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Messages - Dishmab

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1
DF Dwarf Mode Discussion / Re: Stress & Psyche 47.05
« on: February 13, 2021, 10:30:00 pm »
I am literally singing and dancing as i play my current fort. yeah shits happening with tantrums, but its not to the point of, wa wa wa i want to quit playing. i hope the stress balances more and more for more fun!

2
Tilesets and Graphics / Re: Ironhand For the latest version
« on: January 31, 2021, 05:13:06 pm »
excellent

3
Tilesets and Graphics / Ironhand For the latest version
« on: January 31, 2021, 04:34:42 pm »
Ironhand has always been my favorite tile set to use, so much so that i dont particularly like to play with another. is there any chance someone out there can assist in playing the newest version of the game with that tileset. the updates are really nice sounding, many fixes to stress. i imagine tarn would like a more playable version of the game when he releases it for money to the masses.

4
I can dig these tables and beds. im sure making art is a bit of work, but i think the details will allow you to match the games complex artistic nature appropriately.

5
 being a dwarfy game, i see the surface as a tangled mess, so it does not bother me to see it look that way, if you get what i mean... I would like to see sprites that depict to the best of their ability what the game says. The variation of tiles can help bring the game to life. there should be some uniformity to what plants are in a biome, but that seems like more of a coding thing.

6
I think potential new players will have bigger problems on their hands. that being said, i also notice the opening to the fort looks kinda weird. I already notice that my game play style will change because of the visuals. This just might be another example of that. might have to figure out how to carve into the hillside in a way that is more pleasing to the eye.

7
showing the dwarves with the proper weapon type and weapon material would be enough for me. i really want to see the dwarves skin color and hair color displayed. I dont know if its been discussed yet, but i would also like to see differentiation between male and female dwarfs.

8
Ive got a fine fort ive been playing with now, and ive been thinking about the graphics you guys are working on. these instruments really hype me up. i think a lot of new players will be attracted to the game come the graphical release.

I have never been a fan of using bone as a material, but the aesthetics are nice. I feel like my game play style will change based on the new looks.

9
The spotted shroom reminds me of a platform from mario 1. these will definitely give the underground a lot more character.

10
I feel like it looks great, but it should have points on the end to make it look like its going up or something, rather than just cut off.

11
I notice you guys have made plant seeds. im wondering how the plant sprites are coming along. underground plants will be fun, also eagerly awaiting hemp plants.

12
is that a gray langur under the koala? thanks for the sprites to look at!

13
DF Suggestions / Re: Terrible Suggestions Thread
« on: June 27, 2020, 10:17:53 pm »
having added hemp plants, and having alcohol, one might expect some smokable activities to occure. pipe making and smokable product production might make sense. animations for smokeing dwarves would be supreme. not every dwarf should smoke, but it would make sense that some would. pipes would be a great craft.

14
DF Suggestions / Re: Plant breeding
« on: June 27, 2020, 10:13:30 pm »
yeah i imagine a farm simulator dwarf fort.

15
I notice in some pictures that single tile walls appear to have lots of black/hidden area in the middle. When i play i like the aesthetics of single walled buildings but i dont know if all that black would make sense in that case. also i dont think pillars will be as grand with all the empty space.

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