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Messages - Shadesmar

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1
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: February 20, 2020, 10:48:41 am »
many thx...that fixed it.
i didnt know that the tileset is part of every save file.

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Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: February 20, 2020, 06:23:18 am »
Updated to 47.03: http://dffd.bay12games.com/file.php?id=14804

If there happens to be anything wrong or off, please let me know.

what is this? its not ironhand graphics as i was used to o.O
microcline and orthoclase walls are now fruit boxes, claystone walls are indistinguishable from floor and the best of ironhand graphics, the unit graphics of dwarves, are now only ugly shadow silhouette? i appreciate ur effort, but this is definitely not the ironhand graphics i played for years or does come even close. Habituation and artistic pleasantness aside: this tileset is objectivly worse, because the visual difference between wall and floor is kinda important...
gems are now spider-webs >.< cmon

3
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: January 31, 2020, 03:41:11 am »
the dragon for the altar, in my humble opinion, would be beautiful. and the 4 gems for dice... who said that dice have to be cubes?

4
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 29, 2019, 08:38:02 pm »
Spoiler: @syvarris (click to show/hide)

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Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 27, 2019, 10:49:16 pm »
ugh boar yumyumyum bacon time :D

im going on boar hunt. If theres a sounder of them, i try to pick an isolated one, or get one isolated.

Since theres so much dangerous wildlife around, it should be not that much of a problem..... just following them and waiting until they scatter upon meeting something else should do the trick. then i just have to trust my legs and sneakiness to get one in range of my weapon

((Say whuut?! Are you saying vibrations propagating through a medium can't do so without a medium? Wowzers! :o ))

ever heard of light waves? those are vibrations of the em-field. and while they can propagate through a medium (which is called electric current), they are propagating in vacuum, too (like the refutation of ether theory shows) i dont want to start with gravitational space-time waves yet, but if u are interested...

Spoiler (click to show/hide)

6
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 26, 2019, 08:23:54 am »

Anyway, if I may still ask some things pertaining the wizard heist after all that:
- If we need to do manual sneaking, I'm guessing both Ecalir and Darwin would each need to pass a speed check, while for things like noticing guards (senses check I assume) only one of us passing is enough?
- Could we put some black biometal into a keyhole and morph it into the shape of the appropriate key to open up locked doors? And would this require a roll (if yes, which stat?) [/b]

(my guess: if the one who is seeing the guard is notifying the other, everything should be fine. if u stop when seeing the guard, and the other one is exposing himself because he went ahead..... u got a problem.)

what is biometal?
do u have vacuum powers? do u know that sound doesnt travel through vacuum? could be helpful while sneaking or forcefully open a door without notifying anyone


7
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 25, 2019, 07:02:50 am »
i never said that humans alone are the creators of functionality.

the wetness and mass of water is not its functionality. google tells me: functionality "is the quality of being suited to serve a purpose well; practicality."
functionality is deeply connected to purpose and intention and differs much from mere physical properties, like i said before, especially when talking about crafted and not natural objects.
and to find out exactly this kind of functionality(and purpose) is the goal of ekrov, and not just the physical properties of the clockwork sword.

of course, u could argue that rivers primarily are suited best to serve as a river, but this is tautologic. the mysterious clockwork swords primary purpose is being a mysterious clockwork sword, but this fact was already known by ekrov and therefore i doubt that he really wants to reveal this fact with his spell.

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Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 25, 2019, 06:17:45 am »
interesting discussion, i enjoy it. but ur use of the word function/functionality is a bit loose. processes happen all the time, but they dont need an inherent functionality to proceed happening. water is flowing down the river. if i dig a channel and reroute the water into a water mill this stream of water gets some functionality it didnt have before. rivers dont have inherent functionality. they can be used to drive something, to wet something, to still thirst of someone, but this has to be intended.
that something has a certain functionality is a judgement we make exactly to differ from natural processes that happen anyway, like existence, possession of physical properties and interactions. the possibility to do something with a stone, like throwing it at an enemy for example, is not inherent in the stone, but inherent in ur way of thinking.

