DF Dwarf Mode Discussion / Re: An existential question
« on: March 18, 2008, 04:11:00 pm »quote:
You are the collective subconsciousness of the dwarves.
If I where pressed to give an answer, it would most likely be something close to this.
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quote:
You are the collective subconsciousness of the dwarves.
If I where pressed to give an answer, it would most likely be something close to this.
... Do I need to start building wall 'railings' around the mountain? lol
Cause of death would be an excellent addition in future releases, me thinks!
I finally get down there, start digging out shops (Nothing but obsidian on the level I needed, slow going), and my odd-dwarf-out, with all the noble skills and the expedition leader, randomly fell over dead. The message read as something to the effect of "Somar has been struck down". I immediately pause and go to the scene of the crime, only to find his corpse and his possessions. Looked around for blood splatter, an animal, anything. I go into the units tab and none of them are anywhere near the corpse. He couldn't have died of thirst, as none of the other dwarves are thirsty, and he was within two tiles of the brook, which I had designated as a meeting area and drinking area, as it was devoid of thine nemesis, ze carp!
So uh... Did he simply have a stroke, or did the gods disfavor his poor soul and randomly decided to smite him down?
So my question is as such: What should I have the others do so they can actually earn the huge amounts of my food they are eating? I've already recruited a few would-be carpenters to build beds as fast as they possibly can, militarized or turned into pack-mules the peasants 'n such, but what else can be done with these seemingly worthless saps? Don't have any fish for the fishers or gems for the cutters... Militarize them as well and go police-state on all their-asses? heh.
Well, imagine my surprise when I go looking for my poor Carpenter and I find his bloody, mangled, decomposing corpse surrounded with dead carp, the entirety of the riverbank coated with blood for several hundred feet down-stream.
I was not previously aware that fish could DO that! heh!
So, I'm assuming that building in a channel from a sufficient distance away from the main river will ward away these little killing machines? lol!
1: How to do un-assign my 3 war dogs from the planter that should NEVER see combat?
2: How do I un-assign all of my non-combatant dwarves from the squad of the only guy who should be fighting until some immigrant cannon-fodder comes along?
I feel bad about not figuring it out, but meh. Thanks in advance for any help!
Ah, well, guess it's time to abandon this place and start anew...
Failed Fortresses: 5
Forts that survived long enough to encounter traders and immigrants: 0
I have finally found a map with readily accessed magma, and with a river near-by to boot. Almost the entirety of the map is flat... Except for the stuff I need. The River is located at -1Z, surrounded by clay walls, as is the first layer of lava, though it is surrounded by Obsidian walls.
The magma isn't exactly my problem, as I believe I will be able to place a magma smelter on the surface (0/1?). No, the problem is getting to the water without flooding my fortress...
|~~~|
|~~~|
|~~~|
~ = River
| = Clay walls
So, could you help a poor newbie out? I'm not entirely certain as to how to position a well mid-air above the river, and a channel don't exactly work, me thinks, because that'll just cause the river to expand, not creating any land on which for my dwarves to stand to get a drink... No aquifer, btw.
Thanks,
Psilontech
Outside of that, I am uncertain as to what your problem could be, sorry.
With a slight turn of the stomach we realize that which comes to us: Tree hugging Elves!
^_^