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Messages - darthbrumbledore

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1
Thanks Meph. I'll go as far as I can for now and am sure I'll learn some things along the way that will take me deeper. Cheers!

2
Thanks for the encouragement all! Are there any compiled resources/tutorials for working with twbt? I have dug around and know how tilesets work and are linked up, and I'm pretty sure I have the same understanding of graphics packs after digging, but I'm still uncertain how to use twbt as a creator vs just as a player.

Similarly, is there a list of all "graphicable" (made that word up!) resources in the game, or is it just experimentation at some point? The wiki has some resources, but I think there's more I'm missing.

3
Specifically, I'm asking if it's worth it to the community. I'm just getting into pixel art and think making a tileset would be worth it for my own progress, so I'll probably be working on one anyhow, but more generally, is there a future in DF tilesets with the Steam release coming out? How many of you intend to still play classic DF over Steam?

I want to give back to the DF community, but tilesets aren't the only way to do so.

4
DF General Discussion / Re: Is Simon Swerwer's music royalty free?
« on: February 06, 2021, 08:58:11 pm »
Thank you! I didn't know it was listed under the individual tracks.

5
DF General Discussion / Is Simon Swerwer's music royalty free?
« on: February 06, 2021, 03:44:09 pm »
I tried to find a memo on his sound cloud and through some googling but couldn't find it. I'd like to use his music in a youtube video I'm working on. I feel like I've heard his songs on other youtube videos, but I could be mistaken. I'm also fine asking him for permission, but wanted to check if anyone else knew first.

Thanks!

6
DF Adventure Mode Discussion / Re: Minimap numbers and arrows?
« on: February 06, 2021, 01:47:32 am »
Thanks for the help so far. I think you're right. Once I get a chance to log back on I'll try to capture a screenshot.

7
DF Gameplay Questions / Re: releasing creatures from caves endless loop
« on: February 06, 2021, 01:18:37 am »
Thanks! I've never used a pit zone before, but I'm going to give it a shot.

8
DF Gameplay Questions / releasing creatures from caves endless loop
« on: February 06, 2021, 12:05:19 am »
I had a few peaceful plump helmet men from my caverns come up to the surface to check things out and two of them got caught in my cage traps. I have installed the cages elsewhere and unassigned the plump helmet men from them, but all my dwarves do are bring over other cages to refill the traps and move the PHM cages to the side, with the PHM still in them. How do I release peaceful creatures from cages without resorting to levers?

9
DF Adventure Mode Discussion / Minimap numbers and arrows?
« on: February 05, 2021, 12:45:48 pm »
I've learned the power of the compass, and the minimap is great for seeing creatures on other levels, but sometimes on the map boxes i'll see a red or blue arrow pointing up or down with a number under it (usually 1 I think). What does this represent?

10
DF Gameplay Questions / Re: Military - beyond training - eli5
« on: February 05, 2021, 09:52:50 am »
Thanks Grimmwulf. I did make sure to set my training schedule to a minimum of 2 people, but i'm training every month. So, and this may answer one of my big questions, if a squad is assigned to training for a month, is that basically their entire month's duties?

11
DF Gameplay Questions / Military - beyond training - eli5
« on: February 04, 2021, 10:14:34 pm »
I've followed the basic military guides on the wiki and youtube, but they all seem to end at setting up the military on a training schedule and equipping them, which is what i've done in the few fortresses i've had so far. i know how to activate them to fight when needed, but beyond that what should I be doing with them? I catch comments about military members doing their regular jobs when not training, but I swear I've never seen a recruit do anything but train and drink/eat/sleep. I see all the other orders, for patrols and stations and such, which are obviously there for good reasons, but I'm not sure how to best utilize them.

I also know about the training fun! which is something I'm working my way toward, but there has to be more to do with them than barracks training and fun!

Any help would be appreciated.

12
DF Dwarf Mode Discussion / Re: No more migrants :(
« on: February 02, 2021, 12:32:53 pm »
I'll try and grab the historical maps later today and see if I'm remembering correctly, but I thought I had made a point to not embark somewhere I'd be locked off from other Civs.

13
DF Dwarf Mode Discussion / Re: No more migrants :(
« on: February 02, 2021, 11:21:30 am »
When I embarked all the landmasses were connected, similar to how north and South America are separated by central. A couple years later I was now separated by the landmass to my south.

14
DF Dwarf Mode Discussion / No more migrants :(
« on: February 02, 2021, 02:37:05 am »
During world gen I noticed the ocean pretty quickly swallowing the land masses. I picked a spot I thought would be safe, but 2 years in and the oceans swallowed a sizable landbridge between me and my civilization. Now I have to figure out how to wipe out the massive goblin civilization that has spread to my west with only 21 dwarves, lol. The only other civilizations on this land mass are a bunch of elves and a couple human hamlets, both of which are far to the east. Fun!

15
DF Dwarf Mode Discussion / Re: Progressions strategies
« on: February 01, 2021, 08:43:20 pm »
how do you all expand so fast? i've broken into the 1st cavern layer a few times, and once have seen the second cavern layer and a magma pool, but was nowhere near ready enough to actually build into any of it.

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