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Messages - Doubloon-Seven

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1
Quote from: BoatBox
Raillock Weaponry (5): Maxim, Andrea, Doomblade, Powder Miner
Voices From Nowhere (0):
Implantation and Prosthesis (1): Rockeater
Woven Metal Band (0):
Cloud Ships v2 (4): TricMagic, Quarque, Jerick, Lightforger
The Lantern of Mimatqui (0):

I've been swayed by arguments positing that establishing non-gunpowder weapons now will have a greater knock-on effect down the line than the boat. Though I still think we really ought to do boats, and I also really like Entangled Orichalcum.

2
Paper has raised some qualms about my Cloud Ship proposal. It seems I misunderstood how the Orichalcum effect for our Cargo Chains works. I figured it meant the rail and the levitated object were pinned together through a magnetic field interaction, but he wrote it with a more simple repulsion effect in mind. So, time to pull something out of my ass to justify it anyway!

By the way, since I never explained this to begin with: I'm writing a boat proposal because it seems important to me that we develop a boaty tech base. We spent the pre-game map creation hopping onto the bandwagon of the interbarrial river system, and it seemed we all wanted to see some cool water combat. Hence, boats.



Cloud Ships v2

Quote from: Cetromagnetic Properties of Whale-Derived Materials, 2nd Edition, by Abundant Papers
      "Just as splitting a magnet in half between its north and south poles only results in two new bipolar magnets, a similar phenomenon occurs in orichalcum. A body of cast orichalcum, split into multiple pieces after solidification, retains a material "memory" of its former wholeness. The reasons for this are still under wide debate [...]"

      "Furthermore, arranging multiple such pieces of so-called "entangled" orichalcum in space and briefly energizing them in a connected circuit encodes that spatial position into the orichalcum's internal electric field. Applying a current to any one of the newly "pinned" pieces of orichalcum will cause the whole array of pieces to return to their original configuration as though a rigid connection existed between them."

     "The strength of the connection between these pieces is dependent on the magnitude of the provided current. A weaker current results in a less rigid connection, such that even small outside forces might dislodge the pinned orichalcum from its position and cause a structural failure. Intuitively, this means the effect only lasts so long as one or more entangled piece is powered. Because this effect relies on the field being able to induce a charge among all linked components, a linkage cannot be maintained at an indefinite distance, and maintaining a greater separation without failure requires more power."

     While the Monsooner culture had little experience in building large ships until well into early modernity, the cities of the Twelve Bays Confederacy during the prior period had a rich history of riverboats and other small vessels built to navigate their urban canals. In the generations following Mimatqui's death, the proliferation of Chain technology radically changed this paradigm. With a growing economic interest in intercity trade, boatbuilders were hard pressed to keep up. Ships could carry goods in greater quantities than overland Chains, but vastly slower.

     The discovery of entangled and pinned Orichalcum [described above] at the hands of the Illuminators gave the boatbuilders an idea to square the circle. Ships are slowed by their hulls experiencing drag in the water. What if the hull never had to contact the water, as Chains don't actually contact their rails? Thus came the Cloud Ship, a floating hydrofoil. Beneath a ship's hull dangles a wing-like foil, attached by ropes. In the foil and the hull above are entangled Orichalcum rods. Powering the shipboard rod with an Ichor battery pins the foil rigidly in place beneath the ship, connected by a short distance of... nothing at all.

     Under power by sail or oar, the foil generates lift in the water and causes the hull to rise out of the surf. The vessel, floating above the water, is able to travel much faster for the same amount of thrust than a conventional ship could.

Quote from: An Account of the Great Captains of History, by the Venerable Salt
     "The boom in shipbuilding Cloud Ships brought led to the construction of some of the first large ships in Monsooner history, with the largest reaching multiple hundred tons of weight. A typical example of such a large Cloud Ship is the trading vessel Sun Chaser--so called for its carved prow portraying the eponymous lion-headed god.

     The Sun Chaser was a wooden trimaran made of Choladaic Mahogany, measuring 30 meters in length and with a crew complement of around 50. For stability, each of the three hulls held an Orichalcum locking rail corresponding to a sister rail on the submarine foil. The central hull had two masts for sails, oar positions for rowers, and a raised quarterdeck from which the captain commanded the rudder. Cargo could be stowed on the deck connecting the hulls, or inside the two outrigger hulls. The Sun Chaser, under its notable captain Seven Golden Coins, attempted a record-breaking transcontinental voyage to trade with the mysterious southlander Beeple."



Hopefully this reads smoothly and makes more sense than the previous version. If I can provide a post-hoc justification to Maxim for wanting to apply the Chain stuff to boats, this proposal will let us establish "spooky action at a distance" as something we can do.

