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Messages - UristMcRiley

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1

Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (4): TricMagic, Maxim, Powder Miner, UristMcRiley
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():

3
So looks like were locking in option B, unfortunately I don't think ill be able to have the turn out till tomorrow evening at the earliest I thank you for your patience

4
Forum Games and Roleplaying / Re: Slaves to the darkness, a 40k SG.
« on: November 12, 2023, 02:53:52 pm »
3

5
Turn One, Into the Abyss

As you enter the main lounge of your shuttlecraft, you are greeted with the familiar sight of Captain Thorne, your oldest companion and something of a father to you. As you step in, he seems to be in the midst of investigating the well-stocked refreshments cabinet on one side of the chamber. However, he must have noticed your entrance either from the sound of your feet dragging through the plush carpets of the lounge or perhaps he saw your reflection in one of the bottles.
Nevertheless, he quickly wheels around, his bionic leg whirring in protest at the sudden movement, as he snaps to the position of attention and raises his arm to his brow in a salute.

Governor! I am at your service.

For a moment, his military bearing is somewhat broken as a broad grin splits his scarred and wrinkled face, brilliant white teeth flashing from within his closely cropped grey beard.

Governor … I can't believe you finally made it. I knew you always would; I just never figured I'd be here to see the day, little Eros, a governor….

Seemingly realizing the breach of protocol and looking aghast at himself, he returns his face to impassive severity before barking out:

Captain Aelric Thorne, House Hamenthe Castellans, reporting for duty.

You can't help but smile; Aelric may be the next thing to a father to you, but he was always a stickler for the proper forms and protocols. Walking past him and to the drinks counter, you set down your golden wreath before pouring two fine glasses of Maccrage Amasec.

Oh, at ease… Aelric, come sit with me and drink. We will have much to do when we arrive at Moran. For now, let us celebrate, old friend.

Before long, your shuttle lifts off, carrying you to the venerable heavy freighter, the “Emperor's Lament.” In truth, viewing the vessel on approach from your shuttle is more than a little disappointing. It feels as if your triumphal chariot carrying you to the fulfillment of your life's goals should be trimmed with gold, or at least not look like it was near to falling apart. The Emperor's Lament has clearly seen better days; whole sections of the hull look as if they have been rebuilt over and over again, and even these rebuilt sections show scars from more recent battles or accidents. You even think you spot an atmosphere leak in one of the lower decks as you near the hangar, but before you can get a better view, your shuttle enters one of the vessel's immense hangars.

As your shuttle touches down, you can hear the sounds of the hangar pressurizing and the sound of frantic activity from within. As the shuttle ramp opens, you're greeted with the frosty, stale air of the hangar; clearly, climate control isn't much of a priority aboard the Lament. But before you can think to complain, you see properly the sight before you: rank upon rank of assembled personnel. Closest to you are your House Castellans in fine black carapace, Hotshot Las Rifles held at the position of attention. Further back stand the serried ranks of house armsmen, whose less impressive arms and armament are barely noticed as they hold rigid attention for you. Even further back, you see the throngs of civilian settlers who begin to cheer as they see you mount the first of the shuttle's steps, descending into the lane between the troops and the civilians, Aelric at your side.

Walking through the crowd, you feel your heart swell with warmth and pride; these are your people, and this ship, whose metal decking rings beneath your feet, is your ship. But as you pass through the ranks of troops who begin to chant your name—“Eros, Eros, Eros…”—you catch sight of something that sends a slight chill through you. Three sets of noble banners can be seen within the throng of civilians: the Crimson and gold banner of House Vortigan, whose gryphon crest glares malignantly at you; the civilians clustered around this banner notably do not cheer. House Vortigan has been a long-time thorn in the side of House Hamenthe; having always been slightly weaker than your own house, their constant scheming has been a thorn in the side of your ancestors, and this delegation of their people must be yet another one of those schemes.

