1
DF Suggestions / Re: Fortress mode: UI/navigation improvements, stress management, guard posts, etc…
« on: August 02, 2020, 09:27:43 am »
- Make the floor material effect the "value" of a location.
Currently it doesn't, were kinda confused by it when building a gold/silver floor in a temple and not seeing the temple's value increase.
Would also be nice if there were more steps between "shrine" and "temple complex", going past 10K in value is easily done with a single artifact... A tempel complex sounds like it has at least a few artifacts.
Really? Smoothing and engraving the floor/walls of a location increases it's value.
On point number 3, it would good to be told the stats for the last migrant wave, both the total number of them and the number of married couples there are. Presently I had to undergo this laborious process of counting them and then subtracting the number of marriages to get at the total number of rooms.
On the matter of position rooms, it would probably be best if they kept their individual room but were kept from using it as long as they hold their position IF the room does not meet their position requirements (this is a problem that happened to me, they complained that their old personal room was not good enough, but they voluntarily slept in it).
An extra suggestion though from me is.
*Targeted socialising. If dwarves are lonely, need romance etc, they need to actually seek out individuals to become friends/lovers rather than leaving it up to chance. A big cause of unhappiness is all those needs that seem to rely on chance to meet.
Smoothing/engraving increases the value.
But building a floor out of gold doesn't increase it beyond what a smooth rock floor does.
And yes, having information for how many new migrants have arrived would be nice. (the marriage part is adding a bit of complexity, though building too many bedrooms is better than too few.)
That the dwarfs keeps their old room when getting appointed to a position would be logical. Since then they have a room to return to if they loose the position. And yes, it would be nice if they prioritized going to their highest valued room. (unless its annoyingly far away, could have some "personal" bias behind that decision.)
Targeted socializing is indeed a good idea. An idling dwarf could just search up other idling/socializing dwarfs. (Would be particularly useful together with the "free time"/"time off" idea.)[/list]