Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PanDados

Pages: [1] 2
1
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 26, 2016, 11:03:01 pm »
Why this ain't appearing in the ''spawn creature'' arena list?

https://hastebin.com/axaxaluyuf.css

You need to define a caste name. Add [CASTE_NAME:mechani:mechanis:mechanian] right after [NAME:mechani:mechanis:mechanian].
OHHHHHHHHH

Now it works. Thanks! :D

2
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 26, 2016, 05:20:05 pm »
Why this ain't appearing in the ''spawn creature'' arena list?

https://hastebin.com/axaxaluyuf.css

3
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 26, 2016, 10:59:10 am »
In the days of 34.11 landmines and other buildable automations were dealt with in two ways:

1) A syndrom rock that transformed only a specific kind of (non-dwarf) creature into the "landmine" creature. Often this was enhanced with DFHack to make it 100% reliable. Meph was an expert at this kind of thing if I remember correctly.
2) Using DFHack spawn-unit to create a new landmine unit where no unit existed before. This is simple, powerful, and reliable, but you then need DFHack...

If you choose the syndrome route (no DFHack) then use a contact syndrome (in addition or instead of inhaled), as creatures do not breath all that often. Creatures not hitting a "breath tick" while in the cloud was the #1 cause of unreliability (If I remember correctly anyway).

Talk to Meph, as he did a lot of this kind of thing in Masterwork.
Alright! :D I'll talk to him.

4
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 25, 2016, 10:12:00 pm »
No. Transformation, though, that'll work.
Yes, but I don't want to have all surrounding Dwarves to transform into living, immobile landmines that explode in flames when they get hit by something...

Why not? I don't think that'll be a problem, unless you have experience otherwise. It seems like more fun that way anyhow.
Well, I'm making a ''Mo' Civs'' mod that adds 3 new civilizations AND makes Humans, Elves and Mechanis playable in Fort mode. (The Mechani are a automaton civilization I made up and are in the process of being modded in. They used to live in their own world, but their teleporting technology went REAL wrong and they got teleported into Dwarf World. Now they're living in Dwarf World alongside the dwarves and humans, and constantly declaring war against elves and goblins) and I'm trying to make it so that Mechanis have an exclusive workshop called something along the lines of ''Bot Assembly'' that is used to craft many types of ''lesser robots'' (that are actually metallic creatures) that follow a Mechani's commands and are used for many purposes (even though the main purpose is usually siege, !!FUN!! and fort-defense related), including:
  • GR-8-Zer, a small robot that looks like a lawnower and eats up grass really quickly so you can build without the worries that a plant will sprout to block your way/trade depot/crazy waterwheel shenaningans.
  • 4-Tress, a very resistant, wall-shaped robot that stays in place (immobile) basically acts like a living wall that fights back by firing a barrage of bullets every once in a while.
  • Sen-3, an immobile sentry turret (duh) that, while fragile, will be more than happy to make invaders eat up some bullets from it's cannon.
  • Land M-9, an immobile, fragile and little spider-like robot critter that explodes in flames if someone is unlucky enough to kill it. Considering It's not tough and has near-vermin size, It's not very hard to accidentally make it explode... (This is the ''Living, immobile landmine that explodes in flames when it gets hit by something'', by the way.
And the list goes on... (I'm planning to put like 12 lesser bots in the mod, but I need to figure out how to make a creature-creating workshop first)

Andddd that's why I don't want everything surrounding the workshop to turn into any of these lesser bots.

5
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 25, 2016, 01:09:07 pm »
No. Transformation, though, that'll work.
Yes, but I don't want to have all surrounding Dwarves to transform into living, immobile landmines that explode in flames when they get hit by something...

6
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 24, 2016, 07:14:13 pm »
Is there a way to make a custom workshop that is used to summon creatures?

7
I found books titled:

Reproduction Might Help - *cough* Catsplosion...! *cough* *wheeze*
Animal Embryos Might Help - Well...
The Diseases Of Animals Might Help - Is this a trilogy or something?

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 16, 2016, 01:40:40 pm »
I don't know, if managed to take down one legendary out of a squad of them it's pretty nasty.
Yeah, but I thought the titan was going to be particularly fun and do a total squad kill and then wreck everything inside the fort.

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 15, 2016, 10:17:51 pm »
First titan attacked today in the early winter of 127 (my fort started in 125)



ANDDDD then a hammerdwarf breaked most of It's bones, heavily crippling it. Hovewer, the titan striked back and kicked the hammerdwarf's head, jamming the skull through the brain, so RIP hammerdwarf. Hovewer, his military friends, Urist McMacelord, Urist McSwordsdwarf A, Urist McAxelord and Urist McSwordsdwarf B avenged Urist McHammerdwarf by ganging up on the titan, and they managed to murder the quadruped menace. Looks like that titan wasn't going to be that nasty after all..