Quote from: BoatBox
Raillock Weaponry (1): Maxim
Voices From Nowhere (0):
Implantation and Prosthesis (1): Quarque
Woven Metal Band (0):
Cloud Ships (1): TricMagic
Cloud Ships v2 (1): DoubloonSeven
The Lantern of Mimatqui (0):

3
Cloud Ships

Despite the Monsooner cultural group being reliant on the sea for many of their practical and spiritual needs, the Twelve Bays Confederacy had little to show in terms of great oceangoing vessels until well into early modernity. The reasons for this are debated by historians. Were whales simply so plentiful in those days that there was no need to hunt further afield? Was any attempt until that point foiled by the stormy waters of the North Ocean?

Regardless, the propagation of Chain technology in the generations immediately following Mimatqui began to change this state of affairs. While sea-ships were rare, no such thing could be said of canal boats and other small vessels that filled the canals of Ixam and other Ziggawatt cities. The boatbuilders of a town in the Evergreen Riverway called Atoyac (meaning "city on the river") were well familiar with the principles of buoyancy and hydrodynamic drag, and noticed the potential of Orichalcum to revolutionize their craft.

[DESIGN EMPHASIS]

So-called Cloud Ships utilized the cetro-magnetic locking effects of Orichalcum to create hydrofoils that seemingly floated untethered over the water. A hydrofoil is a type of boat with a hull attached by struts to a wing-like surface (the foil) under the water. Under power, the foil generates lift and the hull rises over the surface. Because the the hull isn't producing drag in the water, a hydrofoil can travel much faster than a conventional boat with the same powerplant.

The key difference for a Cloud Ship, of course, is that there are no struts. An Ichor-powered rail in the keel of the boat pushes off a magnetic balance keel in the foil, locking into place over a meter apart. With a strong wind against its sails or a couple banks of oarsmen giving it their all, a Cloud Ship will speedily hover on its way over the waves while its foil cuts through the water below. Such Cloud Ships plied the waters of the North Ocean hunting for whales, and further connected the southward-growing Twelve Bays Confederation on the interbarrial river network, with expeditions going as far as the Vale of Waters... and perhaps, beyond?

[/DESIGN EMPHASIS]

The boom in shipbuilding Cloud Ships brought led to the construction of some of the first large ships in Monsooner history, with the largest reaching multiple hundred tons of weight. A typical example of such a large Cloud Ship is the trading vessel Sun Chaser--so called for its carved prow portraying the eponymous lion-headed god--and known to archaeologists through its surviving design plans and a number of contemporary descriptions.

The Sun Chaser was a wooden trimaran made of Choladaic Mahogany, measuring 30 meters in length and with a crew complement of around 50. For stability, each of the three hulls held an Orichalcum locking rail corresponding to a sister rail on the submarine foil. The central hull had two masts for sails, oar positions for rowers, and a raised quarterdeck from which the captain commanded the rudder. Cargo could be stowed on the deck connecting the hulls, or inside the two outrigger hulls. The Sun Chaser, under its notable captain Seven Golden Coins, attempted a record-breaking transcontinental voyage to trade with the mysterious southlander "Beeples."




Quote from: BoatBox
Raillock Weaponry (0):
Voices From Nowhere (0):
Implantation and Prosthesis (0):
Woven Metal Band (0):
Cloud Ships (1): DoubloonSeven

4
Quote from: Zappbox
Tewwibwe cuwse (U)w(U):
medics ():
Implantation and Prosthesis: ():
The Cetrical Revolution (0):
Whalelock Rifle: (3): Maxim, Jerick, Quarque
Liesel limbs ():
Whalelock Cannon (0):
Whalelock Rifle (supplant gunpowder edition) (6): Powder Miner, TricMagic, NUKE9.13, Andrea, Doomblade, D7

Yeah, I'm satisfied with Nuke's railgun. It's a good bit.

5
I don't like that Doom's proposal throws in a bunch of new electric wildlife. I feel like it diminishes the whales by proxy; in designs it's no longer whalebone and blubber, it's just generic electric animal bone and fat. For that matter, basic metalworking doesn't feel remarkable enough to merit a revision. By the classical era, forging bronze and iron isn't new or interesting, it's something our civilization should have been doing in the background.

I don't have any comparable problems with Tric's lighthouse revision, but it also just doesn't really grab me. Ichor already stores energy, we don't need a slight variation of a Very Expensive material to do the same thing.

The precognition is fun, and I like the idea of developing out psychic powers further, but I just feel like the Wovenmen are more compelling personally.

6
I also wanted to share a tune that I think makes good theme music for our fucked up whale civilization:

https://www.youtube.com/watch?v=ZeBUNG7xd3I

It's not a rickroll, I swear.

