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Messages - Appelgren

Pages: [1] 2 3 ... 11
1
DF Suggestions / Re: How Immigration Ruins the Game
« on: September 04, 2016, 01:06:18 pm »
I think Celebrim42 puts his or her finger on a real flaw in DFs current gameplay and has some interesting ideas on how to fix it. That the starting scenarios update is going to change how immigration works makes this sort of analysis more useful -not less. I sort of wish discussion centered around how to solve the problems OP points out, rather than which models of immigration are the most realistic.

2
DF General Discussion / Re: Future of the Fortress
« on: September 15, 2015, 04:54:50 am »
How does reactions to performances work?

Is the emotion system involved, more than in a basic "good performance = happy feelings" way. For instance, could a ribald poem (intended to praise a lover) make a dwarf randy or embarrassed?

3
DF General Discussion / Happy Birthday Toady!
« on: April 17, 2015, 01:56:57 pm »
Happy birthday Toady!

And thank you for making such a great game.

4
DF General Discussion / Re: Future of the Fortress
« on: March 08, 2015, 09:35:21 pm »
Wow! The new dance forms are fantastic!

Also: I tried out the kulet heptatonic scale on a microtonal synth (http://offtonic.com/synth/) and those quarter tones sounded way better than I thought. :P

5
DF Community Games & Stories / Re: The Hall of Legends
« on: March 07, 2015, 10:14:58 am »
Adventures on Monster Island has my vote.

6
DF General Discussion / Re: Future of the Fortress
« on: February 27, 2015, 04:05:17 pm »
I enjoyed figuring out the cross-rhythms/polyrhythms  (I'm a huge Captain Beefheart fan).
But I can't wrap my head around the unusual scale systems (like dividing the octave into 24 notes and then building random tetrachords).  It comes dangerously close to being"grey goop" for me. Or intriguingly alien but ultimately samey goop. Adding some familiar scales/modes to the mix would make the random scale systems more interesting to me.. Just like forgotten beasts seem more special in a world where theres also ordinary bears, cats and capybaras etc.

7
DF General Discussion / Re: Dwarf Mode Or Adventure Mode Or Both...
« on: August 22, 2014, 02:45:11 pm »
DF2012 - mostly adventure mode.

DF2014 - mostly fortress mode

8
DF Gameplay Questions / Re: My miners refuse to mine.
« on: July 29, 2014, 02:56:42 am »
Did you designate up stairs on the tiles directly below your down stairs?

9
I tend to loathe prophecies in games - usually you are forced into the unexciting role of the "chosen one". However I think your idea allows for some fairly interesting greek tragedy-type scenarios or absurd and nonsensical fates. So you won me over.

10


Trading with the Crone Of The Night Wrestler!!!


Also inquired about her family:


11
DF General Discussion / Re: New interview with Toady
« on: June 08, 2014, 03:50:05 am »
Thank you! Great find! Really enjoyed the interview.

12
DF Suggestions / Re: More Adventure mode features, please.
« on: April 09, 2014, 12:38:50 pm »

[...]Fiddle challenges with Demons.


That is one genuinely awe-inspiring way to make musicality more useful!

13
DF General Discussion / Re: Great Books of the Necro-Canon
« on: November 13, 2013, 05:57:48 pm »
Great stuff. I especially liked "The Human Questioned".

14
Very very late, but here is my contribution to the DF Bestiary:

Gorlak:
Spoiler (click to show/hide)

Snakeman:
Spoiler (click to show/hide)

Grimeling:
Spoiler (click to show/hide)

Foul Blendec:
Spoiler (click to show/hide)

Goblin & Beak Dog:
Spoiler (click to show/hide)

Strangler:
Spoiler (click to show/hide)

Blizzard Man:
Spoiler (click to show/hide)

Cyclops:
Spoiler (click to show/hide)

15
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2011, 06:20:50 am »
I was against goblins not having to eat until I started to think of them as eternally hungry rather than always sated. Eating all kinds of disgusting things if they have the chance - while still surviving forever without any sustenance.

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