Further along the procession, you see the blue banner of House Celestria, its silver moon shining brightly; the peons clustered around this banner cheer you just as loudly as your own people. You even recognize one of House Celestria’s nobles, Sir Archibald, a minor member of the family of a similar age to you. He was something of a companion in your youths, but as time wore on, you drifted apart; he joined the Imperial Navy for a time, and his house has always been a staunch supporter of yours. You remember him as an honest and diligent man, if a bit overly serious. As you pass him by, he renders you with a crisp salute, which you return with a polite wave and a smile.

Nearly at the end of the whole assembly stands a stark black banner: House Drakonov, the red dragon of their family's crest sleeps within the field of black. They are a recently risen house on your homeworld, nothing more than particularly successful underhive gangers not more than a century ago. Their rise to prominence has been nothing less than meteoric, having built a close relationship with the Mechanicus and established control over many of the recycling industries on your homeworld. You can only guess why they sent a delegation along with you, but one thing is certain: the men and women who cluster underneath the Drakonov banner can't be said to be peasants—all well-built and bearing the gang tattoos the family still uses as a tradition. While they clap politely, there's a killing edge within their eyes. Only time will tell what agenda these upstarts are pursuing, but you quickly have to push it from your mind as you reach the end of the assembly and come to a delegation of white-uniformed ship's crew. At their center is a great mass of a man; the amount of augmetics at first leads you to believe he is some kind of servitor, being carried forward on four mechanical legs and with many tubes and cables dripping from his body as if it was hair. As you approach, he bows, or at least approximates one by leaning his chest slightly forward, cables drooping before a mechanical voice booms out from some vox speaker you cannot see.

I am Captain Price; it is a pleasure to welcome you aboard the Emperor's Lament… Myself and the crew are eager to serve you. We expect a reasonably quick warp translation to the Moran System; the tides of the Immaterium are calm, and it should only be a few months until we arrive in the system. My second officer will show you to your quarters in the meantime. Welcome aboard, Governor.

The warp translation takes slightly longer than Captain Price led you to expect, being in translation for nearly a year; however, that is the way of warp travel, and Captain Price is notably apologetic for the delay, as uncontrollable as it may be. You, of course, were on the bridge when the vessel exited the warp on the edge of the Moran System. As the armored visors retreat from the bridge viewports, leaving you staring at the inky purple visage of the outermost gas giant of the Moran System, marked on official Imperial charts as GGE-M002, though from reading through some of the limited reports from the Imperial expeditionary force that expunged the last government of this system, it seems the locals call this world Abyss. It's quite easy to see why, as the inky purple murk of the gas giant seems to, at its edge, merge with the void that surrounds it, leaving it indefinable in your vision.
After the initial minutes of chaos on the bridge, as systems dormant for nearly a year are brought back online, pict screens flicker to life, displaying esoteric images of space charts that you know are meant to represent local space, though you lack the expertise to interpret the various figures and geometric displays as anything other than gibberish. To the right of the navigational charts sits the sensorium station, whose esoteric devices you can't even begin to interpret. As a matter of fact, the only station on the bridge you would feel comfortable using if ever that was necessary is the vox, located next to the command throne.

Captain Price turns to speak to you, looking far more comfortable ensconced in his command throne than he did upon your first meeting in the hangar; the various cables and tubes that dangled freely from his body are now comfortably plugged into the throne, allowing him the ability to feel his ship as he commands it.

Madame, we are detecting vox traffic from within the system near Moran Primus and its two moons, Secundus and Tertium. This isn't surprising; most of the traffic is at such a range we do not pick it up clearly enough to read it. I apologize that I cannot tell you more; our charts are outdated, and as a hauler, we have only the most basic of sensorium suites. We can proceed straight to Moran Primus; however, with the situation unknown in the system, I would urge caution. The Lament is no warship, and if the situation is less stable in the system than we were led to believe… I would be appalled to risk your life, Madame. Some of our older charts indicate that there is a station somewhere in the orbit of GGE-M002 intended to serve as a gas extraction platform, though, for whatever reason, it was abandoned before being brought into full operation. It should have a substantial Sensorium and Vox Suite; however, if we could discover it and bring it back into service, it would allow us to know what we were walking into deeper into the system. I don't mean to command you, my liege; I simply do not wish to risk your vessel.


