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Messages - Zackanian

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DF Gameplay Questions / Re: The dead are walking straight into a river
« on: September 27, 2022, 06:45:45 am »
You can hide items that fall into water from the [d]esignation menu, it's in a sub menu somewhere...

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DF Gameplay Questions / Re: The dead are walking straight into a river
« on: September 16, 2022, 04:55:08 am »
Oh don't worry about me, i figured out that the reason my fort was lagging was because i had crammed some 50 bards (or more) into a small 5x5, 6X6 tavern? Somewhere around there, and then had my 100 dwarves also use that tavern... Needless to say, there was a lot of collisions. And my game handled that fine enough! Then 70 zombies decided to path to one river tile. That's when i started getting problems.

I appreciate your concern, and it might be getting time to get a new computer anyway, but for my df needs, i think i'm fine

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DF Gameplay Questions / Re: The dead are walking straight into a river
« on: August 04, 2022, 06:09:31 am »
Well, it never happened to me so i'm guessing not

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Yeah, i usually have some fifty guests around at any one time... Definitely leaving at default next time.

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I see. also, i just remembered that i decided to play with more maximum sites. Don't think that is negatively impacting my fps, but it does explain why i am getting absolutely bombarded by bards... And also why my tiny tavern is always full. And having just taken a look on the framerate page on the wiki it seems like a lot of collisions cause a lot of pathfinding, with cause lag...

Hm. Whoops.

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Huh, that's interesting. What impact does age have then?

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Pathing to the draining edge of a river is pretty common.
Damn. Well, guess i'll have to look out for that in the future :/
If they're really intent on not leaving any time soon, you could set up ballistas and take them out that way.
Oh right, Ballistas! Good idea.
You could also help them exit the river by redirecting the river into the caverns.
Well, it would certainly be effective,  but with the amount of slowdown i have it would take a very long time.

Either way, i think i'm sending in my military. I do love this fort (even if i never got to do what i was trying to do in the first place) but i really need to play in a younger/smaller world anyway, so... might as well go out with a bang! Who knows, got full steel armour so maybe they'll make it? As long as they don't step into the river that is...

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DF Gameplay Questions / The dead are walking straight into a river
« on: July 18, 2022, 02:15:18 pm »
So, the dead walk, i get ready, some 70 corpses show up with a necromancer. With only ten (mostly) legendary military dwarfs i decided to let them come to me through my traps first.

I was not accounting for them to just... walk straight into the river instead. In a small area at the edge, it's constantly 5-6 levels of water as it drains. For some reason, the undead army + necromancer has decided that those five tiles (and some surrounding water tiles) are their new favourite tiles. They will not move away from the water, and the few that haven't gotten in is sticking within some twenty tiles of their bathing master. 3 Zombies have so far attacked my fort, two of them busy killing a straggler (For some reason forbidding the corpse he was carrying did nothing, and neither did it for his luckier compatriot who was only carrying an iron bolt) and the last entering my trap chamber, and getting hit so hard by a mace that his corpse disappeared entirely, leaving only his clothes behind.

That corpse was lucky it got raptured, cause unlike them i'm still stuck in this situation. My game is running kinda slow already (250 years of history seemed like a good idea at the time. A decision i regret) and adding 70 corpses has the game running at a crawl. Needless to say, i need to get rid of the bastards. But ten dwarfs against 70 is.. not good odds. Has anybody had a problem like this before?

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Tilesets and Graphics / Tileset Recomendations
« on: July 10, 2022, 05:48:50 pm »
What it says on the tin. Planning on jumping back into dwarf fortress and was curious what terrible and awe-inspiring things might be dwelling in the deep waters of "anywhere that isn't the lazy newb pack". Planning on inducting a friend into this game as well, so there's a lot on the line!  ;D

Been comfortably using Meph+Vordak (lite) but i've been meaning to check out some more simplistic tilesets, so basically anything's free game in that incredibly broad category. So come shill stuff i guess.

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DF Adventure Mode Discussion / Re: How do i get a mount?
« on: August 17, 2020, 09:55:30 am »
So i just take the nearest horse and say, "Nobody would mind if i took this horse right?" and since toady hasn't programmed in a response to that it's perfectly legal. Cool, thanks for the swift response!

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DF Adventure Mode Discussion / How do i get a mount?
« on: August 17, 2020, 09:12:47 am »
Can i buy them somewhere? Or do i need to go and find and tame a wild mountain goat or something?

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Thank you for the speedy response, even if my own has become slightly tardy. It's good to know that nothing game breaking is happening, even if it is a bit annoying. I suppose it does make it easier to spot the new arrivals if nothing else.

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I think i got one Legendary cheesemaker and a couple of weapon skills but other than that... as it says in the title. I'm a couple dwarfs below hundred and every single migrant i have gotten have been either Animal-caretakers and Herbalists. Thinking back on it i might have gotten a legendary bone carver and a decent metal-crafter early on but now i get entire waves of nothing but dwarf that are only good for hauling. Is this normal?

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