Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Senti

Pages: [1]
1
DF Bug Reports / Re: Well.. this is kinda annoying...
« on: January 09, 2018, 01:05:27 pm »
I'm going to necro this ancient thread to mention that this bug still very much exists and is still causing a few of us some pain, as I would very much like to build forts centered around the concept of it's inhabitants being able to fly or swim. Despite having the [FLIER] or [SWIMS_INNATE] tokens, a creature will treat water or open air as dangerous terrain in fort mode. Someday I hope to be able to build a tower with the entrance on top.

2
DF Modding / Re: Trouble with Castes and Forming Playable Civilizations
« on: December 30, 2017, 06:03:31 am »
EDIT: I solved the issue, it was actually the way I was formatting files. Thanks for the formatting help! Going to save a lot of time and energy in future modding.

3
DF Modding / Trouble with Castes and Forming Playable Civilizations
« on: December 30, 2017, 03:11:11 am »
So I'm trying to get civilizations running with an assortment of gemstone/stone/metal creatures based off of the amethyst man raws. The idea is for it to be playable in fort mode. I've played fort mode a lot as various animal people, but this is my first time trying to make an intricate race with significant differences in the caste system. Unfortunately I can't seem to get it to work, I've been tinkering with it for about a week now and I'm looking if anyone can point out where I'm messing up here. I've narrowed down the problem to the creature files, as I can swap other animal people out in the entity file for the civilization and have them form playable civilizations no problem. As long as I'm using this creature file for the civilization entity file, they will not form playable civilizations at world gen. I've tried half a dozen or so configurations, this is what it looks like right now, are there any obvious mistakes I am making?

Code: [Select]
[OBJECT:CREATURE]

[CREATURE:ELEMENTMAN_GEM]

[DESCRIPTION:A strange crystalline creature the shape of a human.]
[NAME:crystal man:crystal men:crystal man]
[CREATURE_TILE:'M']
[NOBONES]
[NOPAIN]
[EXTRAVISION]
[NOBREATHE]
[NOSTUN]
[NONAUSEA]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
[NOT_LIVING]
[INTELLIGENT]
[STRANGE_MOODS]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[EQUIPS]
[NOT_BUTCHERABLE]
[NOFEAR]
[ODOR_LEVEL:0]
[SMELL_TRIGGER:10000]
[PREFSTRING:rockiness]

[PROFESSION_NAME:CRAFTSMAN:craftsgem:craftsgems]
[PROFESSION_NAME:FISHERMAN:fishergem:fishergems]
[PROFESSION_NAME:HAMMERMAN:hammergem:hammergems]
[PROFESSION_NAME:SPEARMAN:speargem:speargems]
[PROFESSION_NAME:CROSSBOWMAN:marksgem:marksgems]
[PROFESSION_NAME:AXEMAN:axegem:axegems]
[PROFESSION_NAME:SWORDSMAN:swordsgem:swordsgems]
[PROFESSION_NAME:MACEMAN:macegem:macegems]
[PROFESSION_NAME:PIKEMAN:pikegem:pikegems]
[PROFESSION_NAME:BOWMAN:bowgem:bowgems]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksgem:Elite Marksgems]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowgem:Elite Bowgems]
[SPEECH:dwarf.txt]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:STRESS_VULNERABILITY:0:45:100]
[PERSONALITY:BASHFUL:0:45:100]
[PERSONALITY:SINGLEMINDED:0:55:100]
[PERSONALITY:GREED:0:55:100]
[MANNERISM_HEAD:head]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_POSTURE]

[GAIT:WALK:Sprint:351:10:3:730:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:WALK:Run:561:5:3:730:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:WALK:Jog:730:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
[GAIT:CLIMB:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:CLIMB:Faster Climb:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:CLIMB:Fast Climb:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:CLIMB:Climb:2990:NO_BUILD_UP:0]
[GAIT:CLIMB:Slow Climb:4300:NO_BUILD_UP:0]
[GAIT:CLIMB:Creep:6100:NO_BUILD_UP:0]
[GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
[GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
[GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]

[CASTE:AMETHYST]
[CASTE_NAME:amethyst woman:amethyst women:amethyst woman]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[SELECT_CASTE:AMETHYST]
[TISSUE:ROCK]
[TISSUE_NAME:amethyst:NP]
[TISSUE_MATERIAL:INORGANIC:AMETHYST]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ROCK]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ITEMCORPSE:ROUGH:NO_SUBTYPE:INORGANIC:AMETHYST]
[COLOR:5:0:1]
[CASTE:ONYX]
[CASTE_NAME:onyx man:onyx men:onyx man]
[MALE]
[SELECT_CASTE:ONYX]
[TISSUE:ROCK]
[TISSUE_NAME:onyx:NP]
[TISSUE_MATERIAL:INORGANIC:ONYX]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ROCK]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ITEMCORPSE:ROUGH:NO_SUBTYPE:INORGANIC:ONYX]
[COLOR:0:0:1]
[SELECT_CASTE:ALL]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ALL_ACTIVE]

Pages: [1]