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Messages - Kingra

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The joy mutant transformation seem a bit messed up for the lovely and joyboys. When I tested them in the arena and they mutate they seem to shift rapidly between every possible transformation.

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Mod Releases / Re: [47.04] ZM5's Mod Depository - Hero Update
« on: April 26, 2020, 02:40:44 pm »
Y'know? It would probably be a good idea to separate the mythology, MK, Sin and OC packs from the warcraft stuff
I like using the myhology and OC stuff specifically, but I don't like having to have the warcraft stuff mixed in with it.
Maybe put em in the Assorted creature pack with the other stuff?

3
I commented on the other thread so I might as well comment here aswell.
The main mod and the Lufia addon didn't seem to be affected by the crashes. Sin and Turok were.

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Mod Releases / Re: [47.04] What Lurks Below - A Cave Revamp Mod
« on: April 18, 2020, 04:20:26 am »
Small emergency patch - only raws only version is updated - removed the no_eat/no_drink tokens from most creatures until the fix for the crash is available. I'm not sure if its entirely neccesary for this mod (since it has no civs), but better safe than sorry.
Been playing this mod since last update through several different worlds and I can easily say it is not necessary.

5
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 29, 2020, 04:11:54 pm »
Question: Have we figured out what has been causing world-gen crashes when there are too many civs or something?
It's apparently [No_eat] and [No_drink] that does it

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DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 20, 2020, 11:41:12 am »
Spoilers ahead (though I feel like this stuff is an open secret at this point).

Spoiler (click to show/hide)
You do know you don't actually NEED the slab to bind it right? You just need to know the name from reading it.

7
Mod Releases / Re: [47.02] Zombies Ate My Dwarves - Necromorph Invasion
« on: February 14, 2020, 12:37:14 pm »
Definitely a good add-on. Can't wait to get utterly massacred by them. If I could make a request, Maybe add The Corruption (Wiki name for it) As a third cavern layer plant?

Also trying to spawn the Malefactor Noosemen and Infena in the arena seems to consistently crash the game.

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Mod Releases / Re: [47.02] Zombies Ate My Dwarves - Suffering
« on: February 11, 2020, 10:16:18 am »
Do you know what is causing this mod to crash? I've been playing with some of your other mods just fine and as soon as I installed this one it begins crashing on worldgen.

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Mod Releases / Re: [47.02] Zombies Ate My Dwarves - Suffering
« on: February 09, 2020, 02:19:16 pm »
Think you forgot to put in the speech file for the Man in black.

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Mod Releases / Re: [44.12] Angel Assault!
« on: September 25, 2019, 03:24:45 pm »
Is it possible to make a mega beast a baby snatched? Cause Lilith is famous for stealing babies

Babysnatcher is an entity tag not a creature tag unfortunately, perhaps if the Lilith creature had [POWER] and could become a member of a civilisation she could then abduct children, but I have frankly no idea how that would interact seeing as creatures with [POWER] do not seem to babysnatch, at least I have never seen demons do so.

Alternatively, I could make Lilith a Spouse converter, but I am not sure if megabeasts can have that tag. I will have to do some experimentation and ask around it seems!
If I remember correctly Lillith and her children (Lilim) are considered night spirits. So I'd say Lillith would more work as a night creature than a megabeast.
Also she was cursed by god so it could also be a curse like vampirism.

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Mod Releases / Re: [44.12] Angel Assault!
« on: September 17, 2019, 07:48:26 pm »
The big flaming sword that guards Eden would also be a good addition.

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Mod Releases / Re: [44.12] ZM5's Mod Depository - Whispers of the Old Gods
« on: September 15, 2019, 08:55:21 pm »
Could you please update the separate myth and sins raws as well?

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If I ever get into modding I'd much rather prefer a written tutorial over a youtube one.

14
Man those boogiemen are wonderfully freaky. Can't wait to be completely eviscerated by them.

As for requests...
Y'know with how many creatures in your mod that are based on an element I'm kinda surprised at the lack of creatures actually MADE of said element.
Like c'mon where's the water Kraken (Which is a kraken made of water) or fire Dragon (which is a dragon made of fire).
That's my request anyway. Good mod.

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Mod Releases / Re: [44.12] Zombies Ate My Dwarves - The Doctor Is In!
« on: July 01, 2019, 10:10:22 pm »
What exactly does the Deadite curse do? I don't think you made any mention of them in the update post.

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