Been having a great time with the mod. Really like the atmosphere – reminds me somewhat of “The Drowned World” by Ballard. Here’s a few bugs I’ve noticed:
1. Copper automatons are completely chill with the undead. To the point of watching their masters being torn apart by a zombified donkey.
2. Some reanimated crab parts during fights are getting constant “passes right through”
3. Surface farmers kept demanding maize on several occasions, even though I never tried to grow it.
4. After a raid one of my guys became a “holy sea”, one upping Moses both in style and scope.

I mean why part the sea when you can become the seaAnd a few “not sure if it’s a bug” things:
1. Life is too peaceful. I’ve had 2 fortresses in 2 worlds, and the current one has been around for 10-ish in-game years. I’ve been making all sorts of trouble, but my neighbors keep ignoring me.
2. Same as above, but in regards to caravans. Maybe my dwarves were unlucky with the trading partners in both worlds, but so far I’ve only seen dwarven caravans.
3. What’s up with the underground plants? The only ones I can keep growing are Fungal Stalks, the rest just lose their seed supply no matter what.
4. Dwarves are supposed to be more neurotic, but they seem to be really zen. Pretty much everyone “doesn’t really care about anything anymore” (comes with the reanimating biome, I suppose), and out of current 190-ish citizens I have exactly one mason who’s depressed. I had a couple almost losing it after the fortress went down to 4 inhabitants, but they all are alright now.
Granted, I haven’t played that much since even the first dwarven psyche rework, so it could be working as it supposed to, but I came in expecting my guys to bash each other’s heads in more often.
5. Undead suicide by tree is a thing:
I remember trees being bugged ever since the 3D ones were introduced, so I think it’s on vanilla. But just in case.