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Messages - psilontech

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1
DF Dwarf Mode Discussion / Re: An existential question
« on: March 18, 2008, 04:11:00 pm »
quote:

You are the collective subconsciousness of the dwarves.

If I where pressed to give an answer, it would most likely be something close to this.


2
Well, it would seem that the fortress has been lost. For no apparent reason, after the death of our noble leader, the Carpenter and Grower had the strange urge to go hunting with their bare hands. I quickly realize my mistake of giving both of them ambushing abilities so they start with leather armor, and quickly turn off their abilities to hunt and give them assignments to do in their respective workshops...
They promptly choose to ignore my orders and wrestle with the nearby herd of elephants...
Guess who won?
Metalworking and mining isn't of much use if you starve to death without a place to sleep... /sigh/, and that was the best possible location I had found up till this point, too.

3
While certainly this land is strife with sheer cliffs, unless dwarves have a gliding ability, he couldn't have fallen.

... Do I need to start building wall 'railings' around the mountain? lol  :D


4
I seem to have no justice tab within said tab... Possibly due to the fact that my only noble, of whom, would probably be the one to take care of it, is now dead? Hmm... I wish I could examine the corpse for wounds.

Cause of death would be an excellent addition in future releases, me thinks!  :)


5
DF Gameplay Questions / Huza--What? Struck down by the Gods, I say!
« on: March 18, 2008, 01:22:00 am »
Just started a new fortress, the old one was poorly designed and ill-managed from the beginning. I hoped that what I had learned from my only other relatively "Everyone Isn't Dead" fortress would benefit this one. I had a good starting location, except for the fact that my wagon began on the peak of a mountain and I had to dig down a good 8 Zs to get to water.

I finally get down there, start digging out shops (Nothing but obsidian on the level I needed, slow going), and my odd-dwarf-out, with all the noble skills and the expedition leader, randomly fell over dead. The message read as something to the effect of "Somar has been struck down". I immediately pause and go to the scene of the crime, only to find his corpse and his possessions. Looked around for blood splatter, an animal, anything. I go into the units tab and none of them are anywhere near the corpse. He couldn't have died of thirst, as none of the other dwarves are thirsty, and he was within two tiles of the brook, which I had designated as a meeting area and drinking area, as it was devoid of thine nemesis, ze carp!

So uh... Did he simply have a stroke, or did the gods disfavor his poor soul and randomly decided to smite him down?


6
DF Gameplay Questions / Uses for Useless Immigrants?
« on: March 17, 2008, 11:15:00 pm »
Hey guys, just wanna state that so far, I love this game to pieces.
I've just had a fort survive long enough to get immigrants. Then, shortly thereafter, more immigrants. Currently up to about 35, not counting the children (Those buggers breed fast, I tells ya!), and I've moved from a high level of efficiency (idlers: 0) to incredibly low efficiency (Idlers 13+). I've sent all of the truly useless ones into the military where they have only managed to get into dabbling in their expected regions of combat specialization, despite being 'off duty' and being given barracks to wrestle in and archery targets (Yup, made them into the rooms).

So my question is as such: What should I have the others do so they can actually earn the huge amounts of my food they are eating? I've already recruited a few would-be carpenters to build beds as fast as they possibly can, militarized or turned into pack-mules the peasants 'n such, but what else can be done with these seemingly worthless saps? Don't have any fish for the fishers or gems for the cutters... Militarize them as well and go police-state on all their-asses? heh.


7
DF Gameplay Questions / Carp == Slaughterfish??
« on: March 11, 2008, 10:29:00 pm »
So, the river next to my fort is filled with various types of aquatic animal, mostly carp and turtles...

Well, imagine my surprise when I go looking for my poor Carpenter and I find his bloody, mangled, decomposing corpse surrounded with dead carp, the entirety of the riverbank coated with blood for several hundred feet down-stream.

I was not previously aware that fish could DO that! heh!

So, I'm assuming that building in a channel from a sufficient distance away from the main river will ward away these little killing machines? lol!


8
DF Gameplay Questions / Military Promotions, and Unassigning Dogs
« on: March 10, 2008, 06:38:00 pm »
Two questions, I think I screwed up at the very beginning when a back bear attacked:

1: How to do un-assign my 3 war dogs from the planter that should NEVER see combat?

2: How do I un-assign all of my non-combatant dwarves from the squad of the only guy who should be fighting until some immigrant cannon-fodder comes along?

I feel bad about not figuring it out, but meh. Thanks in advance for any help!  :)


9
DF Gameplay Questions / Re: Tenticle Demon image on artifact.
« on: March 09, 2008, 08:45:00 pm »
No, I mean the key sequence required to get a description of an item. heh

10
DF Gameplay Questions / Re: Tenticle Demon image on artifact.
« on: March 09, 2008, 07:53:00 pm »
How do you look at items like that?

11
DF Gameplay Questions / Re: Strange river, requesting advice.
« on: March 09, 2008, 07:41:00 pm »
Lol, yeah, I just figured that out the hard way... All my useful dwarves: Ash.

Ah, well, guess it's time to abandon this place and start anew...
Failed Fortresses: 5
Forts that survived long enough to encounter traders and immigrants: 0

:D


12
DF Gameplay Questions / Strange river, requesting advice.
« on: March 09, 2008, 05:47:00 pm »
Hey all, relative newbie here, just started playing about a week ago, and I seem to have encountered a problem.

I have finally found a map with readily accessed magma, and with a river near-by to boot. Almost the entirety of the map is flat... Except for the stuff I need. The River is located at -1Z, surrounded by clay walls, as is the first layer of lava, though it is surrounded by Obsidian walls.

The magma isn't exactly my problem, as I believe I will be able to place a magma smelter on the surface (0/1?). No, the problem is getting to the water without flooding my fortress...

|~~~|
|~~~|
|~~~|
~ = River
| = Clay walls

So, could you help a poor newbie out? I'm not entirely certain as to how to position a well mid-air above the river, and a channel don't exactly work, me thinks, because that'll just cause the river to expand, not creating any land on which for my dwarves to stand to get a drink... No aquifer, btw.


13
DF Gameplay Questions / Animals, Cages.
« on: June 05, 2008, 02:04:00 pm »
All right, been playing DF for a while now, but this is the first time I've tried to bring along animals other than dogs and cats, and I want to know how to get my herd of cows into cages, or at least into a confined area in which they can breed and be kept safely away from wandering skeletal elk.

Thanks,
Psilontech


14
DF Gameplay Questions / Re: Silly lazy marksdwarves
« on: March 29, 2008, 07:05:00 pm »
Well, first off, are your marksdwarves set to active duty, or standing down?
Secondly, have you designated your targets as rooms, and in the correct orientation?
And Thirdly, do your marksdwarves have wooden/bone bolts to practice with?

Outside of that, I am uncertain as to what your problem could be, sorry.


15
DF Gameplay Questions / Elves //Shakes Fist//
« on: March 29, 2008, 05:20:00 pm »
A great famine had wrought my fortress to the bone. Some of our most prominent of citizens had starved to death, the remainder too focused on hunting rats to have the strength to carry on to bury them. It did indeed appear to be a dire time for this fortress, but then joy, rapture, a caravan is coming, we're saved!!!

With a slight turn of the stomach we realize that which comes to us: Tree hugging Elves!  :) ^_^


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