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Messages - Wawotsch

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1
DF Gameplay Questions / Re: marksdwarves not training
« on: March 18, 2008, 02:35:00 pm »
quote:
Originally posted by JustinKace:
<STRONG>I get this issue regularly too. Archery range set up all proper, heaps of targets nicely spaced and pointed in the right direction, crossbows and practice bolts abound, squads stood down, and at most only one marksdwarf wannabe training at a time.</STRONG>

I have never (ok, that doesn't mean much running my first fortress) seen more than one marksdwarf at the archery range. Because I can't produce bone bolts for parallel practicing I did not built a second target, but I'm shure this way you can have 2 practicing markdwarves. Oops, just read about 'heaps of targets'    :roll:

I order them off duty most of the time, so when one has finished practicing the second is often entering after seconds. Funny then to see a peasant cleaning the floor from broken bolts in front of the target while the next novice marksdwarf tries to hit the target behind; no risk no fun.

[ March 18, 2008: Message edited by: Wawotsch ]

[ March 18, 2008: Message edited by: Wawotsch ]


2
DF Gameplay Questions / Re: loads of vomit
« on: March 16, 2008, 05:56:00 am »
Wouldn't this be a way to prevent cave adaption? I just finished a meeting area on level z-1 with a few floor grates just above the entrance. To enter the room they have to pass this lighted area, so I hope this short 'enlightment' will prevent further vomiting.

3
DF Gameplay Questions / Re: Reserve barrels for brewing?
« on: March 15, 2008, 04:34:00 am »
They always keep plants (or bags with milled plants) in barrels. But you can restrict the number of barrels in a food stockpile in the stockpile settings (q-s) to zero. They will simply place plants and bags on the floor, just not as dense as with barrels.

4
DF Gameplay Questions / Re: Flies
« on: March 10, 2008, 05:11:00 pm »
Don't know if they hunt flies, but I've just seen a cat hunting a dragonfly outside the fortress. Jumped around like crazy, as they do in real life. Not shure  whether it catched that flying beauty or not.

5
DF Gameplay Questions / Re: Artifacts
« on: March 31, 2008, 02:20:00 pm »
I have a elite wrestler running around with Faksakrith, a mountain goat leather buckler in his right hand. He didn't created it himself, he took it from a bin. The creator is still alive. So basically it works.

But please don't ask why he took it. And why his right hand now also holds a shield, and if this all adds for defense. Bucklers are not on his wish list, so he might have taken this precious artwork for use in combat.

[ March 31, 2008: Message edited by: Wawotsch ]


6
DF Gameplay Questions / Re: ambushes
« on: March 08, 2008, 08:33:00 am »
I was annoyed too by ambushes every other week. Lost some dwarves, went short on wood supply.

Now I took the Maginot style approach: I built small bunkers around my fortress. They are placed about two times the range of a crossbow away from the fortress, same space between them.

They are accessible from below only. I first dig a room below the designated area,  to have some stone nearby for the walls and later for a barrack, food and ammo. Then stairs (under military protection, the top level stair will be dug from above), maybe a hatch cover on top until the bunker is completed, and the walls. Engrave fortifications, put markdwarves on bunker duty and finish with a channel around the little bastion. Now it's ready for chopping every tree that could be an obstacle for dense interlocked fire. Log shortage is solved now too.

No more ambushes anymore. I continued with a line of bunkers along my planned road and completed it without being disturbed. Now I can provide fire support to important caravans, and I'm looking forward to the first siege attempt.


7
DF Gameplay Questions / Re: Several newbie questions
« on: March 06, 2008, 07:45:00 am »
I just started testing tools, maybe this one helps:
http://www.dwarffortresswiki.net/index.php/Utilities#Dwarf_Foreman

It does not display currently enabled job types by dwarfes but at least jobs by profession ("seems one of my woodcutters had to help milling lately"). This may narrow the search.

The foremanutility  seems to show more information but refuses to run, maybe its the new game version or my Windows Blista...


8
DF Gameplay Questions / Re: Several newbie questions
« on: March 06, 2008, 06:21:00 am »
quote:
Originally posted by ByDurinsBeard:
<STRONG>

- If I dig a channel, it seems to be uncrossable, but if I fill it with water (moat) will the enemies simply swim across it?
</STRONG>


During winter the water may become ice and the enemies will walk over it.

<STRONG>

quote:

- There's many good archery positions along the gorge towards my main (and only) entrance, and I've dug several fortified positions into the walls. I'd like to add more defenses though, so if I make similar arrangements on z+1 cliffsides, will the archers there be able to shoot at the ground level?
</STRONG>

yes

<STRONG>

quote:

- In similar vein, if I cut holes into the roof above my entry tunnel, will archers be able to shoot down through these? What if I put gratings on them so dwarves can also pass across?
</STRONG>

don't know, but if yes, holes or gratings are not fortifications, so the enemies may easily shoot through the holes.


