Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Novaris

Pages: [1] 2 3 ... 14
1
DF General Discussion / Re: ASCII or Tileset Use
« on: February 07, 2023, 05:48:04 pm »
As a former excessive Meph user I like the steam release and the graphics and UI added. It took a while to adapt but once to get the hang of it its a new way of playing an already good game.
I miss some of the variety and detail that Meph added to the walls and decorations :) but in my opinion its a supreme start and I hope more will come!

(I just realized how strange 'Meph-user' sounds but I'm pretty sure you remember the Mepth tileset here: http://www.bay12forums.com/smf/index.php?topic=161047.0, https://github.com/DFgraphics/Meph)

2
DF General Discussion / Re: Graphical FPS drops with larger screen sizes
« on: February 04, 2023, 07:54:24 am »
Agreed,

I was more wondering if anyboody figured out a good setting for 1920x1080 :) I'm not planning on playing on ths ultra-wide resolution because as you said I will not get performance but I see the same drop on 1920 with a larger number of items on screen and was wondering if thats only me :)

Thanks for the clarification though, I hope Putnam can work some magic!

3
DF General Discussion / Re: Graphical FPS drops with larger screen sizes
« on: February 03, 2023, 06:26:46 am »
I think that querrying the vissible map and assembling the draw calls to the GPU takes longer and thats what slows down the game. I don't know about the game's internals but I can see that zooming in and out and enlarging the visible z-room is not influencing the game but if there are more objects on screen like workshops, dwarves or items it affects it which leads me to my suspicion...

4
DF General Discussion / Graphical FPS drops with larger screen sizes
« on: February 03, 2023, 06:19:09 am »
Dear fellow Urists,

Does anyone else experience a drop in FPS if you enlarge the game window beyond, say, 1920x1080?
If I enable the game's FPS counter I see graphics cap out at 60 (50) FPS regardless of init config (I capped game FPS to 60 to avoid excessive update rates though).
If I enalrge the window to 5120x1440 the same save has 60 (~25) FPS. with UI FPS also the game's responsiveness drops and key inputs and mouse presses are lagging.
Fullscreen and windowed mode doesnt make a difference.

Any help on optimizing my config to be able to play on my large screen would be appreciated :)

5
Nice work, really lovely. Maybe you and Meph should team up so we get a good alternative to Vettlingr's :P
Mh.....  8)
What? :D

6
Nice work, really lovely. Maybe you and Meph should team up so we get a good alternative to Vettlingr's :P

7
I am going to miss you, honestly.

8
I would think all is said about this for the moment. If we ever find a way to re-share the tileset you made it clear its not going to be "yours" any longer and would anyway require a new thread.
I vote to close it.

9
I have to agree with vettlingr on his opinion. Even though I hate to see this tileset removed for the moment as I like to play it it would be unfair to offer this tileset without properly crediting its originators. Some may not agree with their art being used in another tileset or may now be pissed, others may be hard to track down. I remember a similar situation with one of the largest tileset collections in CDDA which also was taken down because of similar claims.

But please, don't give vettlingr a hard time for pointing out a mistake in the creation of the tileset. His course of action has merit and, instead of just spilling his guts in the forum, he got first in touch with Meph and myself so we can set the proper actions, which I respect. There may be the possibility to re-open the downloads if we ever figure out all the sources and remove the "not-essential" parts of the tileset which may be controversial, like the additional decorations which really does include art that is not free to use. However, as Meph stated, he does not have time for this as he is working on the Steam release so the future of this tileset lays in the dark.

That said, still I appreciate vettlingr reaching out to me as this may as well have saved my ass from a potential copyright claim so you have my gratitude for this.

To say it the dwarven way:
Vettlingr smashes the download of the Meph tileset with his valid claims.
The download of the Mepth tileset gives into the pain.
... but it may not have died yet ;)

10
Following Meph's example I sadly have also taken down the 0.47.05 version of the tileset.

11
Wow, I will definetly! Thanks!

12
If you do I can compile a alternate version of the pack and add it to the download. I would love to see the new version you came up with

13
I'm not here as often as previously, still waiting like everyone else for the Steam release. If I would have known from the start how long it would be, I would have updated the tileset and mod more often ^^

Does this mean we can expect some updates in the near future? :P

14
I noticed this as well and modified my own version of the mod to be more consistent with the colouring, especially with the gems and metals. But its personal taste imo so if you find one that does not match your expectations, change it :)

As for the updates I would suggest posting this in the official tileset subforum as a feature suggestion, I am sure Meph will see it and react to it there.

15
Off.. as long as it says !ITEMS_WEAPONS] there should be no golden weapons. The launcher replaces it then with [ITEMS_WEAPONS] to create them during world generation.
You'd have to ask Meph why this is tied to the decorations extension :D

Pages: [1] 2 3 ... 14