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Messages - gabix

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Hi, first of all, thanks! your tileset and colors are my favorite :D
But I'm having an issue I'd like to ask if it's intended or if something's wrong with my config. The later is the most probable, because I use your base 16x_tileset with TWBT, without multilevel, changing only to the curses_640x300 as text font, and I use also the gemset creature graphics (I like your's, but Gemset's stand out a bit more for my liking).
The issue I have is with the inorganic_stone graphs, I see Magnetite walls with the ~ (witch I consider is sand), and the sand walls with the ////.

I expected metal to have the £ pound symbol, and being iron, to be red.... but maybe vanilla DF graphics displays it like this also.

I didn't change any raws, except for the language files witch come from Amostubal's Expanded Dictionary), and the graphics folder that comes from Gemset for the creatures.

Init and d_init are the same as the one provided by you on your 16x twbt folder. I'm using PeridexisErrant's Starter Pack 0.43.05-r02.
And the object raws as you don't include them (and I find that great!) must come from a vanilla fresh install.

Thanks again,
Gabix.

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Masterwork DF / Re: What's happening in your Fort.
« on: December 16, 2016, 09:34:55 pm »
Just wanted to show my nice rock salt tomb, created by the humans of Skirtrise





ups, just saw that the hatch cover on top is useless, they can get in through the stairs in the level below... I should just destroy those stairs... hmmm

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Oh no! I cant' make soap as a human!!! My hole world is crumbling!
It'd be also nice to have that nifty wood cutter, instead of waiting to have an industry to support the thing I never built yet that gives me sawmills... but, well, I have the block cutter... which to my surprise requires blocks to build. Mason first mandatory!

Of course, complains complains... these people!!!
Seriously: great MOD, I'm really enjoying it!

---- after a while ----

...after reading the -why didn't I look before- Quickguide - Human.png I found out that soap is made in the first upgrade of the alchemist gild. Sorry!

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Mod Releases / Re: [42.06] Succubus Dungeon 14.2 - Now with more chaos.
« on: December 11, 2016, 01:28:06 pm »
Hi, first post on forum! ...and first of all, GREAT MOD (I'm playing it through Masterworks).

In any case, I'M HERE TO COMPLAIN!!
I embarked with a bunch of Gremlins, found out that they could carry and build stuff so I said: "SLAVES, WEEEEE". Everything went well until I built a tavern. Those freaking fellas are spending all their time socializing, listening to poetry, singing and else. Who do this little buggers think they are, why aren't my succubus whipping them back to work!??!!
Now I have a big den with a hospital full of thirsty succubus injured by mining and stuff of life accidents, and none are working on my well, witch Armok told them to build on the center of the not yet roofed part of the pit, and with frozen water one z below it.

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