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Messages - monkeyfritz

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1
Tilesets and Graphics / Re: Runeset: Rune Based ASCII Tileset
« on: March 01, 2019, 02:40:55 pm »
the 16x16 Runeset image seems to be much blurrier than the 16x16 Runeset+Aniron

Here's a cleaned up version of the 16x16 Runeset.


2
Tilesets and Graphics / Re: Runeset: Rune Based ASCII Tileset
« on: February 28, 2019, 09:18:23 am »
Been using this set exclusively on my latest fort and absolutely loving the aesthetic. I've noticed one issue though, the 16x16 Runeset image seems to be much blurrier than the 16x16 Runeset+Aniron, so I've only been using the Aniron set. Would really like to use the runic set for gameplay with Aniron for text as recommended. Any chance you could look into it?

Thanks!

Sorry for the late reply. I've got a 2 year old and an 11 month old and I am only just beginning to experience this thing called "free time" again.

I know the problem and have started work on an updated version. There's a few things I've been meaning to improve, in particular with the 16x and 24x versions. Should have it up in a day or two.

3
Tilesets and Graphics / Re: Runeset: Rune Based ASCII Tileset
« on: July 15, 2018, 10:47:15 pm »
I was wondering: Would it be ok if I added the two fonts you made as optional TWBT fonts to my launcher? People can change those with one click. :)

That's fine by me.  :)

4
Tilesets and Graphics / Re: Ironhand still a thing?
« on: June 19, 2018, 08:54:41 pm »
Quote
I havent seen much on that stainglass runes one that was up for a while.

Stained Glass is a finished tileset now. http://www.bay12forums.com/smf/index.php?topic=170157.0

I haven't added any creature graphics or anything just because I'm very busy this summer. I've got a couple DF projects in the works, but I won't have a lot of free time again till the fall.

5
Tilesets and Graphics / Re: Stained Glass 32x32 v1.2 [Updated 4-29]
« on: April 29, 2018, 01:44:22 pm »
1.2 Changelog:
  • Increased contrast on dorf tiles.
  • All new barrel tile.
  • New Bookcase/bar/driftwood tile.
  • Added alpha wizardry to the door tile to work better when inverted.
  • Scaled bucket tile down a bit.
  • Brightened contrast on mechanism tile.


6
Dwarves are now literate.  :D


That's a really cool addition. I've never really liked the 'notes' system as it is, this is much more adaptive.

7
Just two creatures to start, but I already like this idea better.



For those unfamiliar with the ascii: c for cat and d for dog.

8
I think it's a really cool idea, if a little busy. I feel the dark walls clash a bit, but that's from the bias of someone who likes the walls being colored based on what they are made of. I know some would rather have all walls uniform.

A middle ground might be nicer. Include the nice detailing, but still have the wall change color with the material. I expect you will get conflicting opinions on that though, for the aforementioned biases.

9
I've done some twbt transparency tests, and I'm not really sure about it. While it makes a few details better, like cats, dogs, and dwarfs standing out a bit better on average, it kinda loses the glass effect. In most cases, the effect just disappears. It still looks okay, and doesn't exactly clash with the rest of the tiles, but it feels like a pretty weighty style loss.

Spoiler (click to show/hide)

It's kinda there on unsmoothed stone or outdoor tiles, and looks decent with livestock running around. But I'm not sure it's really much of an improvement over them having their own background. Especially compared to the loss indoors.

Spoiler (click to show/hide)

You really see the loss with stockpiles, it doesn't even look like the glass anymore, and any dwarves or creatures just get lost in the mess.

Spoiler (click to show/hide)


I also did a mockup of some creature graphics (Borrowing Meph's domesticated animals) to try out a simple style idea, they at least worked well with transparency.

Spoiler (click to show/hide)

Idk if I like that style or not, I have another in mind that I'm not even sure I can pull off. If it even works, I'll do some comparisons before moving forward with creature graphics.

10
Do the gem floors and carpets have a effect on room quality?  If so how much compared to the other room improvements?  (For me your tileset have replaced my long loved spacefox tileset (the first set I learnt how to play DF on, watching Dastactic's videos.)

Glad you like it. :)

I'm not actually sure about that one myself. If you mean in my screens, any gems on the floor are just lazy dwarfs (or lack of stockpiles). I do use them as walls, but mostly because I don't want to redesign my rooms after they have been mined. :P

11
1.1 Changelog:
 
  •    Increased the contrast on lower case characters, so creatures are a bit easier to see.
  •    Slightly adjusted military dwarf contrast
  •    Manuscript is now non-square (the square versions are still included)
  •    Clean text version added for non-twbt users.

12
Well the spacing I can partially fix, because the text was designed to be center of it's glass tile, there is a lot of excess spacing that doesn't need to be there. Manuscript is just a straight copy at the moment, so I can get that cleaned up better.

The rest of those issues, I think, is just because it's a square tileset. I might try out a non-square version of Manuscript. Actual fonts aren't square outside of DF tilesets because of spacing, and DF's menus are made with non square ascii in mind.

I'll see what I can do with the next version.

13
Tilesets and Graphics / Re: Oab's 32x32 Tile sets
« on: April 19, 2018, 09:01:04 pm »

No, I haven't considered working with anyone else. It definitely would be nice to see a 32x32 tile set with a more colorful palette that my sprites work better with.

Well, it so happens I'm recomending your set to people for my Stained Glass set, because i think the color palets work well together.
http://www.bay12forums.com/smf/index.php?topic=170157.0

They are very different styles, so it's not a perfect match. But your color palette and use of big solid-color panels makes them work fairly well with the stained glass aesthetic. Imo.

Would you be okay with me offering a package with your creatures in the future? Full credit of course, just want to make it easier for people to set up.

14
I'm just trying it now, but I thought I should mention, your DFFD description for TWBT could be a bit misleading. It doesn't seem clear that you should make the font manuscript.png and the graphics font StainedGlass. So far I only have good things to say but I will reserve that after having played a bit more. Great work.

I added a couple more lines, hopefully that helps prevent any missunderstanding.

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