No. Transformation, though, that'll work.
Yes, but I don't want to have all surrounding Dwarves to transform into living, immobile landmines that explode in flames when they get hit by something...
Why not? I don't think that'll be a problem, unless you have experience otherwise. It seems like more fun that way anyhow.
Well, I'm making a ''Mo' Civs'' mod that adds 3 new civilizations AND makes Humans, Elves and Mechanis playable in Fort mode. (The Mechani are a automaton civilization I made up and are in the process of being modded in. They used to live in their own world, but their teleporting technology went REAL wrong and they got teleported into Dwarf World. Now they're living in Dwarf World alongside the dwarves and humans, and constantly declaring war against elves and goblins) and I'm trying to make it so that Mechanis have an exclusive workshop called something along the lines of ''Bot Assembly'' that is used to craft many types of ''lesser robots'' (that are actually metallic creatures) that follow a Mechani's commands and are used for many purposes (even though the main purpose is usually siege, !!FUN!! and fort-defense related), including:
- GR-8-Zer, a small robot that looks like a lawnower and eats up grass really quickly so you can build without the worries that a plant will sprout to block your way/trade depot/crazy waterwheel shenaningans.
- 4-Tress, a very resistant, wall-shaped robot that stays in place (immobile) basically acts like a living wall that fights back by firing a barrage of bullets every once in a while.
- Sen-3, an immobile sentry turret (duh) that, while fragile, will be more than happy to make invaders eat up some bullets from it's cannon.
- Land M-9, an immobile, fragile and little spider-like robot critter that explodes in flames if someone is unlucky enough to kill it. Considering It's not tough and has near-vermin size, It's not very hard to accidentally make it explode... (This is the ''Living, immobile landmine that explodes in flames when it gets hit by something'', by the way.
And the list goes on... (I'm planning to put like 12 lesser bots in the mod, but I need to figure out how to make a creature-creating workshop first)
Andddd that's why I don't want everything surrounding the workshop to turn into any of these lesser bots.