A.) Proceed to Moran Primus with all due haste, you are the rightful governor after all why should you sulk in the shadows of your own star system
B.) Attempt to locate and restore the Extraction station in orbit of GGE-M002
C.) Write in (Any action you want to suggest if it gets enough votes I will roll with it)

Assets:
Spoiler (click to show/hide)

6
Final Tally
Quote
Lieutenant Vote:
Lady Velosia: 4
Captain Thorne: 4
Magos Ignus: 1

Governor Vote:
Eros Hamenthe (Angry Grandmaw): 6
Illiad Visderiel (Former Ginger): 2

Well voting is closed and with a tie between the Captain and the Lady I'm going to roll a D20 to determine the chosen Lieutenant even for Lady Velosia and Odds for Captain Thorne

The Roll: 15

Well looks like we will be going with Captain Thorne for your first Lieutenant voting is closed and I'll start work on this next turn hoping to get it out tonight

7
So the current vote as it stands is

Quote
Lieutenant Vote:
Lady Velosia: 2
Captain Thorne: 2

Governor Vote:
Eros Hamenthe (Angry Grandmaw): 2
Illiad Visderiel (Former Ginger): 1

Ill let the voting run for the rest of this evening if it remains deadlocked come tomorrow morning Ill flip a coin to decide the Lieutenant choice expect a update midafternoon tomorrow

8
The Coronation

The resounding applause still echoes in your mind as you ascend the plushly carpeted steps to your private shuttle. The golden wreath, placed upon your head by your grand uncle just two hours ago, feels like a heavy burden. A governorship wasn't your life's ambition. You had always yearned for the opportunity to prove yourself, to step out from the looming shadow of the family name, but you never expected this chance.

You were positioned too high in the familial succession to be overlooked, yet not quite at the top to be entrusted with significant power. You had reconciled yourself to a life of luxury that left you unfulfilled. However, your grand uncle, the family's patriarch, whether moved by your predicament or driven by the desire to expand the family's influence, navigated the labyrinthine bureaucracy of the Imperium to secure this charter for you.

Your new domain, far from perfect, lies distant from the family's central power. By all accounts, it's a destitute backwater. Nevertheless, your mind teems with ideas for improving your realm, turning it into a territory worthy of your rule, and repaying your family's generosity.

Stepping into the warm interior of your shuttle, a magnificent silver mirror, adorned with golden filigree and set within warm nal-wood paneling, reflects your image. For the first time since your official coronation, you gaze at yourself, and the transformation is remarkable. You no longer see the carefree upper-hive noble but instead a (man's/woman's) visage marked by the weight of governance. Your (young/middle-aged/elderly) body still exudes strength and vitality, even beneath the trappings of high nobility. Your persona, now more regal and solemn, is poised to become a name revered and respected throughout the Moran System and across the sprawling Imperium.

Satisfied with your new self-image, you proceed through the luxuriously appointed corridors, heading to the main lounge. There, you'll find your most trusted friend and lieutenant, who will join you on this transformative journey.

Your First Lieutenant
A.) Lady Seraphina Velosia
Lady Seraphina Velosia, known affectionately as Sera to you, is your cousin who has spent her life in the imposing shadow of your noble family's legacy. Born into the intricate web of noble politics, her existence has been a blend of privilege and adversity. Sera possesses a keen diplomatic acumen, capable of charming, negotiating, and manipulating others to further your cause. Her unexpected proficiency in personal combat adds a layer of unpredictability to her skills. Her unwavering loyalty to your mission is fueled by both familial ties and a fierce determination to prove herself in the treacherous expanse of the universe.

