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Messages - Nightflame

Pages: [1] 2
1
DF Modding / Re: Dumb question.
« on: February 17, 2008, 03:52:00 am »
code:
[ENTITY:TROLLS]
   [MOUNTAIN_SETTLEMENTS]
   [CREATURE:TROLL]
   [TRANSLATION:GOBLIN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [HELM:ITEM_HELM_MASK:UNCOMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_AXE]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL :DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]
   [STONE_PREF]
   [USE_CAVE_ANIMALS]
   [USE_EVIL_ANIMALS]
   [USE_EVIL_PLANTS]
   [USE_EVIL_WOOD]
   [USE_ANIMAL_PRODUCTS]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ABUSE_BODIES]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:GOOD:0]
   [ART_FACET_MODIFIER:EVIL:512]
   [FRIENDLY_COLOR:5:0:1]
   [DEFAULT_SITE_TYPE :DARK_FORTRESS]
   [LIKES_SITE :DARK_FORTRESS]
   [TOLERATES_SITE :DARK_FORTRESS]
   [LEADER_TYPE:MASTER_THIEF]
   [CAN_HAVE_MILITARY_LEADER]
   [SITE_LEADER_TYPE:MASTER_THIEF]
   [CAN_HAVE_MILITARY_SITE_LEADER]
   [START_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:ANY_WETLAND:5]
   [BIOME_SUPPORT:ANY_DESERT:5]
   [BIOME_SUPPORT:ANY_FOREST:7]
   [BIOME_SUPPORT:ANY_OCEAN:3]
   [BIOME_SUPPORT:ANY_LAKE:3]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:4]
   [BIOME_SUPPORT:ANY_SAVANNA:4]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:2]
   [PROGRESS_TRIGGER_POPULATION:2]
   [PROGRESS_TRIGGER_PRODUCTION:2]
   [PROGRESS_TRIGGER_TRADE:2]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [ENTITY_GROUPING:EVIL]
   [BABYSNATCHER]
   [MAX_STARTING_CIV_NUMBER:5]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:500]
   [MAX_SITE_POP_NUMBER:200]
   [RELIGION:ANY_APPROPRIATE_POWER]  


2
DF Modding / Re: Dumb question.
« on: February 16, 2008, 08:00:00 pm »
ok i tried this in the new version, and i cant get it to generate the civ >.<

fixed. adding two more evil civs makes it massively fail however?

[ February 16, 2008: Message edited by: Nightflame ]


3
DF Modding / Re: Dumb question.
« on: February 16, 2008, 07:52:00 am »
and my trolls just seiged me with 20 dwarves!

mission successful in more war?

now to survive... walling off fort >.<

oddly enough they are all macemen?

[ February 16, 2008: Message edited by: Nightflame ]

and eaten by my race of trolls 2 hours into fortress due to no defenses, i like this already.

Time to hunt down their love of maces..

[ February 16, 2008: Message edited by: Nightflame ]

reclaim force encounters no resistance at the fort after the trolls exterminated my force? the plot thickens?

[ February 16, 2008: Message edited by: Nightflame ]


4
DF Modding / Re: Dumb question.
« on: February 16, 2008, 05:38:00 am »
hmm, they cant speak /palmface

back to the raws


5
DF Modding / Re: Dumb question.
« on: February 16, 2008, 05:34:00 am »
SUCCESS!

I got my civ of trolls to generate!

thanks to everyone who helped me bumble through it


6
DF Modding / Re: Dumb question.
« on: February 14, 2008, 10:42:00 pm »
I understand. now to do some damage to my clean install.

7
DF Modding / Re: Dumb question.
« on: February 14, 2008, 09:58:00 pm »
going through the wiki i can only seem to find the original five entity types, elves/humans/gobbos/dwarves/kobolds.

:(


8
DF Modding / Re: Dumb question.
« on: February 14, 2008, 09:37:00 pm »
thanks sean, thats helps me alot, i had two [ENTITY: EVIL] blocks, which probably explains why i only saw goblins.

9
DF Modding / Re: Dumb question.
« on: February 14, 2008, 05:54:00 pm »
Thanks for the responses  :) will try those today.

10
DF Modding / Dumb question.
« on: February 13, 2008, 11:59:00 pm »
I'm completely new to modding DF. The entity_default file looks simple, and looking at the guide(outdated) on the wiki, it also looks simple.

Heres my problem, I tried adding a second race to the EVIL area of entity_default, bascially goblins but larger and under a different name.

I generated a new world and went adventuring looking for them in their prefered location (dark forts), but didnt find any there, while clearing about half a fortress until i got nailed by a bowman.

I basically copy pasted and modified the goblin entry in entity_default and added a new creature to match the new race(copy of goblin creature, modified some).

I'm doing something wrong somewhere and dont know where. Any help understanding where im failing would be appreciated.

My intent is two evil races that visit each other and attack dwarves.


11
DF Modding / Re: Getting Custom Tilesets to work...
« on: February 14, 2008, 05:28:00 am »
If you want to save yourself alot of trouble, just download the DFG.

Its up here http://mayday.w.staszic.waw.pl/df.htm

Perty DF.


12
DF Modding / Re: Tired Of Empty Deserts?
« on: February 18, 2008, 04:10:00 pm »
code:

[CREATURE:COLD_ONE_CURSED]
[NAME:cursed cold one:cursed cold ones:cursed cold one]
[TILE:'C'][COLOR:7:0:1]
[GENPOWER:3]
[BUTCHERABLE_NONSTANDARD]
[CANOPENDOORS]
[SAVAGE][EVIL]
[LARGE_PREDATOR]
[CARNIVORE]
[NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]
[NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[PREFSTRING:frozen honour]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:7]
[MAXAGE:100:1000]
[ATTACK:MAIN:BYTYPE:GRASP  :punch  :punches:1:2:BURN][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:BURN][ATTACKFLAG_CANLATCH]
[FAT:1]
[NOCTURNAL]
[NO_GENDER]
[BIOME_DESERT_BADLAND]
[BIOME_DESERT_ROCK]
[BIOME_DESERT_SAND]
[FREQUENCY:5]
[FIXED_TEMP:8000]
[SWIMS_INNATE][SWIM_SPEED:2500]

Not to be pedantic, but "frozen honour" sounds like in should be frozen horror?


13
DF Modding / Re: GCS Civ!!!
« on: March 06, 2008, 01:05:00 am »
for when one GCS isnt enough.

And i dislike Zara's Mod salad Tengu...


14
DF Modding / Re: Weird things! Can't implement a new race correctly (rea
« on: February 18, 2008, 05:52:00 pm »
isn't there usually more BIOME_SUPPORT tags there?

from what ive encountered so far they are just indicators of how likely a civ is to settle there


15
DF Modding / Re: cap on neighbouring civs?
« on: February 18, 2008, 04:59:00 pm »
strong possibility

Pages: [1] 2