7
Quote from: Votebox
The Wovenmen (3): Powder Miner, Quarque, DoubloonSeven
Mastering the nightmares (0):
The Towers of Light, and Oslux Code (0):
Ixam's Ladder (0):
Woah, I Can See Through Time (2): TricMagic, Jerick

Powder put up a strong-spirited argument for his Wovenmen proposal in the discord. He wants to strike while the iron is hot on improving the tattoos, and lay the groundwork for what he calls "circuitmen," a kind of hypothetical supersoldier. I'm in for it because I want to do stuff with weird science surgeries, though I do have a little bit of reluctance about the advanced effects (the static adhesion, the hyper-reflexes.) If I were writing the design I'd save that stuff for a more mature expression of the technology, but so be it. I like the concept and we have MoP to moderate things out.

I also like the toads. The name "One-Toad" reminds me of the Mayan god-hero One Hunahpu, though he didn't have anything to do with frogs.

8
Okay, that was a hell of an interruption. Hope everyone's still with us. Like MoP said, about a week into the outage we decided to carry on with the game over the discord. In doing so, this is the most recent votebox:

Quote from: Votebox
Age of Alchemy ():
The Thirsting Wars (1): Quarque
City of Thundering Pillars (1): Rockeater
Ixam of the 121 Ziggawatts: (6) NUKE9.13, Andrea, TricMagic, DoubloonSeven, Jerick, Maxim
Blood of the Gods: (1) Doomblob

I swear, the Ziggawatt proposal seemed more proportionate in a google doc. It was still long as hell, but you know.

Also, I wrote a proposal of my own, and though I'm not voting for it anymore, someone is, so I'll post it here. Besides, it's just courteous.

Spoiler: The Thirsting Wars (click to show/hide)

You can see a lot of the DNA that went into the Ziggawatt proposal.

9
Quote from: Botevox
Storm Bottlers (3): Andrea, Maxim, D7
Whale Tattoos (3): Powder Miner, m1895,  Rockeater
Spire of Light ():
Bote (3): TricMagic, Quarque, ConscriptFive

Three way tie.  ;D

Storm Bottlers sets forth a good, clear trifecta of resource uses: the whale oil is electrically charged, the bone is a conductor, the leather is an insulator. Good, useful stuff (though we might have to figure out a way to farm whales, because if whales got hunted to near extinction just because they made good lamp fuel, hoo boy are they gonna have a rough time here.)

The Whale Tattoos are pretty sick I must grant. Even if it doesn't win I think we should incorporate something like Maori-style tattoo culture into our factional milieu.

Bote is perfectly reasonable and some would say prudent, but it doesn't get my imagination going quite so much.

10
Fish and herbs? What is this, chef race?

11
By the way, you can disable (8) from turning into sunglasses by going to the "Attachments and other options" drop down in the message box and selecting "Don't use smileys."

12
Quote from: Welcome to Another Arms Race of Chaos in a Box
Lunar Madness (0):
The Leviathan Fishers (7): Powder Miner, UristMcRiley, TFF, FallacyofUrist, Jerick, m1895, TcK
Hydrodruidism ():
Living With the Rain (2): Doomblade, Kashyyk
Stone Shapers ():
Beast Keepers ():
Fire in the Sky II: Electric Boogaloo (8): Kot, Taricus, Maxim, Quarque, NUKE9.13, TricMagic, Rockeater, Doubloon

Ah, well. I liked Living With the Rain well enough to vote for it when no-one else was, so it feels a little bit of a betrayal to move off, but if the author themselves has then I can hardly be torn up about it. Like I said, the infrastructure appealed to me.

I enjoy the cultural/technological implications of early metalworking well enough to vote for Fire in the Sky. I admit to not being a great fan of zappy style weapons but in a more general way electricity is good fun.

13
Quote from: Doom You Accursed Devil Box
Lunar Madness (1): Rockeater
The Leviathan Fishers (8): Powder Miner, UristMcRiley, Kashyyk, TFF, FallacyofUrist, Jerick, m1895, Doomblade
Hydrodruidism ():
Living With the Rain (1): Doubloon
Stone Shapers ():
Beast Keepers ():
Fire in the Sky II: Electric Boogaloo (7): Kot, Taricus, TricMagic, Maxim, TcK, Quarque, NUKE9.13

So-called "free thinkers" something something.

To explain, I'm voting for this one because I like the idea of designing infrastructure and combat engineering items.

14
You know I wonder what kinda +1 they'll think up.
[ - snip - ]
They're likely to attach the bonus to something that's difficult to guess. We'll probably stumble on it at some point.

I figure it's just going to be whatever random bullshit they think is cool. I bet it's mechs, the BPL has a lot of mech people.

EDIT: Note that "random bullshit" is not meant as a pejorative. Mechs *are* cool.

15
Forum Games and Roleplaying / Re: Let's Make a Map: Day 8 - Smile
« on: February 09, 2024, 08:38:58 am »
Looking good! :)

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