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Messages - XXX_ANUBIS_XXX

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DF General Discussion / Re: Future of the Fortress
« on: March 22, 2019, 02:02:05 pm »
Hey Tarn, any plans for implementing a justice/security system to go with Villains?
ATM, I can walk out with a towns entire warehouse and not be bothered by even a single concerned citizen. I'd imagine that under realistic circumstances, there would be a few guards on the warehouse, mayhaps with the ability to encourage them to turn a blind eye?

2
Mod Releases / Re: [44.xx] Monstrous Manual: modular D&D mod - V2
« on: March 06, 2019, 06:54:12 am »
I was on the discord trying to get adventurecraft and spellcrafts to work together. ZM5 was helping with that since I generally have no clue what to do in the raws. He noticed those errors in the raws and fixed em while he was at it. Nice guy.

3
Adventurecraft and almost all Wanderer's Friend derivatives change the body tokens, removing in particular HUMANOID_JOINTS and NECK. This patch will put it back in for other mods that use these parts. If you know of any other parts Adventurecraft/Wanderer's Friend removes, let me know.
Cheers, mate.

4
Mod Releases / Re: [44.xx] Monstrous Manual: modular D&D mod - V2
« on: March 05, 2019, 06:12:48 pm »
Here's some files ZM5 Clown Stretcher patched:
https://cdn.discordapp.com/attachments/173908541088858113/552628392911044616/interaction_tb_dnd.txt
https://cdn.discordapp.com/attachments/173908541088858113/552628394290970655/body_tb_dnd.txt
In the body one, the legs weren't attached right.
In the interaction, the emotion is anger, not rage.
Future reference.

5
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 21, 2018, 08:30:23 pm »
Had a VERY strong character. By this I mean I had leveled the stats to near godlike proportion. Ergo, this run is getting kinda bored. I look at my character sheet and inventory, wondering what to do now. I see that, despite playing for god knows how long, my character is clean-blooded. He's neither a vampire nor a werewolf. Time to kick down some statues. I become a vampire. I realize my strength has doubled, so it's time to find something bigger than my war hammer. I look around me. I realize the statue is bigger than my warhammer. So goes the tale of Urist McVampire, the statue killer.

6
DF Modding / DFHack Question
« on: October 21, 2018, 09:27:19 am »
Is there a shortcut that can bring up a DFhack command line in the gameplay window? Masterwork is automatically fullscreen and I don't feel like alt-tabbing to reveal and flashstep.

7
DF Modding / Re: Multiple questions
« on: October 19, 2018, 10:49:41 am »
Adventurecraft, a few of the mods that add more creatures, and one of my own.
the mod I made adds fireproof humans that breathe fire (Copied direct from Dragons) as a natural ability.
BTW, how would I add a creature to the civilizations so I don't have to start as an outsider?

8
DF Modding / Multiple questions
« on: October 17, 2018, 05:34:41 pm »
1- Looking to merge multiple mods
2- Looking for a thread for mods on 44.12

9
It's not in adventure mode, and that's what I want.

10
DF Suggestions / Adventure Mode Quick save for the next version please!
« on: October 16, 2018, 06:41:22 pm »
It just makes sense. Quicksaving negates the games buggy nature, especially with mods. Sometimes, though, unloading and reloading the game isn't convenient. Why not have an auto-quicksave as well? Fold that into load times and the game will be better.

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