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Messages - Skellington

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1
Well, in the report he's exhilarated by the fight, so maybe it IS just a hobby. But it's one that cost him his back teeth.

Building a meeting hall to be aaall his own, as mikekchar suggested!

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The goblin liaison of the mountain home arrived, negotiations were completed, and he went down to the dining hall to loiter for a bit. Naturally I missed the alerts about someone fighting (cancellation spam always gets noticed, inexplicable fights? I only discover THEM far too late. There was this time with a were-ass child... but I digress). It seems the Outpost Liaison was fighting with a (barehanded, unarmored) dwarf. In a few ticks the goblin was 'no longer enraged' so I figured it just had a bad mood, or perhaps it had fallen through one of the non-Osha-approved sections of the fort. But the NEXT time I check the dining hall, the darn Liaison is fighting again! And this time he's managed to render a dwarf immobile.

How do I deal with the Liaison without a loyalty spiral? This is the first autumn at this fort. I have no complex death traps where he could 'accidentally' go missing, even if I knew how to lure him there.

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DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: June 21, 2017, 12:08:44 am »
Well, I thought I'd found the problem, but my fix didn't work.


Initial download was PeridexisErrant's pack, 0.43.05-r06
The launcher wouldn't start, and there were no error messages.
I downloaded PyLNP_0.11_console and copied it to the same location as the pack's launcher file, and the launcher opened, but...
...I couldn't enable DFHack.
Downloaded DFHack 0.43.05-r1, copied it over pack's DFhack files, and then I could enable DFHack.
When I try to run the game from the launcher, I get the error "Image not found. Not found: data/art/mouse.png"

So I checked each graphics set in the LNP. It turns out Spacefox, the set I selected, WAS missing mouse.png. I felt a thrill of imminent victory! I copied the .png from Phoebus to Spacefox and ran PyLNP again... with no luck. Then I remembered I'd have to reinstall the graphics through PyLNP, so I did that, expecting certain success -- and I still get the same error. So THEN I gave up on the slick automatic launcher method, and copied mouse.png straight into dwarf fortress 043.05/data/art, rather than into the equivalent directory in the LNP --

and THAT worked. \o/

WHOOHOO, DWARVES!

As to where I found mention of the error in windows -- turns out I didn't, quite. I got confused in my hunting. A windows bug with missing "data/art/curses_640x300.png" was reported on the Bay12 Mantis tracker, and it was cross-referenced from the linux bug report which included both that file and mouse.png. It was also for version 0.34, not 0.43, and for windows XP, rather than 10.

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DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: June 20, 2017, 11:31:10 am »
I posted this report on the download page, too, but here's my sad tale of woe:

1. Had the same failure-to-launch that others here are reporting, which I worked-around by downloading the other stand-alone version of PyLNP.
2. It was not possible to enable DFHack in the launcher (the button wasn't clickable, and was stuck on 'no'), which I worked-around by downloading a stand-alone copy of DFHack and copying it into place.
3. Now, the game won't start from the launcher, and gives an error about a missing file -- data/art/mouse.png. The error remains whether mouse functionality is turned on in DFHack or not. I found lots of suggested work-around for that error... on linux systems. I found bug reports for the same error on Windows, but no solutions.

Naturally every roadblock makes me miss dorfs more. But not quite enough to play an un-dfhacked game, or to go back to messing with manually installing tilesets.

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