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Messages - herrschor

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Mod Releases / Re: Dwarf Fortress: Realms of the Gods 0.2 (Alpha)
« on: April 27, 2019, 09:04:21 am »
Good timing that your new version is out, I will just delete anything and try it without dfhack. Now let me go back to rebuilding my personal acropolis in DF :D.

Also one thing: wouldn't it be more suitable to locate the Parsaens with their elefants and boys to the desert as kinda Persian arch-enemies to the main race?
p.s. cool that you added centaurs

2
Mod Releases / Re: Dwarf Fortress: Realms of the Gods 0.1 (Alpha)
« on: April 27, 2019, 04:10:00 am »
here it is https://pastebin.com/i2m9vvAq
Yeah I'm just trying another round later, that will show if I was just unlucky

3
Mod Releases / Re: Dwarf Fortress: Realms of the Gods 0.1 (Alpha)
« on: April 26, 2019, 10:50:35 am »
Played it today and enjoyed it, sadly it crashed after ~ an hour. Could be because I installed dfhack with it but that worked on all your other mods? I don't know which files you need to debug so tell me and I'll send them to you before I start a new game

4
Mod Releases / Re: Dwarf Fortress: Realms of the Gods 0.1 (Alpha)
« on: April 22, 2019, 05:59:23 am »
that one sounds great, I'll give it a try today :)

5
Mod Releases / Re: Adventurer Artisan
« on: February 02, 2019, 12:10:51 pm »
keep up the good work, this is exactly what I look for

6
Mod Releases / Re: [44.12] Dwarf Fortress: The Fallen Frontier 1.2
« on: November 09, 2018, 12:12:51 pm »
is there a possibility to ship this mod with a pre-made world including a map of america? I know someone did an america scenario but I'm really not into advanced worldgen. I would much appreciate it as I do your mod like I said. I really like that you always make any civilization playable by the way. I play mostly humans in DF anyways, filthy dwarfs (pls no bulli)

7
Mod Releases / Re: [44.12] Dwarf Fortress: The Fallen Frontier 1.1
« on: November 08, 2018, 11:08:18 am »
I just want to say that I love this mod. You are the creator of the Colonialsm mod also, right? I hoped for a Western mod since I heard "Colonialism" and here it is, please keep up you good work

8
Mod Releases / Re: [44.12] Dwarf Fortress: The Fallen Frontier 1.0
« on: November 03, 2018, 01:31:45 pm »
I'm loving the idea especially cause i'm in western-fever since RDR2, but I got a problem with this mod that doesn't let me play it: it generates the world without problem but while saving it something goes wrong and I can't play it because the world is in sime kind deleted before entering the main menu. I'm now generating a small map and look where exactly it cancels.

[EDIT]
whatever it was, it works now. Now let's dive me ito this :)

9
Mod Releases / Re: [44.12]Warhammer Fortress Beta v0.9
« on: August 22, 2018, 06:11:58 pm »
anything going on here?

10
Mod Releases / Re: [44.12] Dwarf Fortress: Colonialism 1.0
« on: July 23, 2018, 12:51:31 pm »
I like your mod already. It would be nice to see some steam-punky elements in it later. Like maybe fixed cannons as siege weapon and some kind of coal energy generation

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