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Bay 12 Games Forum
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: September 05, 2017, 11:45:20 am »
A new closed beta is out!

Changelist:
People here might also be interested in a design post I wrote, on the History of Wires.
Finally: if you like the game, or if you don’t know if you like it yet and want a verdict from someone less biased than the developer… please send a message to your favorite games writer or streamer, and ask them to cover Silicon Zeroes! (If you don’t have a favorite, I recommend RPS’s Alice O’Connor; she’s written quite a lot about similar games.)
If you yourself are some kind of games press, I can be reached for keys at pleasingfung@gmail.com or https://twitter.com/pleasingfungus. Every bit helps!

Changelist:
- New puzzle: “Slowstall”, in the “High Speed” board.
- New music for the second half of the game.
- More new sound effects.
- Steam achievements, for those using Steam.
- Customizeable wire paths (above).
- Edge scrolling (per goon request!)
- And a large number of smaller fixes and tweaks.
People here might also be interested in a design post I wrote, on the History of Wires.
Finally: if you like the game, or if you don’t know if you like it yet and want a verdict from someone less biased than the developer… please send a message to your favorite games writer or streamer, and ask them to cover Silicon Zeroes! (If you don’t have a favorite, I recommend RPS’s Alice O’Connor; she’s written quite a lot about similar games.)
If you yourself are some kind of games press, I can be reached for keys at pleasingfung@gmail.com or https://twitter.com/pleasingfungus. Every bit helps!
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 28, 2017, 04:51:55 pm »
New preview article is up!

The game's music and sound effects are just about done now. Three weeks to launch, and there's not much left to put in!

The game's music and sound effects are just about done now. Three weeks to launch, and there's not much left to put in!
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 21, 2017, 07:29:29 pm »
New update today! Features:
- Sound effects are in!
- New music!
- Various bugfixes and tweaks...
- And two more secret things.
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 20, 2017, 10:27:01 pm »I must say, this game fulfills exactly the same part of my brain that 'playing' SpaceChem or Infinifactory does - you've got this problem, and you're beating your head against it again and again... and then suddenly everything just clicks, and you watch this device you've built perform flawlessly at the task that you've been given - ah, the rush!
This brought to you by finally getting the level "Basic CPU" working correctly (with the ideal number of parts, no less!) even though I'm still not 100% sure what exactly it does.
Box cover quote
Thank you!(And what does the Basic CPU do? It computes, obviously!)
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 13, 2017, 05:53:13 pm »Just finished all the first tier puzzles - it's all (well, aside from "placeholder graphic" in the intro) looking great!Thanks!
I've taken Key #7, thanks!Let us know how it goes!
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 12, 2017, 05:57:57 pm »Grabbed key #9 - thanks for the opportunity!Sure! I hope you enjoy it
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 12, 2017, 05:49:51 pm »
Silicon Zeroes is coming soon on Steam!
In celebration, there's a new release up today. Highlights:
These keys can all be turned into steam keys through itch.io, as can any of the keys I've given out earlier.
EDIT: Apparently itch.io isn't giving out steam keys without money being exchanged, so just email me (pleasingfung@gmail.com) a link to your itch.io profile if you want a Steam key.
I'm really excited, you guys!
In celebration, there's a new release up today. Highlights:
- Music! (Not all of it, just the first two out of the eight or so tracks planned.)
- New puzzle in Asides, 'Greater'.
- A very large number of changes to writing, especially to Asides (which now has flavor!) and the endings.
- New module editing art.
- Cost mechanic removed.
- Pink is now less pink.
- Exactly one secret feature.
Taken!Taken!Taken!
EDIT: Apparently itch.io isn't giving out steam keys without money being exchanged, so just email me (pleasingfung@gmail.com) a link to your itch.io profile if you want a Steam key.
I'm really excited, you guys!
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 08, 2017, 06:44:18 pm »Cavalcadeofcats, just wanted to inform you that some of your older games (on your site) are basically unplayable in chrome without extra config (Chrome pretends flash is not installed by default, and has to be selectively enabled.)
Yeah, I know. It's a broader problem. Not too much I can do about it without rewriting the games in something else... which might eventually happen for Manufactoria, but probably not the others.
Thank you for the heads-up!
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 06, 2017, 04:56:56 pm »Sounds pretty neat!
Thanks!
I've been working on smaller unspectacular stuff for the last few weeks, along with some stuff that's not quite ready to show off yet, like the music work I mentioned in my last post. I'll try to push out a new build this week, and probably a few more keys along with it!
For now, have a little post about a silly thing I worked on today.
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 02, 2017, 10:51:42 am »hmm, i wonder what kind of tricks i could pull off by editing the save format.
You could cheat your way through a lot of the early levels by doing that, and a few of the later ones. It's not something I'm particularly worried about, though if I end up adding online leaderboards, I'll probably want to tighten things up at least a little.
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 01, 2017, 02:04:07 pm »As I said, I was mostly screwing around at this point, so I was intentionally going a little overboard.Spoiler (click to show/hide)
Haha! Very nice, very nice.
I've implemented some caching for the next version that reduces your monster's performance impact to nil. Hopefully it doesn't introduce too many new bugs!
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: August 01, 2017, 12:57:54 am »Haven't gotten far enough to know if it's relevant, sadly, but appears there's a 4-byte integer overflow.
Yeah, I've been putting off dealing with that, since it's never relevant in any real level. Overflows should probably produce '?' instead, though. I've bumped it up the priority list a little - thanks for reminding me!
Also, game started to lag (~20 fps-ish) on my pretty beefy machine at 1 number + 14 adders(doubling) + 1 writer, and got down right choppy (say 4 fps) at 16 adders...
The second seems to do with total on-screen module-chain length, which is a little odd. Total actual chain-length seems to matter little if it's off-screen.
Again, these are probably near-irrelevant in the scope of the actual game, but thought they at least merited some in-game experimenting and a forum post.
Performance is certainly relevant - I'd like the game to be playable on as many machines as possible.
Can you provide a save file for the level that caused your computer to chug? If you're on Windows, save files are in the game directory, in the "profiles/" folder; on OS X, they're in "~/Library/Application Support/Silicon Zeroes/profiles".
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Other Games / Re: Silicon Zeroes (Hardware puzzle game)
« on: July 31, 2017, 02:47:00 pm »Version: 0.8.1.0-g773a6d7de5, downloaded last night.
See? It's not a big deal, probably a minor scaling artefact.
Ah, I think I see it now. Should hopefully be fixed for the next version.
Edit: Wait a second! I didn't state my earlier post correctly. I was wrong, placing modules does not hide the UI, but drawing wires still does. Sorry for the confusion
No worries! I've made a note; will fix it when I get the chance.
EDIT: done