B.) Captain Aelric Thorne
Captain Aelric Thorne, a seasoned armsman, has been a constant presence in your life, having stood by your side since the early demise of your father. Hailing from a modest middle-class background, his primary duty was to protect and mentor you. His martial prowess is extraordinary, shaped by years of unwavering service to your family. Beyond his role as a protector, he assumed the role of a mentor and a quasi-father figure, instilling in you the virtues of honor, duty, and strategy. His undying loyalty stands as a testament to his unwavering commitment to your success.

C.) Magos Veridian Ignus
Magos Veridian Ignus, an enigmatic figure renowned for his eccentricity, possesses an insatiable thirst for knowledge and a deep affinity for the arcane. While some have accused him of tech-heresy, no concrete evidence has emerged, and his loyalty to you remains steadfast. His mastery of Stewardship and Learning is matched only by his obsession with ancient technologies and forbidden knowledge. However, his unpredictable nature makes him a double-edged sword—a valuable asset and a potential liability in the shadowy depths of the Imperium.

D.) Brother Sergeant Inviatus Malachai
The arrival of Brother Sergeant Inviatus Malachai, a White Consul Space Marine, is an enigmatic honor. This towering genetically-engineered super-soldier bears the indomitable might of the Emperor's Angels of Death. The reason for his presence remains shrouded in mystery—whether it's a compliment or an insult is unclear. His oath, sealed in blood, underscores the unswerving honor and loyalty of his Chapter. With his formidable Martial and Prowess skills, he brings unmatched combat expertise to your side. However, the true motivations of his Chapter and his personal agenda remain concealed.

E.) Ecclesiarch Caelus Vindictus
Ecclesiarch Caelus Vindictus, an elderly figure, once a simple priest and your childhood tutor, harbors a profound reservoir of knowledge and unwavering faith in the Emperor of Mankind. Although age has weathered his physical form, his intellect and insight have sharpened with time. His roles as a Diplomat and a scholar of religious texts have played a pivotal role in shaping your faith and understanding of the Ecclesiarchy. Despite his frailty, he remains a fount of wisdom, guidance, and spiritual strength in the grim and perilous universe.
In this final setup phase, before we delve into the game itself, you have the opportunity to shape your governor according to your preferences. Whether they are male or female, young or old, you can provide a suggested name and a description for your character or cast your vote for one of your fellow players' suggestions.

Final Information & a explanation of some mechanichs

In this final setup turn before we get to the game proper you will be personalizing the governor to your heart's content. Be them a man or woman young or old, simply provide a suggested name, and description or vote for one of your fellow player's suggestions.

Furthermore, you will be choosing your first lieutenants, who will play pivotal roles in your character's journey and the development of your realm. These lieutenants will each bring their unique personalities and skill sets to the table. Whether it's a noble, a Magos, or a Space Marine, they will conduct actions that befit their character, resulting in distinct outcomes for the same goals.

As you progress in the game, please keep in mind that each turn represents a year's worth of time, excluding the initial setup phases and any significant combat scenarios. During each turn, your character, the governor, can directly oversee a single major project. These projects can range from building roadways and training troops to conducting diplomatic negotiations with neighboring systems.

It's important to note that attempting multiple major actions within a single turn will significantly increase the difficulty of each action. This will elevate the risk of failure, underscoring the importance of your trusted lieutenants. They will provide invaluable support, applying their skills and personalities to achieve your goals, even if their methods differ dramatically.

As a side note, I am attempting to use Chat GPT to edit these posts in order to increase the speed of my turns if you find that it seems to robotic or well if you have any issue with it please let me know and I'll resort to more tried and true methods.

