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Messages - Gremgoblin

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DF Dwarf Mode Discussion / Re: DF v50.01+ Worldgen Cookbook Thread
« on: January 11, 2023, 05:10:12 am »
Hey Mohreb,

that's how I'd been trying to do it. Unfortunately, I've ended up with a lot of worlds that do not have any dwarves in them at all, and often no elves either... I suppose having no elves is not the worst thing, but I like having access to them. I think it's the savagery that is sort of messing up the placement of these civs, is there a fix for this? Maybe I am just cranking the numbers way too high.

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DF Dwarf Mode Discussion / Re: DF v50.01+ Worldgen Cookbook Thread
« on: January 10, 2023, 06:40:05 am »
Hey guys,

awesome thread. I have a request for an embark site I'd like to play. I've tried fiddling with the world generator a bit, but I just can't manage to get it right, and googling for solutions has me stumped even further. I'm looking for:

  • A 4x4 embark site
  • In a biome that features both sliver barbs and whipped vines, so from what I've noticed, it must be a terrifying tropical savannah (but, I am open to be corrected here)
  • Preferably 75% flat, but not super picky about this
  • Has running surface water or running underground water close to the surface
  • Has access to the 3 main civilizations and, as a bonus, if kobolds could be nearby, that'd be amazing too
  • A nearby tower would be cool too, but probably makes it hard to get sliver barbs and whipped vine that isn't dead? Not sure, my testing seems to indicate towers nearby = dead plants on arrival = no seeds...?
  • Standard caves etc.

Is this list doable? I can't seem to make it work myself. Also, apologies if this isn't the correct way to use the thread!

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