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DF General Discussion / Re: *We need your help with game ending stress*
« on: October 31, 2019, 03:41:07 pm »
It occurred to me last night - I don't know how possible this is, but maybe the devs have tools - that it would be extremely helpful to collect some data on dwarf stress over time in a few long-term fortresses. Get a bit more info on what's really happening with the numbers. Maybe some of us could build a DFHack tool to do this while we play?
Because of course precise results and timelines will vary depending on playstyle, but the issue is it currently feels like no matter what stress continues to mount up over time and inevitably overwhelms the population. If you play very well, you can reduce it to a slow burn - but it seems impossible to achieve any kind of equilibrium.
Like I would be very interested to see a graph of dwarf stress levels in Threetoe's fort from, say, Year 3 through Year 10. Even if you successfully staved off any tantrum spirals during that time, I suspect the numbers would show that stress overall was on a slow but very steady rise the entire time and eventual breakdown was inevitable.
An exciting, balanced stress system should show lots of peaks and troughs and fluctuations in stress, but with a trendline that is pretty flat over the long term (assuming reasonably good play) or indeed slowly falling to represent an ever-improving fortress. But if the trendline on every fortress is reliably always going up at some pace or another, it would seem there is a real problem.
Because of course precise results and timelines will vary depending on playstyle, but the issue is it currently feels like no matter what stress continues to mount up over time and inevitably overwhelms the population. If you play very well, you can reduce it to a slow burn - but it seems impossible to achieve any kind of equilibrium.
Like I would be very interested to see a graph of dwarf stress levels in Threetoe's fort from, say, Year 3 through Year 10. Even if you successfully staved off any tantrum spirals during that time, I suspect the numbers would show that stress overall was on a slow but very steady rise the entire time and eventual breakdown was inevitable.
An exciting, balanced stress system should show lots of peaks and troughs and fluctuations in stress, but with a trendline that is pretty flat over the long term (assuming reasonably good play) or indeed slowly falling to represent an ever-improving fortress. But if the trendline on every fortress is reliably always going up at some pace or another, it would seem there is a real problem.