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Messages - DorfAnon

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Tilesets and Graphics / Re: Taffer's tilesets. 10x/20x
« on: January 08, 2017, 04:12:01 pm »
Released 4.6. I lost track of all of the small fixes, but at least the 20x20 sets have been redrawn. As mentioned, the solid walls are thicker.

Due to various frustrations in releasing this, I'm very tempted to drop support entirely for the blackletter sets, the alternate racial graphics, and the minitaffer sets. The blackletter tilesets make for a good font but the look isn't very cohesive and they can be hard to read. They didn't double well to 20x20 and I'm questioning whether I want to continue support for them. The alternate racial graphics and the minitaffer sets are in the same boat: I'm proud of them, but I want to simplify the download and ease maintenance going forward.

It doesn't help that I haven't seen any evidence of use for anything I just mentioned.

I'm somewhat tempted to abandon support for 20x20 even though I just redrew it all, but I'll leave well enough alone for now. People seem to like using them.

I use the racial graphics, with some small editions to them. Tried the CLA graphics but I prefer yours more since I feel that it fits to the game more with the style you've got going. Though if no one else uses them then I can just continue to edit them in myself, so no biggie.

Also a small side-note, no idea how it is in this version, but on the last version the init files were really messy in normal notepad. Since you probably use another program you didn't notice, but it made navigating them in the windows default version a pain. No idea if you can make them more view-able in the future.

EDIT: messy in the sense that it lacked enters in-between all the brackets, so you had to scroll the text left-to-right to find all the brackets. I feel like I'm missing some vocabulary to explain myself properly, so hopefully you understand my meaning.

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Tilesets and Graphics / Re: Taffer's tilesets. 10x/20x
« on: December 27, 2016, 04:36:26 am »
Thank you kindly. I should probably find the time to finish the next release. The new double-sized tilesets are what's occupying my attention. I've done half of the gothic sets and all of the sans-serif and serif sets.

I'll see about revisiting the ramps, but this is something I'm uncertain about changing. The ramps aren't triangles because I've always disliked the triangles. The slopes shouldn't be important, they should fade into the background of a scene. I want to look at the goblins charging at my stupid, undefended fisherman, but my eyes are drawn instead to the slopes. On a whim I whittled them down a little to try to draw less attention to them and I've been quite pleased with the result. You may need to keep editing them yourself, but I'll see if I can find something better.
No need to change for me, it's a small edit and I see your point about making them less noticeable.

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Tilesets and Graphics / Re: Taffer's tilesets. 10x/20x
« on: December 26, 2016, 07:16:10 pm »
Liking the new walls, they don't really take anything away and make the holes more bearable.
Also, on a side note, why did you make ramps not be triangles? Nothing big really, but it kinda bothers me on the map view when the higher mountains don't look as full as in the original ASCII. No idea if people prefer it as it is, I just always edit them myself to please muh autism.

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