There's also the other ones who are seemingly suffering from extreme stockholm syndrome. Regarding what you said about the new labor system, it's untrue and you haven't bothered looking for the way to do it in the new version
that labors cannot feasibly be set on a per-dwarf level? i'll give you the benefit of the doubt, perhaps there is something i've missed; but please don't insult my intelligence.
The old v->p->l labor assigning was extremely tedious, obnoxious and unintuitive.
agreed.
Dwarf Therapist was required to make managing easier, and even that was still relatively tedious with having to scroll and manually assign per dwarf for any fortress above size 20.
an aside: i installed therapist on a couple of occasions but found it clunky and its workflow immersion breaking to the point that i legitimately prefered to use the old system over it. i GREATLY prefer dfhack's built-in manipulator plugin and consider it the peak of this particular design space.
DFHack autolabor was a good step towards what we have now
i wholly disagree! where previously there was a game in optimising labor settings, autolabor removes the concept entirely - it is like the difference between casual play and watching a credits warp TAS [obviously for people who don't care or otherwise don't want to engage with the system, autolabor-like tools are fine; just don't force them on me].
but by far the worst is the agonizing tedium of the mouse. we genuinely cannot fathom why anyone - least of all the adams brothers, for whom playing the game is essentially a job - would prefer such an inaccurate and slow input method when what we had already was almost perfect.
This is very closed-minded. I'll tell you why I, and a lot of other people prefer the mouse control over the original.
i don't care if other people like to use the mouse. if that's what you prefer, great!
i have a connective tissue disorder. so like i said previously: using the mouse is
*physically painful*.
Exactly like the labor system, the old control scheme wasn't even close to perfect, you've just convinced yourself it was because you're used to it. You haven't even tried to see the positives of, and most likely even attempted to use the new mouse-based system.
please stop putting words in my mouth. your armchair psychologising is neither accurate nor welcome.
To act as if some of the horrendous UI navigation controls were somehow faster than just moving and clicking once is dishonesty at worst, and rose-tinted glasses at best. If you disagree, I'd like you to explain to me how shift + to navigate each menu entry in a list was "faster" than a simple mouse move.

? shift+ is a single gesture of my hand. the mouse is moving my arm across the desk, or worse, a series of repetitive scrolls on the laptop touchpad. have you never seen how fast people use vim??
Let's not even mention designations, which were an absolute nightmare with the keyboard. Needing macros to make it less tedious isn't a solution - it's part of the problem.
this statement baffles me. what does it even mean??? in what upside-down bizarro world can macros possibly be part of the problem???
Regarding "inaccuracy", if you're unable to click the huge buttons properly, I think you may need to get your hands, your vision, or your mouse hardware checked. It's not hard to use, and I'm not exactly a professional FPS player or anything.
see my statement above. i can click things, sure, but not with any kind of speed - and i'd be surprised if you can either.