9
DF Gameplay Questions / Re: Switching ammo?
« on: March 06, 2008, 06:32:00 am »
Keep warfare environmental friendly , use disposable bolts  :)

I have a stockpile restricted to bone bolts next to the archery range and disable bone for all other ammo stockpiles. They usually pick them up just before training and leave without bone bolts, I've seen no more markdwarves running around with bone bolts in their hands.


10
DF Gameplay Questions / Re: Dwarf Companion questions
« on: March 09, 2008, 05:04:00 am »
quote:
Originally posted by Footkerchief:
<STRONG>Bumping because I'm getting the same problem as the guy above.  Command prompt comes up, some text scrolls by and then it disappears (crashes, presumably) before I can read or even get a screenshot of the error messages.</STRONG>

To narrow the problem: do you use Vista?

It's not working here to. To see the error message, you can point to dfcompanion_prototype.py, open the context menu and 'Edit with IDLE'. Then activate the window showing the code of dfcompanion_prototype.py and press F5 to run. After that a error traceback will be shown in the shell window, with the event causing the failure on bottom. Unfortunately I see a german message, but it's something about a refused attempt to access a memory region (function ReadProcessMemory).


11
DF Gameplay Questions / Re: Dealing with cats.
« on: February 28, 2008, 05:29:00 am »
quote:
Originally posted by Dame de la Licorne:
<STRONG>As long as the cage is not made of wood, I believe you can sell pets to the elves.</STRONG>

The elven caravan currently visiting my fortress just sold me wooden cages. They seem to ignore their own laws sometimes...

Back to cats: how long do they life? When do I have to keep some 'spare cats' before the old ones pass away?


12
DF Gameplay Questions / Re: Location- Civilization Siege Relationship?
« on: February 26, 2008, 07:59:00 am »
quote:
Originally posted by Deathworks:
For my personal use, the information that if I make sure to have no goblin civilization nearby I will not have to worry about goblins was initially most important.

Running my first fortress, I started with a human city only on the civ list. Two years later, I have kobolds and goblins too (and dwarves of course). And two ambushes within a short time, my dwarves could not even retrieve the goods left from the first attack. Bad luck to one poor dwarf  :( .

But I'm building a system of bastions right now, connected underground, for interlocking fire support for outside workers without a blind spot   :cool:


13
It seems possible do channel above ground, cover it with floors and have trees grow in this area.

I dug a channel on a wrong place and built a wall above it later. This area was completely inaccessible, but there was 'light'. Some years later trees started to grow.

A staircase will not be sufficient, all tiles must be channeled from above to inherit light and the 'above ground' property. But on the other hand no glass roofs are needed.


14
DF Gameplay Questions / Re: Help starting with+-
« on: March 28, 2008, 01:55:00 pm »
I had to reassign a few keys on a notebook with swiss german keyboard, it's easy. If your keymap does not work with the standard key settings, just look at what your keyboards sends and change the functions: <ESC>, 'Key bindings', scroll down to 'Move secondary selector up' etc. and assign it to whatever your numpad sends. If it works you have to change it manually in init/interface.txt

15
DF Gameplay Questions / Re: Are bowmen too beastly?
« on: March 21, 2008, 12:55:00 pm »
Overpowered in terms of game balance or compared to reality?

Ranged weapons were always a terrible threat to every army of the middle ages. But there might be some differentation between the weapon types in DF:

crossbows had in fact a good chance to penetrate most types of armor because of the high kinetic energy delivered with heavy bolts, it was the first reliable armor penetrating ranged weapon. Crossbows were also easy to fabricate, and did not need a lot of training to be accurate, that's why it was the poors people weapon of choice.

As a drawback, the rate of fire was very slow, you needed some mechanical help to load the bow, and limited range to achive a penetrating hit.

On the other side, bows as the english longbow or compound bows had lesser penetration potential (but it was not impossible), and it took years to become a well trained marksman; accuratly aiming a bow pulled with 80kg takes time. Bows took a long time to produce and needed to be stored carefully to prevent degradation. But they provided an incredible rate of fire and were effective on longer ranges.

Whenever chivalry did not hinder the effective use of these weapons they played a great role on the battefield. But it was not a noble way of fighting, so it often was not used or used in a wrong way, for the nobles it was more important to fight according the rules of chivalry than to simply win a battle.

Btw. two fingers shown for the victory sign, this comes from the feared english archers taunting their enemies showing the two fingers used to draw the bow string.

[ March 21, 2008: Message edited by: Wawotsch ]

[ March 21, 2008: Message edited by: Wawotsch ]


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