9
Voting is Closed

Option A the noble is locked in

10
So the current vote is

6 For option A The Noble

and

2 For option B The General

While it seems fairly one sided at the moment I’ll give it a few more hours before I close the voting and start writing

11
Forum Games and Roleplaying / Re: Slaves to the darkness, a 40k SG.
« on: November 08, 2023, 05:34:20 am »
B
This is our home and we shall not flee, plus they’re is likely more archeotech to be found in the deepest levels of our hive. Especially since the gangers had a large cache of it

12
Welcome to "Hail Governor!" - a Warhammer 40k roleplaying game. While this is my first time running a game on Bay12, I do have experience with similar games on other platforms. My aim is to complete one full turn every three days, though I hope to achieve a turn a day, even though that might be ambitious. Before we dive into the game, I'd like to express my gratitude to a user named Shmeh on the 4chan /qst/ board for inspiring me to run this game and developing the mechanics I intend to use.




You have been informed by the Adeptus Terra that you have been awarded the Governorship over the Moran system. You are told that the previous Governor was purged for Heresy. The records on the Moran system are sparse, but they tell of a feudal frontier world in the subsector Selucia of the Sector Phrygia, near the border of formally recognized Imperial Space, close to the halo zone in Segmentum Pacificus. The entire region only recently rejoined the Imperium less than a millennia ago, being reclaimed by elements of the Macharian Crusade. As a result, the region is poorly charted and generally underdeveloped, being far from the core of Imperial space and the focus of Imperial Strategy. Based on the scant records available, you know that Moran Secundus is a slightly larger and colder terra-like world, featuring a small asteroid belt in the world's outer orbit along with a pair of habitable moons each hosting a small population of primitive abhumans. The system also features 3 gas giants and a large asteroid belt ringing the system.

I am using a stat system inspired by Crusader Kings and DnD if you are familiar with both or either of those series then some of this stuff will make sense to you.
Rolls will be done using D20s, with 20 being a critical success and 1 being a crit failure.

There are 5 stats your character has which I will explain below

All stats are set to 10 initially, except for prowess which is set to 6, as these represent baseline stats.

15 would indicate exceptional talent and ability, while 20 would make you one of the greatest of all time

Every 2 points in a stat above 10 gives you a +1 roll bonus to anything the stat is related to

Diplomacy&Intrigue - your ability to charm, negotiate, and persuade others, also your ability to read someone to find out their wants and desires and your ability to manipulate them

Affects rolls and systems related to
-Negotiations with outside entities, vassal lords
-Also affects your popularity with your followers and the general population in your realm

Martial- your ability to command military forces, as your understanding of military culture, doctrine, tactics, and strategy

Affects rolls and systems related to
-Commanding troops on the battlefield
-Commanding space battles
-Training and developing your military forces(complements diplomacy/intrigue)
-Your ability to use military strength to intimidate others

Stewardship- your economic and financial management skills, affect your understanding of business ventures and the ability to manage most projects

Affects rolls and systems related to
-Business dealings
-Project Management

Learning- Your level of knowledge and wisdom
Affects rolls and systems related to
-Scholarly activities
-Tech Research and development
-Valuing artifacts and rare technologies
-Studying Religious texts

Prowess- Represents your personal fighting ability, ie your swordsmanship, marksmanship etc

The next system I would like to explain is the piety/heresy system

Your character by default starts at 0, representing a weak faith in the Emperor and more of paying lip service to the Imperial Creed

Ranging from 0-10 in either direction, piety increases your chances of divine intervention, as well as improves relationships with Ecclesiarchy as well as religious individuals in the Imperium. Improved by studying holy texts, praying, and tithing to the church
Heresy(and tech-heresy) increases your chances of inviting intervention by the dark gods and warp entities. It also invites suspicion and hostility in the Imperium generally. It is gained by pursuing policies and making decisions that go against Imperial Dogma, also the acquisition of power and knowledge generally can easily spill into Heresy according to the eyes of the Inquisition and other Imperial Authorities


How did you become Governor of this world?

