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Messages - BIlb0

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Tilesets and Graphics / Re: Dvarlin Df Staves - a Runic Tilesets
« on: June 10, 2021, 11:09:39 am »
Also the small "i" would become the same as a zero so, "i0" or "0i" would both become "││".

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Tilesets and Graphics / Re: Dvarlin Df Staves - a Runic Tilesets
« on: June 08, 2021, 04:22:24 pm »
Thanks Vettlingr, you are completely right about some mix ups, and when you say "proper real equivalents" Ive based this of the oldest examples I could find from a Swedish perspective, I have your "I" in the proper font as Ive done all the runic glyphs there plus a bunch of other Latin letters and tried to avoid duplicates, the font is almost ready. And the only one that's news to me is your uppercase E, I do like it tho.. But it would also break the dot structure Ive used for uppercase.

The complete font collections contains 512glyps in 72styles, so if I should change it would snowball pretty quickly. unless I only change the tile-set of course.

I have had trouble with mixing "e" "i" "n" from sources and tried it back and forth and this is where my headaches settled, since its mainly target at other artwork where all the proper runic glyphs will be available, I haven't considered it as a problem, for those with knowledge and who would like to do a more proper spelling.


3
Tilesets and Graphics / Re: Dvarlin Df Staves - a Runic Tilesets
« on: November 30, 2020, 10:13:14 am »
I've been working on a runic typeface, and they are all part of that work. So I will consider it when Ive finished up the last bits there.

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Tilesets and Graphics / Dvarlin Df Staves - a Runic Tilesets
« on: November 30, 2020, 03:06:35 am »
Download https://dffd.bay12games.com/file.php?id=15316



The tilesets consists of 3 types, Root (square), Bole (text) and Branch (script).
Root and Bole also have 3 weights.

Previews



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