10
Oh, k. I got a complaint:

I just embarked in Fort Mode, and I'm playing as the Koopas. I brought Malachite, Cassiterie, Bituminous Coal, 1 unit of Giant Mushroom Wood and two units of Petrified Wood (The stone, I mean) and I was going to build a wood furnace to get Charcoal to smelt the bituminous coal and get 8 bronze bars for a low embark cost... But the Petrified Wood is classified as a non-fire safe material when it clearly is! Now I'm stuck, building the Trade Depot out of Embark Wagon Wood and hoping the caravan arrives before everybody starves to death.

11
What use do Rough ? Blocks have in Adventure Mode? I think I killed way too much ? Blocks, and the weight of the Rought ? Blocks are causing me to move slow...

12
DF Modding / Re: Idea for a mod.
« on: December 09, 2016, 04:14:03 pm »
I think you have it backwards. If you give a civ dark fortresses, that'll make the civ build dark fortresses, it won't make dark fortresses hold the civ, if you get me.
OHHHH

That's a relief, then.

13
DF Modding / Re: Idea for a mod.
« on: December 08, 2016, 07:44:55 pm »
No, not new site types.
Oh, k. How do I get modded races to have their own places, then? I mean, I could put modded evil civs in Darf Fortresses, but if I did that, then every Dark Fort would become OP and nearly-impossible to enter in Adventure Mode...

14
DF Modding / Re: Idea for a mod.
« on: December 08, 2016, 06:29:08 pm »
Is it possible to make new sites, by the way? (Like, making more variants of hamlets, forts and towns for modded races to reside in them)

15
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 10, 2016, 08:24:46 pm »
Okay, legless is easy, remove legs from the bodyparts and add flier or stance tail (for flying or slithering).

Shoulder blade, idk, but messing with contact values can make the tail sharp.

Contact values with the claws too, and some kind of injection venom. You can't turn creatures to stone, but paralysis should be as effective.
Oh, k.

Aight, now they are crashing DF when I spawn the stupid ghasteels in the object testing arena. Help? The errorlog says ''removed erroneous unit occupancy flag'' Maybe I should just give up, I think this modding effort I'm doing is just a lost cause... Or not? Idk anymore...
Code: [Select]
creature_ghasteel

[OBJECT:CREATURE]

[CREATURE:GHASTEEL]
[DESCRIPTION:A ghost-like, floaty being that is relatively small in stature and has a sharp, sword-like tail. The male can emit a stunning glare from their gem-like eye placed in their chest.]
[NAME:ghasteel:ghasteels:ghasteelian]
[CASTE_NAME:ghasteel:ghasteels:ghasteelian]
[CREATURE_TILE:'0'][COLOR:3:0:1]
[GLOWTILE:'"'][GLOWCOLOR:3:0:2]
[LOCKPICKER][TRAPAVOID][FLIER][CAN_LEARN][NOSTUN][NOPAIN][CAN_SPEAK][EVIL][UTTERANCES][CANOPENDOORS][NOEXERT]     
                [NOT_LIVING][NO_SLEEP][NO_EAT][NO_DRINK][LIKES_FIGHTING][NOBREATHE][CANNOT_JUMP][NOFEAR][EQUIPS]
[PREFSTRING:ghostly appareance]
        [PREFSTRING:sharp, sword-like tails]
[PERSONALITY:ANXIETY_PROPENSITY:25:50:75]
[PERSONALITY:TRUST:0:25:50]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
[PERSONALITY:GREED:50:75:100]
[BODY:NECK:ARMS_STANCE:1EYE:HEART:GUTS:ORGANS:THROAT:TAIL:NECK:SPINE:BRAIN:SKULL:3FINGERS:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:SPIT]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:AGILITY:1500:1750:2000:2250:2500:2750:3000]              +++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]               -
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:MEMORY:0:100:200:300:400:450:500]                        ---
[MENT_ATT_RATES:LINGUISTIC_ABILITY:250:700:1000:1250]            --
[MENT_ATT_RANGE:MUSICALITY:0:0:0:0:0:0:0]                                unattainable
[MENT_ATT_RATES:MUSICALITY:NONE:NONE:NONE:NONE]
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                       ---
        [BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[NOCTURNAL]
[SMELL_TRIGGER:25]
[LOW_LIGHT_VISION:10000]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_GENERAL_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:691:482:251:190029100] 12 kph
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1100]
[CLUTCH_SIZE:1:2]
[CASTE:MALE]
[MALE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:STUNNING GLARE]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:stunning glare:gives a suspicIous look!:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
                  [SYNDROME]
[SYN_NAME:stunned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]

[INTERACTION:STUNNING GLARE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:stunned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NUMBNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
         [CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1:PEAK:100:END:200]
undescended, not geldable
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PUPIL_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
            [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]

Pages: [1] 2