i would say using "human" at least helps to get insight into this kind of intention an intelligent being can channel into the object, iff the functionality doesnt exceed the limits of human intelligence. if this is a demon artifact for example with functionality way to complex for human intelligence, then, of course, its beyond the reach of this magic, but even then u can draw helpful insight, at least in the form of knowledge that this object is too complex for human thought

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Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 25, 2019, 05:40:46 am »
functionality is intended and planned. understanding knowledge about something is to realize the functionality, and thereby reveal the intention and planning behind this. "human" here stands for intelligent being which imposes and predestine intention into an (crafted) object, while also realizing the functionality as pattern of information, and storing this as sample of knowledge in his memory.
functionality and the concept of missing or fitting parts, does not exist outside the perception and experience of an intelligent being, while "human" is an exemplar of intelligent being.

as an example: imagine this clockwork sword is just a random arrangement of stuff, not made by anyone but brought into existence by accident. is the hole inside the sword then still a indicator for some missing part?- no, its just a hole. but because it is very likely that  someone (intelligent) made this sword and put planning and thought into it and into the creation of this cavity, it draws functionality directly from the intention of the maker.

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Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 25, 2019, 04:57:37 am »

Since "hiding" really just means "waiting", Ekrov will take that clockwork sword and cast a kno-based spell with "Clockwork" to figure out what it is, how it works, and what it needs.  It's the sword he looted from the wreck, which has a slot in the hilt for something to plug into.



this spell should be at least "human" based to, because functionality as well as synergistic patterns are concepts of the human mind, and not just figured out by waiting, passing time or any mechanistic concept of repeated rhythmic and frequent gear shift transfer action

11
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 23, 2019, 01:39:20 am »
k nice. Since i know my materials now i can break camp. the wisdom and insight into lodestone will be my lodestar ;D
Looks like im the only dwarf who can build a proper zeppelin, and fly it without getting lost. Or a Tokamak fusion reactor  .... just need some mana now (and a lighter to play with the flammable aspect of the ether :3 ...... i need some flint-stone).

After an uncomfortable night, sleeping at the floor and no food, i, Edzul Zestegėl, pack my stuff into the bag and stretch my numb limbs. Carefully i sort through my beard. Then i scratch all the bugs out my hair and kill the flames of my campfire, not before lighting my lantern of course.
One step after another, i turn south in direction of the delta, without looking back. On the prowl, not very speedy, but with open senses, i sneak through the brush. The only sound i make is the infrequent scratching of metal on metal by the chain mail, which is as standard size a bit too small for me. my glance meets from time to time the water surface of the nearby river to look out for crocs and huge snakes. i look up to the sky to check the weather, but no chance. the huge trees blocking the view and theres a constant dripping of water from leaves, which could be condensed from the humidity around, or just rained down from the sky or an even bigger tree.
my stomach is grumbling. The tracks in the swampy earth are deep and recognizable. The hunt has begun
Does anyone want to join the hunt? im feeling kinda weak with medium equipment and no mana >.<
can i build some animal traps from foraged materials? how is my craftsdwarfship limited? Do i have to say what prey im looking for? cuz i think im not in the state to hunt dragons or stuff like that.... more like rabbits and maybe a boar. im planning to do my first steps here carefully and patiently and my first goal is to get in possession of some mana of course :3
Spoiler (click to show/hide)


12
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 22, 2019, 08:28:52 pm »
ye i start with 1 extra material. since i wanna hunt i plan to start near a forest for dense fauna. so maybe Nihil? Are there any Cabals which are interested in new members? how do i determine material? or is 'random' a material and im just stupid

13
Roll To Dodge / Re: Cabal: Wizard Open World Game
« on: December 22, 2019, 07:57:59 pm »
can i join the game?
If so, i create hereby my first cabal character:

Name: Edzul Zestegėl
Appearance: small figure (but huge for a dwarf) and wide shoulders, black dreads, long triple-braided beard
Magic path: Hunter Gut-Reader
Mana: 0
Strength: d8
Speed: d6
Endurance: d8
Knowledge: d4
Will: d8
Senses: d10

Ongoing effects: bored by surroundings, angry-mad at the rain right now

Inventory:
2 materials at random (?)
1 (full body) chain mail d6, 1 repurposed scythe blade with home-made handle d6, wool bag, bandages, lantern

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