DF Adventure Mode Discussion / Re: DF 31.17 Adventure Mode Impressions
« on: November 11, 2010, 03:47:39 pm »You bite The Lasher in the lower left back tooth and the severed part sails off in an arc!
Lasher has bled to death.
FATALITY!
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You bite The Lasher in the lower left back tooth and the severed part sails off in an arc!
Lasher has bled to death.
Quote from: JoshuaFHHey, you know how it's possible to engrave floors? Well, what if I don't LIKE whatever material the floor is? As it stands, I can place artificial floors down with other materials, but not artificial engravings ontop of the natural floors! Will this change in the future? I want my entire fortress to adhere to ONE color scheme!
can I engrave those constructed floors in the future?
I always thought of engraving lots of blocks as sort of weird, at least for a large engraving. You'll probably be allowed to place larger engraved panels later.
Tentacle demon says hi.
Just to mention, while feces can be pretty fertilizing if "prepared", urine is generally not. Most planets hate urine... Thats why IRL they have hugh problems with this trees at big festivals, since you know how men are. If too many do this against the same tree, it might even die.
quote:
Originally posted by Untelligent:
<STRONG>Or, if you can't get the damn things close enough to shoot, download Dwarf Companion and turn any offending magma critter into a wagon.</STRONG>
Once magic is implemented, that should be an actual spell.
quote:
Originally posted by Draco18s:
<STRONG>I've seen what happens with bug trackers and a large user base (compaired to the number of people fixing bugs). Second Life uses JIRA and there are some 27000 "open bugs" most of which are irrelevant, duplicates, or mis-entered entries that were accidentally submitted.
</STRONG>
As I understand it, bugs are currently reported in one of the forums. I don't really see why using bug tracker would cause a surge in the number of bugs being reported, as it isn't really easier or more convenient for the ones reporting the bugs. On the contrary, it tends to be more demanding, posing all sorts of annoying questions(e.g. a stack dump if there was one, version, OS, etc).
The only difference is that the bug database would be easier to search for duplicates, from the error reporter's perspective, and to maintain, from the developers perspective.
This is of course assuming that Toady isn't already using some sort of bug tracker behind the scenes, but I don't presume to know anything about that.
quote:
<STRONG>
People have a hard time as it is searching the forums (even threads that are still on the first page) before posting a duplicate report. Toady wouldn't be able to devote the time to keeping the system clean, or he would, but then wouldn't have as much time to work on the bugs.</STRONG>
As I said, I don't really know how Toady is maintaining the bug database as it is, but I don't think a bug tracker would impose any additional overhead (after an initial learning period anyway).
As for the general populace, well, I know that at least I would have a lot less of a hard time if there was an easier way to see if the cool feature I was about to suggest was already in the works.
It can also be used to keep track of all the Core/Req/Bloat/etc. features in the form of tickets. This is a boon to developers but also to the people who want to make suggestions, since they could then search the database to see if the requested feature is already in there.
If, following the suggestions of many other posters on this forum, alloy quality levels are implemented, one could have the quality of the metal reduced one level instead of having it disappear into nothingness.
quote:
Originally posted by Jamini:
<STRONG>To baby-peacock: Constructed walls CAN be "engraved" if they are built on a previously engraved surface. If you don't mind having a slightly larger-than-average room and waiting for the floor to be both smoothed and engraved than it's perfectly possible to have completely uniform rooms as long as you build on a non-constructed rock surface.
</STRONG>
Thanks for the tip, I did not know that! However, this seems more like a (somewhat buggy) temporary workaround than a permanent solution to me. I would much rather be able to engrave the constructed walls.
quote:
Originally posted by penguinofhonor:
<STRONG>Show me how to engrave this:
http://www.landscapedesignbymjm.com/River_cobble_wall.jpg</STRONG>
Seriously, that has got to be the most unengravable wall you could possibly have dug up. I always pictured the dwarven-made rock walls to be more along these lines:
http://www1.istockphoto.com/file_thumbview_approve/2151576/2/istockphoto_2151576_hieroglyphics_in_the_wall_of_karnak_temple.jpg
It frustrates me to no end that I can't engrave constructed walls and
floors.
When I engrave walls, I always do it to an entire room to get a uniform
appearance. But it often happens that when I dig out a room, there is
valuable ore, gems or just a fleck of odd-colored mineral along the
walls, in which case I want to mine it and then reconstruct the wall
using the same rock that the rest of the room is made of. But then I
can't engrave it, so I'm stuck with either having that part of the room
in a different color, or without engravings!
quote:
Originally posted by Sowelu:
<STRONG>I think radon gas would be pretty neat. I don't know much about its origins in the real world, except that it seeps up into basements and mines in some geographic locations... Well, I think it would be fun to have horrifying rocks of death that spawn occasional radon miasmas that cause minor lung damage to anyone in the area. Good idea to wall those places off quick (but what if there's platinum *right there*?). Maybe the miasmas would even stick around and gather like water: You really don't want to walk through 7/7 radon gas.I'm sure that's not the most realistic way of doing it though.</STRONG>
This is slightly off topic, but that reminds me of how coal mining operations of yore would use canaries to detect lethal carbon monoxide and methane gas. The idea was that the canary would drop off before the miners, indicating that it was time to get the hell out of there.
I think this kind of scenario would be both more realistic and true to the setting than radioactive mutant dwarves and nuclear holocausts, but that's just me...