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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 18, 2018, 11:20:34 am »
On my never-ending quest to make a happy fun zone where nobody is allowed to be sad, I've noticed that a lot of the traumatizing of dwarves in the new versions is due to seeing sentients die, or their corpses--even including our enemies, unfortunately. So I've taken a new strategy to solve both problems in my new fortress. The passage leading into the entrance to the fort is lined with cage trap upon cage trap. When enemies come, I set the alert that makes everyone get inside, and wait for all the enemies to get trapped in cages. When it's over, I take off the alert, and my dwarves rush out to reload the traps and haul the caged enemies off.
The only stockpile in my fortress that accepts cages (except empty cages and caged dwarves) is basically a QSP, except in place of the single-tile stockpile the minecart dumps into, there's a shaft channeled all the way down to the magma sea. The haulers dutifully bring the caged enemies to the feeder stockpile, then load them into the minecart and tip it over, sending them plummeting down, until they hit the magma flow and evaporate. The haulers have an 'out of sight, out of mind' attitude apparently, so they don't have any bad thoughts from the goblins dying a few dozen z-levels down, and it doesn't leave corpses around for citizens to get PTSD from.
I still have a well-equipped military, of course, but that's for conquering and handling trapavoid threats, mainly.
The only stockpile in my fortress that accepts cages (except empty cages and caged dwarves) is basically a QSP, except in place of the single-tile stockpile the minecart dumps into, there's a shaft channeled all the way down to the magma sea. The haulers dutifully bring the caged enemies to the feeder stockpile, then load them into the minecart and tip it over, sending them plummeting down, until they hit the magma flow and evaporate. The haulers have an 'out of sight, out of mind' attitude apparently, so they don't have any bad thoughts from the goblins dying a few dozen z-levels down, and it doesn't leave corpses around for citizens to get PTSD from.
I still have a well-equipped military, of course, but that's for conquering and handling trapavoid threats, mainly.













