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Messages - Zerim

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1
That is hard-coded, unfortunately.

2
Mod Releases / Re: Furry Fortress 3
« on: March 03, 2017, 05:35:11 pm »
Consider me interested, being furry myself I look forward to what this offers!

3
Masterwork DF / Re: Unplayable (at last for me)
« on: February 13, 2017, 10:09:58 am »
I'd recommend just not playing masterwork and finding mods you like and installing them yourself. Masterwork has been very unstable for a lot of people as of late, especially with Meph adding his own graphics to the mix. If you want a stable modding experience, you're not going to find it with Masterwork.

4
DF Modding / Re: (Question) Armok and worship
« on: February 13, 2017, 10:03:57 am »
I always thought Armok was the player?

5
That's 1.23, which is obviously not what I'm looking for. Maybe it's because i'm not logged or something, but I don't see a "find all versions" button anywhere. You realize that you're not helping anyone by repeating yourself over and over right? Because obviously there's a problem that you haven't noticed yet. "Why is my suggestion not helping? What can I do to be more helpful?" Ask yourself that.

6
I'm still looking for mirrors of previous versions of masterwork if anyone can help. Anything around 1.10 would be preferable.

Yeah I can help you there. I keep backups of all versions XD. Here is the link for Masterword DF 1.10 :\
http://www.megafileupload.com/8mtp/Masterwork_V1.10(43.03).rar

Thanks friend, I appreciate it!

7
I'm still looking for mirrors of previous versions of masterwork if anyone can help. Anything around 1.10 would be preferable.

8
Masterwork DF / Can't get 8x12 ascii to work no matter what I do
« on: February 03, 2017, 02:34:20 pm »
Title. Changing renderer to 2D does nothing. It appears that the font of what is selected in TWBT will be the main font of the game, which doesn't make sense if it isn't the renderer. I changed it to ASCII, but then it just uses the square ASCII that I don't like.


what do?

9
Honestly if I could just play the game in ascii without those crappy creature sprites (and not the square ascii either) that would be perfect, but as of late hardly anything works with MW, it's difficult enough to get it running without crashing

10
I'm not finding what i'm looking for in that link.

11
Are there links to previous versions of Masterwork? I'm exhausted with these updates crashing and the graphics not working. 1.10 or below would be preferable.

12
DF Modding / Re: Some Quick Questions
« on: January 22, 2017, 03:42:37 pm »
About divine metals, I'm pretty sure they aren't random but they are hardcoded, so you won't find them in the raws.

13
DF Modding / Re: Question regarding modding gender castes
« on: December 30, 2016, 01:45:55 am »
Ah i see, that's a shame. Thank you for the answer.

14
DF Modding / Question regarding modding gender castes
« on: December 29, 2016, 11:17:41 pm »
Hello, concerning specific creatures I'm attempting to design, I'd like to know if its possible to make some kind of hermaphrodite or at the very least asexual gender? I'm aware that male and female are hardcoded, but is there a way one could use something like DF Hack to combine them? Perhaps there's a hacky way of doing it via normal raws?


Edit: in case there's any confusion, hermaphrodites are essentially both male and female

15
DF Modding / Re: How to make a creature explode on death?
« on: December 25, 2016, 04:28:00 pm »
off-topic but didn't feel like making a thread about it, is there a way to make an inorganic material behave like acid? I was trying to make an acid spitting creature but it wasn't coming out quite as I wanted.

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