roleplaying / Re: Rise of the Mighty
« on: March 10, 2023, 12:17:59 am »
Dathuil makes his way down to the docks and gossips with the pirates as they load up. In addition to finding any useful rumors, he also tries to learn what happened to the people taken from the town.

 (I'm looking to get set up so I can use Haven't You Heard to plant a couple of nasty rumors that will spark a mutiny. Also just a reminder, now that I'm interacting with the pirates my aspect should let me know what rumors are spreading on the ship.)

7
Forum Games and Roleplaying / Re: Rise of the Mighty
« on: March 07, 2023, 11:03:49 pm »
Dathuil places a hand on Maralis' shoulder. "We could fight, but the pirates will not be the only ones to die. Are you ready to make that decision for the town?
Let me speak with his men. A pirate captain serves only as long as his crew let him. I think I may be able to get them to consider a change in management."

8
Forum Games and Roleplaying / Re: Rise of the Mighty
« on: March 05, 2023, 10:27:47 pm »
Cannons wouldn't be much use without the crews to man them. After a crash course from Quintina, Dathuil begins training volunteers to operate the new guns. (Knowledge miracle to learn gunnery and teach it to the gun crews for this fight. 2/3 effort remain.)

Dathuil knew that if Cera-Sim's persuasion and the defensive arrangements failed he wouldn't be much good in a stand up fight, but perhaps he could provide a distraction. Hiding himself he waited where he'd be able to see the captain.
(Stay out of sight and try to get a view of the captain to be able to use Many Faces.)

9
Forum Games and Roleplaying / Re: Rise of the Mighty (0/5ish Players)
« on: February 27, 2023, 11:32:02 pm »
Spoiler: Dathuil (click to show/hide)
Let me know if there are any issues. I'm on vacation right now so if this starts before Sunday I may be slow to post.

10
Forum Games and Roleplaying / Re: Lich King: Stone and Bone (SG)
« on: August 27, 2022, 10:23:00 pm »
A. We've been given an invitation and it would be rude to refuse.
We should still remain alert and ready to jump out if there's trouble. Just because it can't kill us while our phylactery is safe doesn't mean we should let it do whatever it wants.

11
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: August 20, 2022, 08:45:23 am »
I don't think we should get into the habit of changing who people are without their consent. So I suggest we give them the choice of interrogation and death (option a) or being made into an agent the Fox can trust (option b). That way we're not forcing them into it if they're working for the baron out of principle, but if they care more about survival then we get a useful asset.
   

12
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: August 16, 2022, 11:07:17 pm »
Just so that Glass isn't the only one to submit a coven.

The Circle of Silence.
Few people know anything about this secretive coven, and those who learn rarely live to pass it on. Even the name they are known by is just what people have chosen to call them.
Rumours abound among those who know of their existence. Some say they serve a dark god intent upon the obliteration of spoken language, others that it seeks ancient god weapons hidden in the mortal realms. The brave whisper that they can hear when someone speaks of them.
All that is truly known is that they kill any who learn their secrets, they often act on information they should have no way of knowing, and that every one has had their tongue cut out.


AD - We will go to war against the Aenians - but, we shall not be taking overt action yet. We may be personally powerful, but our greatest power is our ability to build. To go to true war immediately will not benefit us, not when another month or two may be spent consolidating many magnitudes more power with which to wage it. In the intervening time, we shall most certainly assist you and your forces in any manner we can, but we must be given time to prepare before we begin a full offensive.
+1
+1
+1

13
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: August 11, 2022, 09:14:36 pm »
D1: Both A and B. Removing Altain swiftly and empowering our allies-to-be ensures that the traitor and most dangerous foe is removed post-haste, the rebels are able to see that we are willing to allow them to work without wresting away too much control, and the rebels - capable of sight - will be able to much more effectively restrain and capture the remaining soldiers, permitting us the greatest chance to spare lives.

And it doesn’t cost any more Effort than A alone!
+1 Sounds good to me.

14
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: July 31, 2022, 08:17:06 pm »
Plan Easing In and Fulfilling Promises
-Introduce Yourself
-Laboring Bones
-Adventure!
I don't think we get two adventures in a turn, but if we can use a regular action for adventures this seems like a good plan.

I suggest if we can't do both we swap Laboring Bones for Got To Start Somewhere

15
Forum Games and Roleplaying / Re: Lich King: Beginnings (SG)
« on: July 31, 2022, 09:22:08 am »
ALSO VERY IMPORTANT!
IS OUR HEROIC LICH:

COLD FLESH AND NO BLOOD While skin is cold and pale, can pass as “normal” from a distance. 

ALL BONE BABY
Hmn...
Considering his origin, I suspect he’s kind of locked at exactly how he was upon discovering the Truth, so I suggest “all the stuff is there, but there’s no heartbeat, the blood won’t flow if you cut him, the muscles more distort than actually expand and contract, etc.”
+1

CD

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