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Tilesets and Graphics / Re: Tergel, "The beard of all beards" [12x12][16x16]
« on: March 20, 2017, 10:23:58 am »
Hi, first of all, thanks! your tileset and colors are my favorite 
But I'm having an issue I'd like to ask if it's intended or if something's wrong with my config. The later is the most probable, because I use your base 16x_tileset with TWBT, without multilevel, changing only to the curses_640x300 as text font, and I use also the gemset creature graphics (I like your's, but Gemset's stand out a bit more for my liking).
The issue I have is with the inorganic_stone graphs, I see Magnetite walls with the ~ (witch I consider is sand), and the sand walls with the ////.

I expected metal to have the £ pound symbol, and being iron, to be red.... but maybe vanilla DF graphics displays it like this also.
I didn't change any raws, except for the language files witch come from Amostubal's Expanded Dictionary), and the graphics folder that comes from Gemset for the creatures.
Init and d_init are the same as the one provided by you on your 16x twbt folder. I'm using PeridexisErrant's Starter Pack 0.43.05-r02.
And the object raws as you don't include them (and I find that great!) must come from a vanilla fresh install.
Thanks again,
Gabix.

But I'm having an issue I'd like to ask if it's intended or if something's wrong with my config. The later is the most probable, because I use your base 16x_tileset with TWBT, without multilevel, changing only to the curses_640x300 as text font, and I use also the gemset creature graphics (I like your's, but Gemset's stand out a bit more for my liking).
The issue I have is with the inorganic_stone graphs, I see Magnetite walls with the ~ (witch I consider is sand), and the sand walls with the ////.

I expected metal to have the £ pound symbol, and being iron, to be red.... but maybe vanilla DF graphics displays it like this also.
I didn't change any raws, except for the language files witch come from Amostubal's Expanded Dictionary), and the graphics folder that comes from Gemset for the creatures.
Init and d_init are the same as the one provided by you on your 16x twbt folder. I'm using PeridexisErrant's Starter Pack 0.43.05-r02.
And the object raws as you don't include them (and I find that great!) must come from a vanilla fresh install.
Thanks again,
Gabix.

