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Messages - trintim

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DF Gameplay Questions / Troll toppled floor
« on: September 19, 2020, 11:04:24 am »
Just had a siege and I got a notice that among the random things I had outside the tolls targeted a floor, I thought walls/floors were safe. Did that change in the last few versions?

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DF General Discussion / Re: Random characters instead of letters
« on: September 16, 2020, 05:25:23 am »
I don't know what the newbpack does... Could be TextWillBeText thing, or similar... but you've got something confused as to which character and/or graphic it needs to display. Assuming it's not corrupted raws, it might be a third-party change (mod, maybe) that isn't working properly with another (TWBT won't be the only thing, I'm sure).

[2] A quick whiz through the dictionary files don't reveal "Åbok" as anything, or any other "?bok" that has a funny "?". "Obok" is dwarven for "Pillar", and I don't think there's word-start mutations, like in Welsh... ;) There are a couple of words starting with "bok" but I can't find anything that looks like it ends with "Å", "¶" or any other viable replacer. Which means I've either got by ASCII/ANSI/Extended-ASCII/Unicode/UTF-8/etc all mixed up or you've got some augmentation (via choices in the LNP?) that I haven't in this version (and the Wiki listing) that I checked.

[3] Alt-0182 saves as 0xC2, which should be  in all the Windows fonts I checked, where Šis 0xC5, i.e. mutually switcherooed. I with each other. Might be my personal UK-localisation, though, which I'm far too happy with to try to overturn, even temporarily. Hmmm... ...I don't suppose your localisation isn't screwing up this in your case, maybe?

The "¶" was just a random character I found as an example, a lot of the things I'm seeing in game I've never seen anywhere else...some of them look like floor tiles (like a square with diagonal lines) or a blue orb. The thing is it only happens with names (like Dwarf/pet names or instruments) while the normal tiles and graphics work just fine.

Maybe its just the newb pack -_-

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DF Gameplay Questions / Dwarves will push but not guide minecarts
« on: September 16, 2020, 02:33:49 am »
Its been a while since I actually did anything with minecarts, at least 2 years, and I remembered that you can train dwarves by having them push a minecart and I remember that the last time I did it the plan worked pretty well.

I carved out a loop track, added a route and a stop, assigned a cart, set the instruction to always "guide north immediate always". A moment later one of my idlers comes over steps on the cart and leaves, doing nothing. After 5 or 6 repeats of nothing I though something was wrong and set it to "push" instead of "guide" and it works as intended.

I tried putting in a stop, nothing, I tried putting in 2 stops, nothing. I tried messing with the conditions of the cart having the dwarves fill it up and then move it but nothing seems to work. Anyone know how to get this working? Or if it guiding carts around even has an affect on physique anymore.

edit: for anyone who gets the same issue, problem was that I was building (b<C<S) track stops but it required a second designated stop (h<s)

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DF General Discussion / Random characters instead of letters
« on: September 16, 2020, 01:21:18 am »
I've been using the newbpack for ages and as long as I have some names will use random characters instead of letters so instead of something like "Obok" you get "¶bok", not sure if this is in the standard version but I just wanted to ask on here if anyone knows how to fix this.

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DF Gameplay Questions / Any way to regulate who joins a guild?
« on: September 03, 2020, 06:54:07 am »
Early on in my fort I threw a bunch of my idlers into plant harvesting and farming so now I've got a farming guild and even though the dwarves no longer have those labors enabled...they still join the demonstrations and are spending all of their time in the guild.

Is there any way to get them to focus on specializing their main skills instead of sitting around for demonstrations they will never use?

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