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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Dwarf Mode Discussion / Gasp! My first dragon!
« on: February 28, 2008, 04:32:00 am »Oh god this is tense! What's going to happen?
Here it comes!
It... died in the weapon trap halfway to my fort.
:/
DF Dwarf Mode Discussion / Re: Dogs and FPS
« on: February 23, 2008, 11:10:00 pm »DF Dwarf Mode Discussion / Re: The Puppy Encasement Conundrum
« on: February 23, 2008, 11:14:00 pm »quote:
Originally posted by Mulch Diggums:
<STRONG>Man I actualy cried alittle bit there at the end of that episode...:'[</STRONG>
I wept like a baby.
(And screw you guys for posting that picture. Gah.)
[ February 23, 2008: Message edited by: Elerion ]
[ February 23, 2008: Message edited by: Elerion ]
DF Dwarf Mode Discussion / Re: On the importation of sand.
« on: February 21, 2008, 09:09:00 am »DF Dwarf Mode Discussion / Re: Woodcutter won't cut wood?
« on: February 20, 2008, 05:55:00 am »DF Dwarf Mode Discussion / Re: Murder-holes?
« on: February 20, 2008, 10:17:00 am »quote:
Originally posted by Kagus:
<STRONG>Yeah, dogs and cats will work wonders. Just set up a little with a retractable bridge as a floor, designate it as an animal pit, dump a horde of cats and dogs in there, and then pull the lever connected to the bridge when trouble is near!The mayhem is quite entertaining. Bonus points for exotic animals.</STRONG>
This may be the best idea I've seen in a long time.
War Dogs and War Mittens - Paratrooper style.
My current fort design doesn't support the idea, but I have to use it in the future.
DF Dwarf Mode Discussion / Re: goblin snatchers
« on: February 18, 2008, 11:13:00 pm »quote:
And, to top it off, he's stubbed his second toe.
Ouch.
DF Dwarf Mode Discussion / Re: How to get scrolling message window
« on: February 18, 2008, 11:36:00 pm »DF Dwarf Mode Discussion / Re: I'm missing something here...
« on: February 18, 2008, 01:27:00 am »Crude and simple, but works like a charm, for water and magma alike. Doesn't cost you wood/metal like a pump either, if you're on a treeless map.
So...
code:
XXXXXXXXXXXXXXXXXXXXXXXXXXWWW
LXppppXXXXXXXXXXXXXXXXXXXXWWW
.Dpppp...............f...XWWW
.XppppXXXXXXXXXXXXXXXXXXXXWWW
XXXXXXXXXXXXXXXXXXXXXXXXXXWWW
L is lever, p is farm plot, D is door, f is floodgate, W is water source. Don't mine the last X before the water until the rest is in place, obviously.
[ February 18, 2008: Message edited by: Elerion ]
[ February 18, 2008: Message edited by: Elerion ]
DF Dwarf Mode Discussion / Re: Help with a Possessed Dwarf
« on: March 02, 2008, 10:48:00 pm »- A specific kind of stone/shell/metal/bone/wood, anything goes.
- Any cloth specifically dyed or undyed.
- Thread (When they say "Cloth... thread" they will take woven cloth)
Dwarves DO require:
- Plant cloth OR Silk cloth. The two subtypes are not interchangable, but any kind of plant or silk cloth will do for that particular need.
- Stones OR Blocks.
- Cut gems OR uncut gems. I think, at least. I've never had a gem request fail, but their dialogue seems to indicate they care.
Noble mandates on the other hand... :mad:
DF Dwarf Mode Discussion / Re: How to kill Demon?
« on: March 02, 2008, 10:26:00 pm »quote:
Originally posted by Lazer Bomb:
<STRONG>In case anyone needs to know, kill absolutely everything with marksdwarves.</STRONG>
Fixed.
DF Dwarf Mode Discussion / Re: Odd leader selection.
« on: March 02, 2008, 10:32:00 pm »DF Dwarf Mode Discussion / Re: Dwarven natural 20
« on: March 02, 2008, 10:41:00 pm »Did that sound like innuendo to anyone else?