A. You are the second child of a prominent Noble Dynasty, your family has ruled a wealthy and powerful world for millenia and have established themselves in their local region, the world is highly developed and organized, and supplies large tithes of competent, trained soldiers, foodstuffs and war material for the eternal wars of the Imperium of Man. Your family was able to exploit their wealth and connections to grant you the chance to start your own cadet branch of your glorious Dynasty. Your family has provided you with a staff of servants to look after your every whim, while elite House guards and a few thousand security forces from your homeworld provide your protection, along with several extra ships full of supplies and a large cash gift.

- Starting Stats

Diplomacy&Intrigue 16
Martial 10
Stewardship 12
Learning 12
Prowess 8
- +2 bonus to rolls involving aristocrats and nobility
- Start with distant noble house ally
- Start with 100,000 bonus thrones
- Start with a warp-capable heavy freighter, laden with settlers, supplies, and equipment

B.You are a Victorious General of the Imperial Guard, the army you command, along with their families and settlers from the homeworld of your troops have been given the right of settlement on this new world after a hard-fought campaign against vicious rebel cultists. The army under your command was able to finally secure a mining world, critical to production in the sector. The campaign against Cultist forces, who were cunning and fanatical, forced your men to pay blood for every inch of rebel territory. After months of stalemates, you came up with an offensive plan and were finally able to break through and crush the enemy forces. You will start with a large army of loyal veteran troops along with their supplies and equipment.

- Starting Stats

Diplomacy&Intrigue 12
Martial 16
Stewardship 12
Learning 10
Prowess 12

- Start with a warp-capable heavy freighter, laden with settlers, supplies, and equipment
- Choose a Guard Homeworld- you start with an alliance with them and settlers from their world
- Start with a small but elite and fully equipped army of 5 regiments of elite-tier veteran troops
- +2 bonus to rolls involving military officers and martial culture

C. Your uncle, Matheuz Blackwood, the famous Rogue Trader, was able to negotiate more than just a large finder's fee from the Imperium, he gained a governorship for your father. who served as a competent and skillful right-hand man to your Uncle for many years. Unfortunately, your father passed just a few months before he was informed of his receiving of the Governorship. The title passes to you. Your uncle trusts your family and will expect you to perform competently and provide support to his expeditions in the region. Your uncle has also provided you with a ship, a large mercenary security force, and several of his best people.

- Starting Stats

Diplomacy&Intrigue 12
Martial 12
Stewardship 14
Learning 12
Prowess 10

- Start with Rogue Trader House ally
- Start with a small mercenary army of 3 regiments of elite veteran-tier troops
-+2 bonus to rolls involving naval command, and dealing with navy officers and officials
-+2 bonus to rolls involving haggling when buying and selling things
-Start with a Star Galleon laden with suppliers and settlers

13
Forum Games and Roleplaying / Re: Slaves to the darkness, a 40k SG.
« on: November 06, 2023, 05:42:14 am »
You are
2) A Woman

You were a
E) adept of the mechanius

You joined the Dark gods because of
D) A betrayal

You sold your soul to
C) Slaanesh

You are named
Epsilon-Beta 137110 (Epsi to your friends)

14

Quote from: Votebox
1 - Pęknięcie Ammunition Glass Core - TricMagic
3 - Pękająca Kula Rifle Grenades - Maxim, m1895, UristMcRiley
4 - Springless Pekniecie Ammunition - Fallacy, BBB, Kashyyk, TCK

15

Quote from: votebox
1 - 'Glass Cannon' Glass-Firing Mortar - Fallacy
4 - Piorun Automatic Fowling Piece - Maxim, IronyOwl, TCK, Thanatos Russ
4 - L'Arsenal De Sa Majesté Modèle 1913 "Fleurs Rouges" Heavy Machinegun - TricMagic, m1895, Kashyyk, UristMcRiley
--> 1 - But put the name through French-Polish Google translate first: Kashyyk
[/quote]

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