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« on: November 30, 2017, 07:10:34 pm »
I think that there are a few pro's and cons with this way of creating things. First there is how much stuff you would need just to have a functioning kitchen, which would mean you'd have to embark with a bunch of different things. This won't amount to all the much, but when you try to have a fort with more than just a kitchen it would leave you dependent on either finding ore quickly.
As for wear on tools, I'm all in for it. It's something we've been needing so that forts don't just run on the same 4 pickaxes through the whole however many years you want to insert here that they have existed. There should be ways to take care of them though, such as mentioned above mill stones (Giving them more than flavor). Scholars discovering things could tie in at some point, but let's not get ahead of ourselves.
A combination of building and zone would be a good way to implement this, having said building being less than what they are currently, but with you being able to have the things in the zone to improve the workshop. Or you could ditch the workshop, that fine too. Either way, having all the tools that a work area can have shouldn't be necessary, it should improve the quality of said products though. For example, having just a way to heat the metal and an anvil you could in theory make a sword. It won't be a very good sword and you'd use quite a bit a fuel making it, but still, it's there. Not that it will do much else.
Small differences though such as between slicing and boning knives though should probably matter less, having the bigger things should be more important, with smaller things being for the perfectionist. (Which we'll probably all go for)